seige equipment in Cyrodill badly needs to be buffed - too often now players (zombies or gear-that-walks) can just stand there and take bolt after bolt from coldfire and carry on without serious damage - seige needs to keep up with and be balanced with the overpowered builds appearing these days
thank you
It really is putting a massive strain on the healers and if you use the scattershot, it causes even more damage. We have wiped huge zerg balls with co-ordinated siege.
White wabbit wrote: »Won't removal of Aoe caps make siege weapons better
The average player that doesn't get heals spammed on them will die in two coldfire ticks, in no CP. Vampire NBs attenpting to cloak out of it will sizzle and fry almost instantly. Players will die just the same with the other regular fire ticks, and if several sieges are aimed at a group, you'll definitely see some deaths popping up. As for tightly packed groups running inside keeps just trolling up and down the stairs, I haven't really been to cyro since the patch so I can't comment whether the aoe cap removal has helped with that or not. It still disgusts me that having 4 oils pouring over a group wouldn't even dent anyone's health because of how tightly packed they kept themselves.
Yes, had an insane fight in Sota Sil, AD was underdog and lost most of or keeps totally disorganized was not even possible to get into an decent pug group. DC and EP had more players but not more organized.play non CP.