Does anyone else find it weird that while in a delve or anywhere else where you can't avoid mobs, you gather them in a huge crowd chasing you, and the moment you reach your destination and get ready for combat, put down your AoE aaaaaaaand....... they all run away, the very moment they would have been the strongest with all of their comrades helping them to kill you. Instead they leave just a few of their friends to fend for themselves against a mighty warrior who has taken on Molag Bal pretty much by himself.
In my opinion the logic should be reversed. If you're not attacking mobs, they reset early (however far this "early" is), and if you do, they follow you to the hell and back just to take revenge.
No character transfers. Everyone was starting over, butt naked, at lvl 1.
1 character per account.
No shared "Common Tongue" language. Races could only speak their own racial language(s). Language skill improvements (achieved by listening to someone else's chat) had a rate cap, and only improved via /group and /say chat channels.
Characters had alignments (good, neutral, evil, etc.), which outright prevented certain races, religions, and professions from grouping with each other.
Zone-wide chat channels didn't exist in most of the world: /auction was restricted to cities, /shout had a limited radius, the /ooc channel was removed entirely.
You could only buff characters within a certain level range of your own. (Actually I think it was relative to the level of the spell.) So powerleveling wasn't near as effective or straight-forward as usual.
Mobs that were too low lvl to grant XP would not drop any items flagged as MAGIC, LORE (one per character), or NODROP (called BOP nowadays). This was known as the Trivial Loot Code (TLC).
There were almost no NODROP (BOP) items, outside of epic weapons and some quest items, so most things were tradeable. This offset the TLC to a degree.
If you didn't recover your corpse, you lost your gear
Imo.. I'm glad a mob resets after a certain distance traveled..
In days days past.. "EQ Days.. old EQ"..
YOU would often hear someone over Zone Chat "" TRAIN TO ZONE!!! GET OUT THE WAY!!.,
Entertaining Times & alot of great memories made:))
Same with Raid pulls, etc
You climbed halfway up a hill if you went afk to avoid such.. haha
God,, the memories of EQ, Guilds having to rescue other guilds cause they wiped in a raid. Being up til 6am to rescue raids so no one would loose there gear.
Long live the Firiona Vie server /salute
~Pail Quine~ of WOD
FV old rules..No character transfers. Everyone was starting over, butt naked, at lvl 1.
1 character per account.
No shared "Common Tongue" language. Races could only speak their own racial language(s). Language skill improvements (achieved by listening to someone else's chat) had a rate cap, and only improved via /group and /say chat channels.
Characters had alignments (good, neutral, evil, etc.), which outright prevented certain races, religions, and professions from grouping with each other.
Zone-wide chat channels didn't exist in most of the world: /auction was restricted to cities, /shout had a limited radius, the /ooc channel was removed entirely.
You could only buff characters within a certain level range of your own. (Actually I think it was relative to the level of the spell.) So powerleveling wasn't near as effective or straight-forward as usual.
Mobs that were too low lvl to grant XP would not drop any items flagged as MAGIC, LORE (one per character), or NODROP (called BOP nowadays). This was known as the Trivial Loot Code (TLC).
There were almost no NODROP (BOP) items, outside of epic weapons and some quest items, so most things were tradeable. This offset the TLC to a degree.
If you didn't recover your corpse, you lost your gear
Imo.. I'm glad a mob resets after a certain distance traveled..
In days days past.. "EQ Days.. old EQ"..
YOU would often hear someone over Zone Chat "" TRAIN TO ZONE!!! GET OUT THE WAY!!.,
Entertaining Times & alot of great memories made:))
Same with Raid pulls, etc
You climbed halfway up a hill if you went afk to avoid such.. haha
God,, the memories of EQ, Guilds having to rescue other guilds cause they wiped in a raid. Being up til 6am to rescue raids so no one would loose there gear.
Long live the Firiona Vie server /salute
~Pail Quine~ of WOD
FV old rules..No character transfers. Everyone was starting over, butt naked, at lvl 1.
1 character per account.
No shared "Common Tongue" language. Races could only speak their own racial language(s). Language skill improvements (achieved by listening to someone else's chat) had a rate cap, and only improved via /group and /say chat channels.
Characters had alignments (good, neutral, evil, etc.), which outright prevented certain races, religions, and professions from grouping with each other.
Zone-wide chat channels didn't exist in most of the world: /auction was restricted to cities, /shout had a limited radius, the /ooc channel was removed entirely.
You could only buff characters within a certain level range of your own. (Actually I think it was relative to the level of the spell.) So powerleveling wasn't near as effective or straight-forward as usual.
Mobs that were too low lvl to grant XP would not drop any items flagged as MAGIC, LORE (one per character), or NODROP (called BOP nowadays). This was known as the Trivial Loot Code (TLC).
There were almost no NODROP (BOP) items, outside of epic weapons and some quest items, so most things were tradeable. This offset the TLC to a degree.
If you didn't recover your corpse, you lost your gear
LadyLethalla wrote: »One thing I find annoying is the ones that chase you so far and still fight, until you hit them once. Then they run off.
VaranisArano wrote: »If you are having issues with farming mobs resetting before you can gather enough of them, can I suggest you try farming public dungeons instead? The mobs are usually twice the size of overland mob packs and there's lots of them.
Does anyone else find it weird that while in a delve or anywhere else where you can't avoid mobs, you gather them in a huge crowd chasing you, and the moment you reach your destination and get ready for combat, put down your AoE aaaaaaaand....... they all run away, the very moment they would have been the strongest with all of their comrades helping them to kill you. Instead they leave just a few of their friends to fend for themselves against a mighty warrior who has taken on Molag Bal pretty much by himself.
In my opinion the logic should be reversed. If you're not attacking mobs, they reset early (however far this "early" is), and if you do, they follow you to the hell and back just to take revenge.
Does anyone else find it weird that while in a delve or anywhere else where you can't avoid mobs, you gather them in a huge crowd chasing you, and the moment you reach your destination and get ready for combat, put down your AoE aaaaaaaand....... they all run away, the very moment they would have been the strongest with all of their comrades helping them to kill you. Instead they leave just a few of their friends to fend for themselves against a mighty warrior who has taken on Molag Bal pretty much by himself.
In my opinion the logic should be reversed. If you're not attacking mobs, they reset early (however far this "early" is), and if you do, they follow you to the hell and back just to take revenge.
The thing is, they have a specific distance they can move from their original location before they reset... and they reset as soon as they take damage once they've moved beyond their limit... or also if you move significantly far enough away from them they also reset.
Merlin13KAGL wrote: »The timed tether is fine. The 100% damage immunity and full stat restoration is the BS part.
This is the annoying part reset if pulled to far makes sense.LadyLethalla wrote: »One thing I find annoying is the ones that chase you so far and still fight, until you hit them once. Then they run off.
I'm all for advanced AI behavior in mobs. Hiding, disengaging at various levels, fight to the death are all viable options in that regard.VaranisArano wrote: »Merlin13KAGL wrote: »The timed tether is fine. The 100% damage immunity and full stat restoration is the BS part.
Why? Otherwise you could pull them until they turn tail and run away, then shoot them in the back. They are returning to their original position, once there, you can fight them again but not in the transition period.
Imo.. I'm glad a mob resets after a certain distance traveled..
In days days past.. "EQ Days.. old EQ"..
YOU would often hear someone over Zone Chat "" TRAIN TO ZONE!!! GET OUT THE WAY!!.,
Entertaining Times & alot of great memories made:))
Same with Raid pulls, etc
You climbed halfway up a hill if you went afk to avoid such.. haha
God,, the memories of EQ, Guilds having to rescue other guilds cause they wiped in a raid. Being up til 6am to rescue raids so no one would loose there gear.
Long live the Firiona Vie server /salute
~Pail Quine~ of WOD
FV old rules..No character transfers. Everyone was starting over, butt naked, at lvl 1.
1 character per account.
No shared "Common Tongue" language. Races could only speak their own racial language(s). Language skill improvements (achieved by listening to someone else's chat) had a rate cap, and only improved via /group and /say chat channels.
Characters had alignments (good, neutral, evil, etc.), which outright prevented certain races, religions, and professions from grouping with each other.
Zone-wide chat channels didn't exist in most of the world: /auction was restricted to cities, /shout had a limited radius, the /ooc channel was removed entirely.
You could only buff characters within a certain level range of your own. (Actually I think it was relative to the level of the spell.) So powerleveling wasn't near as effective or straight-forward as usual.
Mobs that were too low lvl to grant XP would not drop any items flagged as MAGIC, LORE (one per character), or NODROP (called BOP nowadays). This was known as the Trivial Loot Code (TLC).
There were almost no NODROP (BOP) items, outside of epic weapons and some quest items, so most things were tradeable. This offset the TLC to a degree.
If you didn't recover your corpse, you lost your gear