Phasesmith
1pc: +1080 max health
2pc: each time you take damage your chance to dodge incoming attacks is increased by 1%, up to a max of 100%. This bonus is reset whenever you dodge an attack.
DeadlyRecluse wrote: »Phasesmith
1pc: +1080 max health
2pc: each time you take damage your chance to dodge incoming attacks is increased by 1%, up to a max of 100%. This bonus is reset whenever you dodge an attack.
....this one is super cool. It'd be interesting to see how it would work out in practice.
Malamar1229 wrote: »1pc - +magicka
2pc - your abilities that do magic damage have a 20% chance to apply major defile to your target.
DeadlyRecluse wrote: »Phasesmith
1pc: +1080 max health
2pc: each time you take damage your chance to dodge incoming attacks is increased by 1%, up to a max of 100%. This bonus is reset whenever you dodge an attack.
....this one is super cool. It'd be interesting to see how it would work out in practice.
Yea, my thought was that it could bring tavas favor back into play for non nightblade tanks
Malamar1229 wrote: »1pc - +magicka
2pc - your abilities that do magic damage have a 20% chance to apply major defile to your target.
I like it. Would pretty much only benefit magplars and magwardens (both of which need the love), as magblades already have easy access to Defile.
DeadlyRecluse wrote: »DeadlyRecluse wrote: »Phasesmith
1pc: +1080 max health
2pc: each time you take damage your chance to dodge incoming attacks is increased by 1%, up to a max of 100%. This bonus is reset whenever you dodge an attack.
....this one is super cool. It'd be interesting to see how it would work out in practice.
Yea, my thought was that it could bring tavas favor back into play for non nightblade tanks
My suspicion would be that it would be pretty terrible in PvE--you typically aren't getting hit tons of times per second in the fights that matter, it would take about 10 hits before you would have had about 50 percent chance to have dodged any single attack, and about 16 hits before you would have a 75 percent chance to have dodged any single attack.
Compared to evasion sources, which give you a about a 50 percent chance to have dodged any single attack after just 4 attacks, and about a 75 percent chance after 8ish attacks...idk if tavas uptime would be enough using this set.
Certainly an interesting idea, though.Malamar1229 wrote: »1pc - +magicka
2pc - your abilities that do magic damage have a 20% chance to apply major defile to your target.
I like it. Would pretty much only benefit magplars and magwardens (both of which need the love), as magblades already have easy access to Defile.
Free major defile on sweeps *might* be too strong. I dig the idea of something triggering on magic damage, though.
DeadlyRecluse wrote: »DeadlyRecluse wrote: »Phasesmith
1pc: +1080 max health
2pc: each time you take damage your chance to dodge incoming attacks is increased by 1%, up to a max of 100%. This bonus is reset whenever you dodge an attack.
....this one is super cool. It'd be interesting to see how it would work out in practice.
Yea, my thought was that it could bring tavas favor back into play for non nightblade tanks
My suspicion would be that it would be pretty terrible in PvE--you typically aren't getting hit tons of times per second in the fights that matter, it would take about 10 hits before you would have had about 50 percent chance to have dodged any single attack, and about 16 hits before you would have a 75 percent chance to have dodged any single attack.
Compared to evasion sources, which give you a about a 50 percent chance to have dodged any single attack after just 4 attacks, and about a 75 percent chance after 8ish attacks...idk if tavas uptime would be enough using this set.
Certainly an interesting idea, though.Malamar1229 wrote: »1pc - +magicka
2pc - your abilities that do magic damage have a 20% chance to apply major defile to your target.
I like it. Would pretty much only benefit magplars and magwardens (both of which need the love), as magblades already have easy access to Defile.
Free major defile on sweeps *might* be too strong. I dig the idea of something triggering on magic damage, though.
Enough stupid monster proc sets. How about monster sets that actually add to base stats and that arent based on RNG or cooldown?
DeadlyRecluse wrote: »DeadlyRecluse wrote: »Phasesmith
1pc: +1080 max health
2pc: each time you take damage your chance to dodge incoming attacks is increased by 1%, up to a max of 100%. This bonus is reset whenever you dodge an attack.
....this one is super cool. It'd be interesting to see how it would work out in practice.
Yea, my thought was that it could bring tavas favor back into play for non nightblade tanks
My suspicion would be that it would be pretty terrible in PvE--you typically aren't getting hit tons of times per second in the fights that matter, it would take about 10 hits before you would have had about 50 percent chance to have dodged any single attack, and about 16 hits before you would have a 75 percent chance to have dodged any single attack.
Compared to evasion sources, which give you a about a 50 percent chance to have dodged any single attack after just 4 attacks, and about a 75 percent chance after 8ish attacks...idk if tavas uptime would be enough using this set.
Certainly an interesting idea, though.Malamar1229 wrote: »1pc - +magicka
2pc - your abilities that do magic damage have a 20% chance to apply major defile to your target.
I like it. Would pretty much only benefit magplars and magwardens (both of which need the love), as magblades already have easy access to Defile.
Free major defile on sweeps *might* be too strong. I dig the idea of something triggering on magic damage, though.
Malamar1229 wrote: »DeadlyRecluse wrote: »DeadlyRecluse wrote: »Phasesmith
1pc: +1080 max health
2pc: each time you take damage your chance to dodge incoming attacks is increased by 1%, up to a max of 100%. This bonus is reset whenever you dodge an attack.
....this one is super cool. It'd be interesting to see how it would work out in practice.
Yea, my thought was that it could bring tavas favor back into play for non nightblade tanks
My suspicion would be that it would be pretty terrible in PvE--you typically aren't getting hit tons of times per second in the fights that matter, it would take about 10 hits before you would have had about 50 percent chance to have dodged any single attack, and about 16 hits before you would have a 75 percent chance to have dodged any single attack.
Compared to evasion sources, which give you a about a 50 percent chance to have dodged any single attack after just 4 attacks, and about a 75 percent chance after 8ish attacks...idk if tavas uptime would be enough using this set.
Certainly an interesting idea, though.Malamar1229 wrote: »1pc - +magicka
2pc - your abilities that do magic damage have a 20% chance to apply major defile to your target.
I like it. Would pretty much only benefit magplars and magwardens (both of which need the love), as magblades already have easy access to Defile.
Free major defile on sweeps *might* be too strong. I dig the idea of something triggering on magic damage, though.
I was thinking of how much my magicka sorc would like access to defile...
DeadlyRecluse wrote: »Phasesmith
1pc: +1080 max health
2pc: each time you take damage your chance to dodge incoming attacks is increased by 1%, up to a max of 100%. This bonus is reset whenever you dodge an attack.
....this one is super cool. It'd be interesting to see how it would work out in practice.
Just for fun, if you could design a monster set what would it do?
My suggestions:
Frostfire
1pc: +124 spell damage
2pc: when you deal damage you have a 10% chance to create a firestorm around you dealing 1200 fire damage per second for 5 seconds. When you take damage you have a 20% chance to create a blizzard around you dealing 1200 frost damage per second for 5 seconds. Each effect can only occur every 8 seconds.
Stormlord
1pc: +860 spell crit
2pc: when you critically hit with a magicka ability, you unleash a bolt of chain lightning that hits up to 6 nearby enemies dealing 4000 shock damage. Each additional enemy hit past the first increases the damage by 50%. This effect can occur once every 10 seconds.
Whirlwind
1pc: +124 weapon damage
2pc: each time you deal physical damage you have a 10% chance to spawn a tornado that slowly travels forward, dealing 1200 physical damage to nearby enemies each second for 3 seconds. This effect can occur once every 3 seconds.
Phasesmith
1pc: +1080 max health
2pc: each time you take damage your chance to dodge incoming attacks is increased by 1%, up to a max of 100%. This bonus is reset whenever you dodge an attack.