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monster set ideas

Lynx7386
Lynx7386
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Just for fun, if you could design a monster set what would it do?
My suggestions:

Frostfire
1pc: +124 spell damage
2pc: when you deal damage you have a 10% chance to create a firestorm around you dealing 1200 fire damage per second for 5 seconds. When you take damage you have a 20% chance to create a blizzard around you dealing 1200 frost damage per second for 5 seconds. Each effect can only occur every 8 seconds.

Stormlord
1pc: +860 spell crit
2pc: when you critically hit with a magicka ability, you unleash a bolt of chain lightning that hits up to 6 nearby enemies dealing 4000 shock damage. Each additional enemy hit past the first increases the damage by 50%. This effect can occur once every 10 seconds.

Whirlwind
1pc: +124 weapon damage
2pc: each time you deal physical damage you have a 10% chance to spawn a tornado that slowly travels forward, dealing 1200 physical damage to nearby enemies each second for 3 seconds. This effect can occur once every 3 seconds.

Phasesmith
1pc: +1080 max health
2pc: each time you take damage your chance to dodge incoming attacks is increased by 1%, up to a max of 100%. This bonus is reset whenever you dodge an attack.

PS4 / NA
M'asad - Khajiit Nightblade - Healer
Pakhet - Khajiit Dragonknight - Tank
Raksha - Khajiit Sorcerer - Stamina DPS
Bastet - Khajiit Templar - Healer
Leonin - Khajiit Warden - Tank
  • DeadlyRecluse
    DeadlyRecluse
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    Lynx7386 wrote: »
    Phasesmith
    1pc: +1080 max health
    2pc: each time you take damage your chance to dodge incoming attacks is increased by 1%, up to a max of 100%. This bonus is reset whenever you dodge an attack.

    ....this one is super cool. It'd be interesting to see how it would work out in practice.
    Thrice Empress, Forever Scrub
  • Lynx7386
    Lynx7386
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    Lynx7386 wrote: »
    Phasesmith
    1pc: +1080 max health
    2pc: each time you take damage your chance to dodge incoming attacks is increased by 1%, up to a max of 100%. This bonus is reset whenever you dodge an attack.

    ....this one is super cool. It'd be interesting to see how it would work out in practice.

    Yea, my thought was that it could bring tavas favor back into play for non nightblade tanks
    PS4 / NA
    M'asad - Khajiit Nightblade - Healer
    Pakhet - Khajiit Dragonknight - Tank
    Raksha - Khajiit Sorcerer - Stamina DPS
    Bastet - Khajiit Templar - Healer
    Leonin - Khajiit Warden - Tank
  • Malamar1229
    Malamar1229
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    1pc - +magicka
    2pc - your abilities that do magic damage have a 20% chance to apply major defile to your target.
  • casparian
    casparian
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    1pc - +magicka
    2pc - your abilities that do magic damage have a 20% chance to apply major defile to your target.

    I like it. Would pretty much only benefit magplars and magwardens (both of which need the love), as magblades already have easy access to Defile.
    7-day PVP campaign regular 2016-2019, Flawless Conqueror. MagDK/stamplar/stamwarden/mageblade. Requiem, Legend, Knights of Daggerfall. Currently retired from the wars; waiting on performance improvements.
  • DeadlyRecluse
    DeadlyRecluse
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    Lynx7386 wrote: »
    Lynx7386 wrote: »
    Phasesmith
    1pc: +1080 max health
    2pc: each time you take damage your chance to dodge incoming attacks is increased by 1%, up to a max of 100%. This bonus is reset whenever you dodge an attack.

    ....this one is super cool. It'd be interesting to see how it would work out in practice.

    Yea, my thought was that it could bring tavas favor back into play for non nightblade tanks

    My suspicion would be that it would be pretty terrible in PvE--you typically aren't getting hit tons of times per second in the fights that matter, it would take about 10 hits before you would have had about 50 percent chance to have dodged any single attack, and about 16 hits before you would have a 75 percent chance to have dodged any single attack.

    Compared to evasion sources, which give you a about a 50 percent chance to have dodged any single attack after just 4 attacks, and about a 75 percent chance after 8ish attacks...idk if tavas uptime would be enough using this set.

    Certainly an interesting idea, though.
    casparian wrote: »
    1pc - +magicka
    2pc - your abilities that do magic damage have a 20% chance to apply major defile to your target.

    I like it. Would pretty much only benefit magplars and magwardens (both of which need the love), as magblades already have easy access to Defile.

    Free major defile on sweeps *might* be too strong. I dig the idea of something triggering on magic damage, though.
    Thrice Empress, Forever Scrub
  • casparian
    casparian
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    Helm of Making Solar Barrage Great
    1pc: + Spell Crit
    2pc: when you deal damage with an ability that has a cast time, you have a 15% chance to gain the Favor of Magnus, which increases your magicka recovery by 448 for 10 seconds, or the Wrath of Magnus, which deals 10000 magic damage to the nearest enemy.
    Range: 8 meters

    Yes, I know that introducing a whole monster set just to buff one of my favorite abilities is probably not going to happen. But magplars need something.
    7-day PVP campaign regular 2016-2019, Flawless Conqueror. MagDK/stamplar/stamwarden/mageblade. Requiem, Legend, Knights of Daggerfall. Currently retired from the wars; waiting on performance improvements.
  • casparian
    casparian
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    Lynx7386 wrote: »
    Lynx7386 wrote: »
    Phasesmith
    1pc: +1080 max health
    2pc: each time you take damage your chance to dodge incoming attacks is increased by 1%, up to a max of 100%. This bonus is reset whenever you dodge an attack.

    ....this one is super cool. It'd be interesting to see how it would work out in practice.

    Yea, my thought was that it could bring tavas favor back into play for non nightblade tanks

    My suspicion would be that it would be pretty terrible in PvE--you typically aren't getting hit tons of times per second in the fights that matter, it would take about 10 hits before you would have had about 50 percent chance to have dodged any single attack, and about 16 hits before you would have a 75 percent chance to have dodged any single attack.

    Compared to evasion sources, which give you a about a 50 percent chance to have dodged any single attack after just 4 attacks, and about a 75 percent chance after 8ish attacks...idk if tavas uptime would be enough using this set.

    Certainly an interesting idea, though.
    casparian wrote: »
    1pc - +magicka
    2pc - your abilities that do magic damage have a 20% chance to apply major defile to your target.

    I like it. Would pretty much only benefit magplars and magwardens (both of which need the love), as magblades already have easy access to Defile.

    Free major defile on sweeps *might* be too strong. I dig the idea of something triggering on magic damage, though.

    Yeah, it might be. But Sweeps is bugged to heck right now and I'm salty about it. >:)
    7-day PVP campaign regular 2016-2019, Flawless Conqueror. MagDK/stamplar/stamwarden/mageblade. Requiem, Legend, Knights of Daggerfall. Currently retired from the wars; waiting on performance improvements.
  • Lynx7386
    Lynx7386
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    Lynx7386 wrote: »
    Lynx7386 wrote: »
    Phasesmith
    1pc: +1080 max health
    2pc: each time you take damage your chance to dodge incoming attacks is increased by 1%, up to a max of 100%. This bonus is reset whenever you dodge an attack.

    ....this one is super cool. It'd be interesting to see how it would work out in practice.

    Yea, my thought was that it could bring tavas favor back into play for non nightblade tanks

    My suspicion would be that it would be pretty terrible in PvE--you typically aren't getting hit tons of times per second in the fights that matter, it would take about 10 hits before you would have had about 50 percent chance to have dodged any single attack, and about 16 hits before you would have a 75 percent chance to have dodged any single attack.

    Compared to evasion sources, which give you a about a 50 percent chance to have dodged any single attack after just 4 attacks, and about a 75 percent chance after 8ish attacks...idk if tavas uptime would be enough using this set.

    Certainly an interesting idea, though.
    casparian wrote: »
    1pc - +magicka
    2pc - your abilities that do magic damage have a 20% chance to apply major defile to your target.

    I like it. Would pretty much only benefit magplars and magwardens (both of which need the love), as magblades already have easy access to Defile.

    Free major defile on sweeps *might* be too strong. I dig the idea of something triggering on magic damage, though.

    Yea maybe it should be like 5-10% evasion gain on each attack, resetting on a dodge.
    PS4 / NA
    M'asad - Khajiit Nightblade - Healer
    Pakhet - Khajiit Dragonknight - Tank
    Raksha - Khajiit Sorcerer - Stamina DPS
    Bastet - Khajiit Templar - Healer
    Leonin - Khajiit Warden - Tank
  • josiahva
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    Enough stupid monster proc sets. How about monster sets that actually add to base stats and that arent based on RNG or cooldown?
    Edited by josiahva on February 27, 2018 7:23PM
  • Lynx7386
    Lynx7386
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    josiahva wrote: »
    Enough stupid monster proc sets. How about monster sets that actually add to base stats and that arent based on RNG or cooldown?

    If you want base stats use two 1pc monster sets. You can get any combination of health, magicka, stamina, crit, penetration, or weapon/spell damage that way. There's also a couple monster sets that aren't procs (chudan and slimecraw) if you want. Those sets are boring, imo, and procs are more interesting for gameplay
    PS4 / NA
    M'asad - Khajiit Nightblade - Healer
    Pakhet - Khajiit Dragonknight - Tank
    Raksha - Khajiit Sorcerer - Stamina DPS
    Bastet - Khajiit Templar - Healer
    Leonin - Khajiit Warden - Tank
  • Dojohoda
    Dojohoda
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    Some kewl set ideas (I know these are nuts, this is just for fun)

    Unrealistic PVP set:

    Named Na-na-ah-boo-boo
    Obtained from the Boogyman from the upcoming PVP dungeon "Zergs Under Your Bed" :*

    1. Take 40% reduced damage from players
    2. Reduce power of all disabling effects by 40%

    More unrealistic sets:

    Cool mag set
    "Fire mage"
    1. # Mag recovery and # Max magicka
    2. Fire damage abilities increased 7%


    Cool stam set
    "Death by Poison"
    1. # Stam recovery and #max Stam
    2. Poison damage abilities increased 7%

    "Enchanted Evening" :D
    1. #Stam recovery and # Mag recovery
    2. Increases weapon enchantments by 15%

    "Even Scarier Sorcerer" :o
    1. #max magicka and # Max stamina
    2. Lighting abilities lasts 2 seconds longer

    "Nightblade Tank"
    1. #Stam recovery and # Mag recovery
    2. #x2 Stam recovery and #x2 Mag recovery

    "Mighty Healer"
    1. 4% more healing done and 2% healing received
    2. Light attacks restore #Magicka and gives major mending for 2 seconds.

    "Tanky Tank"
    1. #Stam recovery and # Mag recovery
    2. #elemental, # spell, # physical, and # poison resistant


    Fan of playing magblade since 2015. (PC NA)
    Might be joking in comments.
    -->(((Cyrodiil)))<--
  • Malamar1229
    Malamar1229
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    Lynx7386 wrote: »
    Lynx7386 wrote: »
    Phasesmith
    1pc: +1080 max health
    2pc: each time you take damage your chance to dodge incoming attacks is increased by 1%, up to a max of 100%. This bonus is reset whenever you dodge an attack.

    ....this one is super cool. It'd be interesting to see how it would work out in practice.

    Yea, my thought was that it could bring tavas favor back into play for non nightblade tanks

    My suspicion would be that it would be pretty terrible in PvE--you typically aren't getting hit tons of times per second in the fights that matter, it would take about 10 hits before you would have had about 50 percent chance to have dodged any single attack, and about 16 hits before you would have a 75 percent chance to have dodged any single attack.

    Compared to evasion sources, which give you a about a 50 percent chance to have dodged any single attack after just 4 attacks, and about a 75 percent chance after 8ish attacks...idk if tavas uptime would be enough using this set.

    Certainly an interesting idea, though.
    casparian wrote: »
    1pc - +magicka
    2pc - your abilities that do magic damage have a 20% chance to apply major defile to your target.

    I like it. Would pretty much only benefit magplars and magwardens (both of which need the love), as magblades already have easy access to Defile.

    Free major defile on sweeps *might* be too strong. I dig the idea of something triggering on magic damage, though.

    I was thinking of how much my magicka sorc would like access to defile...
  • DeadlyRecluse
    DeadlyRecluse
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    Lynx7386 wrote: »
    Lynx7386 wrote: »
    Phasesmith
    1pc: +1080 max health
    2pc: each time you take damage your chance to dodge incoming attacks is increased by 1%, up to a max of 100%. This bonus is reset whenever you dodge an attack.

    ....this one is super cool. It'd be interesting to see how it would work out in practice.

    Yea, my thought was that it could bring tavas favor back into play for non nightblade tanks

    My suspicion would be that it would be pretty terrible in PvE--you typically aren't getting hit tons of times per second in the fights that matter, it would take about 10 hits before you would have had about 50 percent chance to have dodged any single attack, and about 16 hits before you would have a 75 percent chance to have dodged any single attack.

    Compared to evasion sources, which give you a about a 50 percent chance to have dodged any single attack after just 4 attacks, and about a 75 percent chance after 8ish attacks...idk if tavas uptime would be enough using this set.

    Certainly an interesting idea, though.
    casparian wrote: »
    1pc - +magicka
    2pc - your abilities that do magic damage have a 20% chance to apply major defile to your target.

    I like it. Would pretty much only benefit magplars and magwardens (both of which need the love), as magblades already have easy access to Defile.

    Free major defile on sweeps *might* be too strong. I dig the idea of something triggering on magic damage, though.

    I was thinking of how much my magicka sorc would like access to defile...

    Groooooss.

    As written, it's very templar-centric due to sweeps giving you 4/5 chances to proc it. Not sure if magsorc would get it consistently, but obviously in imaginary-theory-land...defile on a sorc burst combo would be pretty gross.
    Thrice Empress, Forever Scrub
  • isailandshootub17_ESO
    I'd love to see a set which grants cc immunity (and possibly a defense bonus) when channeling a heavy attack.
  • firedrgn
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    Lynx7386 wrote: »
    Phasesmith
    1pc: +1080 max health
    2pc: each time you take damage your chance to dodge incoming attacks is increased by 1%, up to a max of 100%. This bonus is reset whenever you dodge an attack.

    ....this one is super cool. It'd be interesting to see how it would work out in practice.

    I think the idea is kewl. But needs higher precent amp.

    It seems like you would have to already survive anyways for the most part so would jot be worth slotting unless it gives a bit more. Still awsome idea.
  • SilverIce58
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    Lynx7386 wrote: »
    Just for fun, if you could design a monster set what would it do?
    My suggestions:

    Frostfire
    1pc: +124 spell damage
    2pc: when you deal damage you have a 10% chance to create a firestorm around you dealing 1200 fire damage per second for 5 seconds. When you take damage you have a 20% chance to create a blizzard around you dealing 1200 frost damage per second for 5 seconds. Each effect can only occur every 8 seconds.

    Stormlord
    1pc: +860 spell crit
    2pc: when you critically hit with a magicka ability, you unleash a bolt of chain lightning that hits up to 6 nearby enemies dealing 4000 shock damage. Each additional enemy hit past the first increases the damage by 50%. This effect can occur once every 10 seconds.

    Whirlwind
    1pc: +124 weapon damage
    2pc: each time you deal physical damage you have a 10% chance to spawn a tornado that slowly travels forward, dealing 1200 physical damage to nearby enemies each second for 3 seconds. This effect can occur once every 3 seconds.

    Phasesmith
    1pc: +1080 max health
    2pc: each time you take damage your chance to dodge incoming attacks is increased by 1%, up to a max of 100%. This bonus is reset whenever you dodge an attack.

    I'm very interested in the Stormlord set. Julianos knows we need a set that does a great amount of lightning damage without doing either fire or physical damage at the same time.
    PC - NA
    CP 1125
    Veric Blackwood - Breton Magsorc DC
    Xhiak-Qua'cthurus - Argonian Frost Warden EP
    Kujata-qa - Khajiit Magplar AD
    Suunleth-dar - Khajiit Stamblade AD
    Teldryn Antharys - Dunmer Flame DK EP
    Strikes-With-Venom - Argonian Poison DK EP
    Rur'san-ra - Khajiit WW Stamsorc AD
    Ilianos Solinar - Altmer Stamplar AD
    Iscah Silver-Heart - Reachman Magden DC
  • DuskMarine
    DuskMarine
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    monster set that grants this

    leviathans maw

    1pc 1058 max stamina and magicka

    2 pieace gain major slayer increasing your damage by 15% as well as gain minor aegis decreasing damage from dungeon and trial monsters by 5% while increasing stamina and magicka recovery by 165.
  • Thorstienn
    Thorstienn
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    Pelinal's Predilection
    1pc 1206 Health
    2pc Magicka and Stamina both become the highest of the two values
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