xiZeroPointix wrote: »Shock damage also provides minor vulnerability. Increasing your group damage by 8% so dps can then add another additional 20% damage done with flame staves from the burning status effect. Concussed will provide off balance even tho only having a 25% uptime will still be neccessary regardless. Flame whip not power lash can proc off balance as well so a magdk tank can run whip instead of chains for the boss fight and provide that as well.
xiZeroPointix wrote: »Shock damage also provides minor vulnerability. Increasing your group damage by 8% so dps can then add another additional 20% damage done with flame staves from the burning status effect. Concussed will provide off balance even tho only having a 25% uptime will still be neccessary regardless. Flame whip not power lash can proc off balance as well so a magdk tank can run whip instead of chains for the boss fight and provide that as well.
It's like 1% percent chance with blockade of storms. Really though it's usually used by healers for higher off balance uptime compared to other options for off balance.. Concussion usually comes in trialers from sorc dps. This in turn syngerizes with blockade of storms already down.
Lightspeedflashb14_ESO wrote: »xiZeroPointix wrote: »Shock damage also provides minor vulnerability. Increasing your group damage by 8% so dps can then add another additional 20% damage done with flame staves from the burning status effect. Concussed will provide off balance even tho only having a 25% uptime will still be neccessary regardless. Flame whip not power lash can proc off balance as well so a magdk tank can run whip instead of chains for the boss fight and provide that as well.
It's like 1% percent chance with blockade of storms. Really though it's usually used by healers for higher off balance uptime compared to other options for off balance.. Concussion usually comes in trialers from sorc dps. This in turn syngerizes with blockade of storms already down.
That is why you put a lightning enchant and have a charged staff. Brings up the chance of the enchant hitting to proc a status effect from a base of 20% to a whopping 84% chance. So basically 4 out of 5 times you swap back to your lightning staff and lay down wall, you proc status effect from the enchant.
QLightspeedflashb14_ESO wrote: »xiZeroPointix wrote: »Shock damage also provides minor vulnerability. Increasing your group damage by 8% so dps can then add another additional 20% damage done with flame staves from the burning status effect. Concussed will provide off balance even tho only having a 25% uptime will still be neccessary regardless. Flame whip not power lash can proc off balance as well so a magdk tank can run whip instead of chains for the boss fight and provide that as well.
It's like 1% percent chance with blockade of storms. Really though it's usually used by healers for higher off balance uptime compared to other options for off balance.. Concussion usually comes in trialers from sorc dps. This in turn syngerizes with blockade of storms already down.
That is why you put a lightning enchant and have a charged staff. Brings up the chance of the enchant hitting to proc a status effect from a base of 20% to a whopping 84% chance. So basically 4 out of 5 times you swap back to your lightning staff and lay down wall, you proc status effect from the enchant.
How are you getting 84%?
Weapon enchants 20%
Standard ability 10%
Area of effect abilities 5%
Damage over time abilities 3%
Area of effect damage over time abilities 1%
Lightspeedflashb14_ESO wrote: »QLightspeedflashb14_ESO wrote: »xiZeroPointix wrote: »Shock damage also provides minor vulnerability. Increasing your group damage by 8% so dps can then add another additional 20% damage done with flame staves from the burning status effect. Concussed will provide off balance even tho only having a 25% uptime will still be neccessary regardless. Flame whip not power lash can proc off balance as well so a magdk tank can run whip instead of chains for the boss fight and provide that as well.
It's like 1% percent chance with blockade of storms. Really though it's usually used by healers for higher off balance uptime compared to other options for off balance.. Concussion usually comes in trialers from sorc dps. This in turn syngerizes with blockade of storms already down.
That is why you put a lightning enchant and have a charged staff. Brings up the chance of the enchant hitting to proc a status effect from a base of 20% to a whopping 84% chance. So basically 4 out of 5 times you swap back to your lightning staff and lay down wall, you proc status effect from the enchant.
How are you getting 84%?
Weapon enchants 20%
Standard ability 10%
Area of effect abilities 5%
Damage over time abilities 3%
Area of effect damage over time abilities 1%
good question, i am so glad you asked, so a weapon enchant is 20%, as you pointed out, start with the destro passive "Elemental Force", http://en.uesp.net/wiki/Online:Elemental_Force, is 100% more, that brings it to 40%. after that is the weapon trait "Charged", http://en.uesp.net/wiki/Online:Charged, this raises the chance by a further 220%, with is 44%, as it is multiplied by the base and then added back to the base, just like with the aforementioned destro passive. then added together, as they are additive, not multicative, to you 84% chance for the Burning, Concussion, and Chilled status effects from their respective damage enchant.
so the math look like theis, 20%*100%= 20% and 20% + 20% = 40% and for charged is 20%*220% = 44% and 40%(from the first calculation)+44% = 84%. simple.
Lightspeedflashb14_ESO wrote: »QLightspeedflashb14_ESO wrote: »xiZeroPointix wrote: »Shock damage also provides minor vulnerability. Increasing your group damage by 8% so dps can then add another additional 20% damage done with flame staves from the burning status effect. Concussed will provide off balance even tho only having a 25% uptime will still be neccessary regardless. Flame whip not power lash can proc off balance as well so a magdk tank can run whip instead of chains for the boss fight and provide that as well.
It's like 1% percent chance with blockade of storms. Really though it's usually used by healers for higher off balance uptime compared to other options for off balance.. Concussion usually comes in trialers from sorc dps. This in turn syngerizes with blockade of storms already down.
That is why you put a lightning enchant and have a charged staff. Brings up the chance of the enchant hitting to proc a status effect from a base of 20% to a whopping 84% chance. So basically 4 out of 5 times you swap back to your lightning staff and lay down wall, you proc status effect from the enchant.
How are you getting 84%?
Weapon enchants 20%
Standard ability 10%
Area of effect abilities 5%
Damage over time abilities 3%
Area of effect damage over time abilities 1%
good question, i am so glad you asked, so a weapon enchant is 20%, as you pointed out, start with the destro passive "Elemental Force", http://en.uesp.net/wiki/Online:Elemental_Force, is 100% more, that brings it to 40%. after that is the weapon trait "Charged", http://en.uesp.net/wiki/Online:Charged, this raises the chance by a further 220%, with is 44%, as it is multiplied by the base and then added back to the base, just like with the aforementioned destro passive. then added together, as they are additive, not multicative, to you 84% chance for the Burning, Concussion, and Chilled status effects from their respective damage enchant.
so the math look like theis, 20%*100%= 20% and 20% + 20% = 40% and for charged is 20%*220% = 44% and 40%(from the first calculation)+44% = 84%. simple.