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Where to prioritize skill points?

Black12Jack44
I am still fairly new to this game and am just getting into crafting. Right now, I am working on leveling blacksmithing, clothing, woodworking, and enchanting for a character. Unfortunately, I didn't start getting into these skills until right around level 50 with this character, so gaining new skill points won't come as quickly for me as it would have previously. Therefore, I am wondering how I should be prioritizing skill points. For example, with blacksmithing, should my focus on adding points to Metal Working or to other aspects of this skills such as Temper Expertise? Similarly, with clothing, should the focus be on advancing Tailoring or Tannin Expertise? If I will not have enough skill points left in the game to maximize use of these abilities for this character, then perhaps it is best just to focus on advancing them with a new character. Thank you very much!
  • Nestor
    Nestor
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    The most important thing about Crafting is knowing traits. See this excerpt from my Crafting Guide. In other words, Research Passives are hands down the most important skill invest in. It takes 122 points, plus Keen Eye, to fully invest in Crafting, so start hunting skyshards if you need SP's

    .....

    Back to the Crafted Sets, it takes 6 traits known to be able to make Hundings or Julianos, 9 Traits for Twice Born Star. You don't need to know these traits on everything, but you do need to know them on the items you will use. So, start learning those traits. Focus on the gear you will use first, then fill in the rest later. This means:

    Casters
    Heavy Chest/Legs
    Light Feet/Hands/Waist
    Shoulders and Heads are good to, but there are 2 Piece Monster sets that can take up those slots. So learn the traits on these pieces, but prioritize the ones above.
    Staves (all 4 of them)

    Stamina
    All Medium Armors
    Daggers, Swords, Bow and Shield

    Learn Training, Divines and Infused on the Armors first, Sharpened, Precise, Infused and Training on the Weapons. Powered is good for the Healing Staff, Defending is good for Sword or other one handed Melee. Then fill in the rest until you have 6 or eventually 9 traits. Some people recommend Nirn as an early trait to learn. Unless they change it, don't listen to them. You might use it on a Shield or a Weapon but that is about it. You need it someday, but it's expensive and you need your gold for other things.

    Invest the skill points into the Research Passives. I can't stress enough how much of a time sink Trait Research is. Be able to learn more than one at a time, and reduce the time needed. Get an addon for Trait Research Tracking, I recommend Craft Store. If your on the Consoles, find one of the spreadsheets out there or make one to track this. Have I mentioned you need to learn your traits?

    Doing this you will be ready to invest skill points into Crafting when it matters and not have to spend months getting ready. Did I mention Trait Research and how much a time sink it is? The last two traits will take you a month each to learn, on each item you learn them on. Get started now, yesterday would have been better.
    Edited by Nestor on February 19, 2018 11:14PM
    Enjoy the game, life is what you really want to be worried about.

    PakKat "Everything was going well, until I died"
    Gary Gravestink "I am glad you died, I needed the help"

  • Camb0Sl1ce
    Camb0Sl1ce
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    There are more than enough skill points in the game to have all your crafting skills maxed along with all of your class skills and 2 or 3 weapon lines as well.
  • Nestor
    Nestor
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    I recommend about 180 Skill Points for a Crafter. Not to make them deadly per say, but to survive getting to some of the Crafting Stations in the game.

    Here is my leveling guide for Crafting

    Equipment Crafting

    Decon all mob loot other than what you are using to research traits. Research traits, learn two on all items you would use, then learn 3, etc. Focus on Divines, Infused and Training for your first three for Armor, Sharpened, Precise and Training for your Weapons. Then go for the other ones. Nirn is expensive, and a lot of people suggest putting a priority on that, I can't see why. The Trait is all but useless for Armor or Weapons. Best place to find Mob Loot is Public Dungeons, then over land grind spots. Grind on mobs until your bags are full, then go on a decon fest. Remembering to save the ones you need or want to research. Use the Lock Function and or an Inventory Mule to hang on to those. Only invest Skill points while leveling it into the Research and Extraction Passive, the last really only needing one point.

    Enchanting

    Ignore all the "advice" on the web about using an enchanting partner. First, use Mob Loot decon to raise this up to a point. Later on as you approach end game have some some gold, then start making Green, Blue or Purple Glyphs on one character and decon them on an Alt. You will level Enchanting faster than trading the glyphs with another player, which is tedious by the way. (like pull out your hair and make a doily tedious). Use Green up to about L15 in the Enchanting Skill, Blue up to about L30/35 and Purple up to about L46/47. Then learn the runes you don't know, you should be at or near 50, if not, make/decon some more Purples.

    Provisioning and Alchemy

    Don't worry about these, you can level these professions in about an 20 minutes, for both. Just collect the Various Solvents and Reagents and Provisioning Ingredients/Recipes as you go along. Once end game, then you can level it. Use Mushrooms to level Alchemy, or Flowers that make potions you won't use. Make sure you grab solvents (waters) as your leveling as they can be rare to find in the guild stores. For Provisioning, make the highest level Green Recipes you can make. Blue or Purples do not give any more inspiration than Greens, so save those for character use.
    Enjoy the game, life is what you really want to be worried about.

    PakKat "Everything was going well, until I died"
    Gary Gravestink "I am glad you died, I needed the help"

  • Black12Jack44
    Nestor wrote: »
    I recommend about 180 Skill Points for a Crafter. Not to make them deadly per say, but to survive getting to some of the Crafting Stations in the game.

    Here is my leveling guide for Crafting

    Equipment Crafting

    Decon all mob loot other than what you are using to research traits. Research traits, learn two on all items you would use, then learn 3, etc. Focus on Divines, Infused and Training for your first three for Armor, Sharpened, Precise and Training for your Weapons. Then go for the other ones. Nirn is expensive, and a lot of people suggest putting a priority on that, I can't see why. The Trait is all but useless for Armor or Weapons. Best place to find Mob Loot is Public Dungeons, then over land grind spots. Grind on mobs until your bags are full, then go on a decon fest. Remembering to save the ones you need or want to research. Use the Lock Function and or an Inventory Mule to hang on to those. Only invest Skill points while leveling it into the Research and Extraction Passive, the last really only needing one point.

    Enchanting

    Ignore all the "advice" on the web about using an enchanting partner. First, use Mob Loot decon to raise this up to a point. Later on as you approach end game have some some gold, then start making Green, Blue or Purple Glyphs on one character and decon them on an Alt. You will level Enchanting faster than trading the glyphs with another player, which is tedious by the way. (like pull out your hair and make a doily tedious). Use Green up to about L15 in the Enchanting Skill, Blue up to about L30/35 and Purple up to about L46/47. Then learn the runes you don't know, you should be at or near 50, if not, make/decon some more Purples.

    Provisioning and Alchemy

    Don't worry about these, you can level these professions in about an 20 minutes, for both. Just collect the Various Solvents and Reagents and Provisioning Ingredients/Recipes as you go along. Once end game, then you can level it. Use Mushrooms to level Alchemy, or Flowers that make potions you won't use. Make sure you grab solvents (waters) as your leveling as they can be rare to find in the guild stores. For Provisioning, make the highest level Green Recipes you can make. Blue or Purples do not give any more inspiration than Greens, so save those for character use.

    Thank you for the quick and helpful responses! All good information to know, and I'm already learning that trait research is going to take a long, long time :smile: Going to make finding skyshards a priority to have more points to allocate. Thanks again for all of the valuable info.
  • Black12Jack44
    Camb0Sl1ce wrote: »
    There are more than enough skill points in the game to have all your crafting skills maxed along with all of your class skills and 2 or 3 weapon lines as well.

    Good to know; I appreciate it. Thanks!
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