Hi everyone, just wanted to take a moment to talk about Alliance Points, that much-maligned currency that PvP players get stuck with instead of gold. ZOS has done a great job trying to add more useful things to buy with it, specifically as a response to its uselessness as a currency, so let's take stock of that real quick. We have two motifs you can get, we have the Cyrodiil town gamble bag vendors, we have a few furnishings, and we have The Golden. These have been great moves... but also not nearly enough. Despite these additions, the player exchange rate continues to fall precipitously away from the ZOS modern exchange rate of 2 AP :1 Gold (as seen on The Golden), and even far away from the ZOS old exchange rate of 4 AP : 1 Gold (as seen on the siege merchants). This is because the supply of AP still far outstrips the demand for it.
So what is to be done? Why do PvP players still get stuck with the short end of the stick when it comes to buying things they like? Why do we have to jump through the hoops of selling AP at ever-decreasing rates in order to participate in the abundant gold sinks found throughout the world? To me, the solution seems obvious : take some of the biggest-hitting gold sinks and double them up with AP sink options, at the modern ZOS exchange rate of 2 AP :1 Gold. In particular, the following would be excellent targets for this treatment.
- The Luxury Vendor
- Achievement Furnishing Vendors
- The new and exciting Outfit System
These are the real heavy hitters and best of all won't negatively affect the existing in-game economy. The luxury and achievement vendors already sell for gold, so it's not like you can try to use your AP to flip a better price, and the Outfit system gives you no tangible good to trade. These would be pure AP sinks to get the bulk out of the economy, and should over time even help to stabilize the player exchange rate for AP:Gold at a point closer to ZOS's model. Further, it would do nothing to disrupt cash shop sales. Both the luxury and achievement vendor items are exclusive to those vendors and not available on the cash shop, and while there are certainly outfit change tokens on the cash shop the people who are already buying them are not going to suddenly stop just because they have Second Currency to spend at the outfit station. That's not how that kind of consumer does things. Similarly, the people who aren't currently buying them aren't going to suddenly
start buying them at any time, so giving them another in-game option for purchasing will just help the system function as another currency sink.
Thoughts? Comments? Inglorious slander? Additional ideas? Speak out!!
Men'Do PC NA AD Khajiit
Grand High Illustrious Mid-Tier PvP/PvE Bussmunster