Being a completionist and roleplaying will never go together, you have to make a choice.
It's a sucky thing if you're both (like me) but games are very rarely developed in a way which allows for it especially the TES series.
There are a number of zones which have immoral quests within base zones though and some require those completed to get the clear complete zone achievements.Adventurer wrote: »Being a completionist and roleplaying will never go together, you have to make a choice.
It's a sucky thing if you're both (like me) but games are very rarely developed in a way which allows for it especially the TES series.
I wouldn't normally mind, but if they have an achievement for all quests then it sucks. It's okay if you decide to opt out of TG or DB in my opinion, but not completing a base region achievement because one of the quests wants you to do morally ambiguous or outright wrong? That's a bad design IMHO, because you are implied to be a good person otherwise, since in all the starter zones you help people. You can always RP that you do it for selfish/evil purposes, but from an unbiased point of view most of the quests lend themselves to a morally good character.
Adventurer wrote: »There's a quest in Cropsford where you have to kill a chef's goblin friend, and if you refuse to kill him, you can't ever get the Cropsford Adventurer achievement because there is no way to refuse and finish the quest. So if you're playing as a good character, you can't ever get that achievement, or the one in Stonefalls, because an NPC asks you near the fountain in Davon's Watch to steal someone's wine and you can't say to him, "No, I will not steal it for you," and that would mark the quest as completed.
If you can refuse to give a beggar gold and then you'll never be able to give them some later, why not be able to refuse a quest you don't want to do (especially when it's not morally right)?
It would be so simple to implement a fix, just add an additional (perhaps one of those red choice ones to make it clear) line where you can refuse such bad/immoral quests. Not to all of them, of course, but at least the ones that are plainly evil/bad, like killing that chef's friend, or stealing someone's wine (not sure which one it was).
I understand that with TG and DB out people probably don't care, but for those who do, it would be very nice if you could just add a way to finish those quests so we can get that quest adventurer achievement on good characters.
Adventurer wrote: »There's a quest in Cropsford where you have to kill a chef's goblin friend, and if you refuse to kill him, you can't ever get the Cropsford Adventurer achievement because there is no way to refuse and finish the quest. So if you're playing as a good character, you can't ever get that achievement, or the one in Stonefalls, because an NPC asks you near the fountain in Davon's Watch to steal someone's wine and you can't say to him, "No, I will not steal it for you," and that would mark the quest as completed.
If you can refuse to give a beggar gold and then you'll never be able to give them some later, why not be able to refuse a quest you don't want to do (especially when it's not morally right)?
It would be so simple to implement a fix, just add an additional (perhaps one of those red choice ones to make it clear) line where you can refuse such bad/immoral quests. Not to all of them, of course, but at least the ones that are plainly evil/bad, like killing that chef's friend, or stealing someone's wine (not sure which one it was).
I understand that with TG and DB out people probably don't care, but for those who do, it would be very nice if you could just add a way to finish those quests so we can get that quest adventurer achievement on good characters.