What if instead of the player with the most Alliance points becoming emperor it was based of who had gained the most points or killed the most players ect in that 1hour cycle. This way players that can't dedicate 6hours a day 7 days a week or more to sitting in cyro do have a chance to be crowned emperor if they log in and absolutely tear it up for a few hours.
What if we recalculated some of how alliance points were earned. For instance what if we made a Solo Kill worth FAR more then if your group of 10 guys kills 1 guy. Make alliance points from kills reflect the number of people on each side. So if in that fight there was 4AD and 20EP the 4 ad should receive a bonus multiplier to their AP gained, were as if it was a 40vs20 fight the 40 would receive a negative multiplier on their AP gained. This helps insure that more AP is given for more effort and skill. If 1 man kills a group of 5 or 10 guys he should be rewarded for it.
This would encourage players to not zerg, and to spread out. This would reward stronger players who take on multiple opponents at once and give them a reason to do so.
Im not saying dont give AP to groups, if you think about it if 1 man does a 1v5 yes he would get a multiplier but the AP would still probably be less then a group would gain if they went through and killed 40 people in a keep fight. So im not proposing that we make grouping not worth it, simply that players who are able to overcome greater numbers and forces are rewarded for doing so, while players that simply run over people are not rewarded as heavily.
Another cool addition would be if a group LEADER got a small bonus to his AP gained while in the group. The bonus would become bigger the bigger your group. This would help the emperor position get dedicated to group leaders, people who already take charge and lead the war.
With some changes like these it would become a much more active competition to get emperor. It wouldn't just be that one guy that had double AP buff and got 100k ap in front of everyone, got emp and then got so much AP from emp its impossible for anyone else to get emp.
This way we also have more active emperors, the only way you can get crowned is if you are fighting and doing very well in that hour. Lets face it, it sucks to crown a emp thats a mil ap in front of everyone to only hold the keeps all day then finally lose them and the emp never even comes online. I think some changes like these could help spice cyrodil up making it a much more active competition, make solo kills matter more while just running over people mindlessly with a zerg isn't so profitable. The reason I chose a 1 hour interval is because cyrodils faction points already revolves around 1 hour intervals.
If you have any changes or additions you would like to propose post below, if you however do not have anything helpful to add to the thread then you are not welcome to post and you should keep your mouth shut till you have something productive to add.