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Defile, maim and similar debuffs should be changed to only work for the user in PvP.

ak_pvp
ak_pvp
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At the moment you see groups who are large enough to specialize to the point of making fighting back a misery with sets such as riposte and duroks which pin you with debuffs that cannot be reliably countered. This is NOT asking for a nerf to those sets. Riposte will still perform as well on a solo build as before. However it is a large change in the way it benefits groups. Meaning if they want the bonus, they would have to run it themselves.

The change to defile would be more complex than maim, since it is more than just mitigating damage. It would basically be a way to make their own damage more effective but in a different scope to multipliers. It'd require a massive change in the way healing is calculated,. since damage wouldn't just be damage. The way it would be done would change its effectiveness a lot.

Option A.) Healing is split in a ratio of damage done to your HP per person.

So if I get attacked for 2000 by two people, A normal and B with a major defile set, noCP, then I heal for 4000 base. I would heal 2000 normal damage from A and 1400 from the damage that is done by person B. This would mean that the effectiveness of defile would go down based on the no of people you are fighting. i.e. 3 people A 4000 normal, B 2000 normal, C 1000 defiled and your heal 4000

You would heal 2000 and 1000 from A and B, and 500 x 0.7 from C with the defile. This means that defiles effectiveness depends on the damage done, and the more people you are fighting, and subsequently taking damage from, the less it would impact since you are still getting a fuller heal, from all the damage they are giving.

Option B.)
Healing is based on most recent taken.

A hits you for 1000, then B with defile hits you 1000. Your heal is 1000. If most recent is how it is, you would heal only the defiled damage, 700. These would really change the effectiveness of defile, making constant pressure more rewarding, being able to defile 100% but nullifying its effectiveness as a pure healbot completely.

This would work in a really similar but method to shields and crits. Where the healing is reduced until after the target has outhealed the defiled damage. I.e. 1000 damage from A defiled, and your heal is 2000. You would take a reduction of 30% towards the first 1000 damage, but then heal unreduced for the remaining whatever is left.

MagDK main. PC/EU @AK-ESO
Best houseknight EU.
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