Greetings fellow forum dwellers,
I am of the opinion that the term 'Pay-to-win' is loosely used and, as a whole, we could all benefit from gaining insight on this topic.
In this thread I will define Pay-To-Win as I see it. I hope that others will do the same.
I encourage others to challenge my definition of Pay-To-Win, as I plan to challenge every definition contrary to mine which is posted herein.
*Note* While I border on obstinance, my point of view is not unshakeable. This thread may well end with me modifying my current definition in response.
Pay-To-Win: When a player is allowed an 'unfair' advantage over players who do not opt to pay.
Definition of an Unfair advantage: Any unique ability or gear which can ONLY be obtained via purchase.
In an FPS, allowing members to buy$ superior weapons in damage and accuracy that can not be obtained by any amount of grinding; only available for Cash$ purchase=Unfair advantage, P2W.
What is not Pay-To-Win: Allowing a player to decrease the amount of time it takes to reach specific goals (I.E. Making it easier to find good loot, increasing exp gains, etc)
Money is an agreed upon symbol which may be exchanged for time/effort. Enabling one to exchange money for this rational is the way of currency. I work for 4 hours, I take home money$ in exchange for those 4 hours. I exchange that money for another good or substance which holds 4 hours (hopefully more, hopefully not less) of value to me.
To this point, I could have spent those 4 hours grinding instead of working. My time input is not changed in this scenario.
I look forward to reading multiple iterations of Pay-To-Win, and to dancing with delectable trolls in the interim.
∞Lunaugh
dataOutput ={ }
function: ConvertMagica (dataOutput, magicaInput, skill,fn)
>>> if skill then do
>>>>>> magicaInput = fn(skill)
>>>>>>table.insert(dataOutput, magicaInput)
>>>end
end