@ZOS_GinaBruno ,
@ZOS_JessicaFolsom ,
@ZOS_Wrobel
Alright, so you guys want us to do heavy attacks as part of normal rotation, correct? In that case I would like to present you a couple of suggestions to make heavy attacks fun and engaging in PvE. Also, this suggestions only for destruction staff.
1.Heavy attacks.
Lightning Staff - creates a lightning chain that zaps nearby enemies. Affects all enemies in 8 meters around the caster.
Flame Staff - creates a cone of fire affecting all enemies in 6 meters. Charge time - 6 seconds. (just take DK's Engulfing Flames and make animation last 10 seconds).
Ice Staff - creates a beam of ice. Single target only. 28 meters range. Charge time 6 seconds. Pretty much current lightning staff attack, but longer and with icy visuals.
2. Tri-Focus.
Lightning Staff - each affected enemy restores 25 magicka to caster. Only up to 6 targets can restore magicka.
Flame Staff - Damage of heavy attack increased by 3% each second during channeling up to 24%. Damage bonus is lost after heavy attack is complete.
Ice Staff - slows down the target by 5% each 2 seconds. Stacks up to 3 times. Slow effect persists for 5 seconds after heavy attack is complete. Can be refreshed.
3.Ancient Knowledge.
Ice Staff - remove taunt.
Keep magicka for blocking gimmick. But add something like " gives 50 spell and physical resistance to caster for each tick of heavy attack. Maximum bonus - 500 spell and physical resistance."
Edited by Anhedonie on February 21, 2018 1:31PM Profanity filter is a crime against the freedom of speech. Also gags.