Someone mentioned running 2 pirate skele, 5 reactive, 5 wizard riposte on a mag warden lmao! Here for the lulz! 88% dmg reduction = major protection + minor protection + 35% from reactive + 8% from ice fortress. Doesn't even include resistances haha
Someone mentioned running 2 pirate skele, 5 reactive, 5 wizard riposte on a mag warden lmao! Here for the lulz! 88% dmg reduction = major protection + minor protection + 35% from reactive + 8% from ice fortress. Doesn't even include resistances haha
Waffennacht wrote: »Someone mentioned running 2 pirate skele, 5 reactive, 5 wizard riposte on a mag warden lmao! Here for the lulz! 88% dmg reduction = major protection + minor protection + 35% from reactive + 8% from ice fortress. Doesn't even include resistances haha
It's only 58% not including armor
Waffennacht wrote: »Someone mentioned running 2 pirate skele, 5 reactive, 5 wizard riposte on a mag warden lmao! Here for the lulz! 88% dmg reduction = major protection + minor protection + 35% from reactive + 8% from ice fortress. Doesn't even include resistances haha
It's only 58% not including armor
How you figure? 35% reactive, 15% minor from wizards, 30% major from pirate skeleton, 8% ice fortress... 35+30+15+8= 88
Waffennacht wrote: »Someone mentioned running 2 pirate skele, 5 reactive, 5 wizard riposte on a mag warden lmao! Here for the lulz! 88% dmg reduction = major protection + minor protection + 35% from reactive + 8% from ice fortress. Doesn't even include resistances haha
It's only 58% not including armor
How you figure? 35% reactive, 15% minor from wizards, 30% major from pirate skeleton, 8% ice fortress... 35+30+15+8= 88
That's not how Maths work
I’m pretty sure CatchMeTrolling runs this or something similar on his warden healer.
Hutch679 you’ll need tri-food on a healer
CatchMeTrolling wrote: »I’m pretty sure CatchMeTrolling runs this or something similar on his warden healer.
Hutch679 you’ll need tri-food on a healer
Haven't tried a full healing spec yet. Necro + seducer in no cp and in cp tried necro + transmutation with both using bloodspawn. Most of my mitigation comes from blocking with snb with constant HOT's ticking on me and allies.
And if someone is going full healer they should use the green netch if they have enough sustain.
CatchMeTrolling wrote: »I’m pretty sure CatchMeTrolling runs this or something similar on his warden healer.
Hutch679 you’ll need tri-food on a healer
Haven't tried a full healing spec yet. Necro + seducer in no cp and in cp tried necro + transmutation with both using bloodspawn. Most of my mitigation comes from blocking with snb with constant HOT's ticking on me and allies.
And if someone is going full healer they should use the green netch if they have enough sustain.
Yeah but the blue netch purges and is free to cast.....
Someone mentioned running 2 pirate skele, 5 reactive, 5 wizard riposte on a mag warden lmao! Here for the lulz! 88% dmg reduction = major protection + minor protection + 35% from reactive + 8% from ice fortress. Doesn't even include resistances haha
TheDoomsdayMonster wrote: »Someone mentioned running 2 pirate skele, 5 reactive, 5 wizard riposte on a mag warden lmao! Here for the lulz! 88% dmg reduction = major protection + minor protection + 35% from reactive + 8% from ice fortress. Doesn't even include resistances haha
I've thought about running this setup on my Templar just to Troll people, but ultimately I want to be able to kill people solo in the open world...
I'd never kill anyone worth a d@mn open world with that build (granted, they'd never be able to kill me either)...