game text suggestion

phaneub17_ESO
phaneub17_ESO
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Can the number text on abilities be color-coded to their corresponding damage type? It would be so much more helpful knowing what they benefit from and what kind of damage they do with a simple color difference. Such as Damage Over Time in game is usually represented as Orange Text, so on abilities that are counted as Damage Over Time would have Orange Numbers where the damage is listed. It would be greatly helpful trying to figure out what parts of each ability benefits from Thaumaturge or Master-at-Arms, especially for abilities with multiple damage components being affected in different ways. Poison Damage that isn't Damage Over Time would be Dark Green, Disease Damage would be Dark Yellow, Cold Damage is Light Blue, etc.
  • Ermiq
    Ermiq
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    DoT is orange. Cold damage is light blue...
    Uhm... And what color cold DoT would be?
    Fire DoT? Shock DoT? Fire direct damage? Cold direct damage? Cold channeling? Magic channeling? Fire AoE? Magic AoE? Fire light attack? Should light attacks and other direct damage attacks have different colors? And what about direct damage AoEs?
    I mean, there's too many damage types in the game, and such color differentiate won't help but could make things even worse.

    For now, you already can understand which type which ability has, cold/fire/decease/magic is written in a tooltip, DoT/direct damage/channeling is also can be figured out from a tooltip. If tooltip doesn't help, make some tests. Testing and understanding of game mechanics and class mechanics and skill mechanics is a part of RPG gameplay.
    Edited by Ermiq on February 26, 2018 3:46AM
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