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Suggestion: how to change cast time abilities

zsban
zsban
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From what I gathered from the forum comments and from various people, the main reason that in PvE cast time abilities are not preferred is because it hurts DPS,
In PvE if cast time abilities would fire off instantly but have a longer cooldown instead that might work better?

In PvP however the cast time allows your enemy to interrupt you, so there it makes sense... What do you think would the instant cast+longer cooldown work there as well, or do you have a good idea to allow these abilities to be interrupted but somehow still make the combat feel faster?
  • zsban
    zsban
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    Here's an example of what I was thinking:

    Crystal Fragments and Crystal Blast. Both would cast instantly, and would have say an 8 second cooldown.
    With Crystal Blast you'd get the multiple enemy damage, however with Crystal Fragments you'd get the proc chance to be able to cast a free extra with reduced cost and higher damage, but only hitting a single target.

    Might have to tweak things a little bit to make them more equally useful, but right now the upfront cast time makes crystal blast basically useless.
  • cazlonb16_ESO
    cazlonb16_ESO
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    zsban wrote: »
    In PvP however the cast time allows your enemy to interrupt you, so there it makes sense... What do you think would the instant cast+longer cooldown work there as well, or do you have a good idea to allow these abilities to be interrupted but somehow still make the combat feel faster?

    It would make sense if they were more powerful than instant abilites, which as of right now most of them aren't. One of the reasons MagTemps are pretty much extinct with the exception of zergball healbots.
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