You would of had more fun as do healer with this.
Some sets to consider
Prayer shawl - probably will go well with ritual on your healer.
Combat physician would go well with guidance set.
Aoe heals from triminc might be nice. Also has connection to shields
You would of had more fun as do healer with this.
Some sets to consider
Prayer shawl - probably will go well with ritual on your healer.
Combat physician would go well with guidance set.
Aoe heals from triminc might be nice. Also has connection to shields
The problem with those sets is that they only activate once the target has taken damage and Combat Physican only activates on a singe target at a given time, so it's of limited use in dungeon and useless in trials; Prayer Shawl shield is really tiny so it's even worse. One solution is to run Undaunted:Bone Surge to keep players shielded for 100% of their HP and provide them Major Vitality (+30% healing received) for 10s; since synergy cool-down is 20s that means that theoretically the up time on that would be 50%. I'm not sure Jorvuld’s Guidance set affects that since the shield is activated by a synergy, not directly applied by you. As someone else mentioned Support:Reviving Barrier is another option with a large shield and a heal over time, but that's mostly an emergency ultimate. A good thing about it is that you can slot it for the passive Support: Magicka Aid, that gives you 10% magicka recovery for every support skill slotted at rank II. That's the main reason I always slot Barrier on my tanks and healers on front bar.
You would of had more fun as do healer with this.
Some sets to consider
Prayer shawl - probably will go well with ritual on your healer.
Combat physician would go well with guidance set.
Aoe heals from triminc might be nice. Also has connection to shields
The problem with those sets is that they only activate once the target has taken damage and Combat Physican only activates on a singe target at a given time, so it's of limited use in dungeon and useless in trials; Prayer Shawl shield is really tiny so it's even worse. One solution is to run Undaunted:Bone Surge to keep players shielded for 100% of their HP and provide them Major Vitality (+30% healing received) for 10s; since synergy cool-down is 20s that means that theoretically the up time on that would be 50%. I'm not sure Jorvuld’s Guidance set affects that since the shield is activated by a synergy, not directly applied by you. As someone else mentioned Support:Reviving Barrier is another option with a large shield and a heal over time, but that's mostly an emergency ultimate. A good thing about it is that you can slot it for the passive Support: Magicka Aid, that gives you 10% magicka recovery for every support skill slotted at rank II. That's the main reason I always slot Barrier on my tanks and healers on front bar.
Bone shield is now only 6 second duration, that was the tradeoff for the higher shield and major vitality
Bone Wall and Spinal Surge (Bone Shield & morphs)
The prompt will now be available up to 6 seconds after Bone Shield is cast, even if the Bone Shield caster’s damage shield is removed.
Grants a damage shield for 100% of your Max Health for 6 seconds, instead of 60% of your Max Health for 10 seconds.
Developer Comments:
Spoiler
We’ve shortened the duration of this damage shield to match the duration of all other damage shields in the game, but increased the value of the shield to compensate.
If an ally uses the synergy and applies the damage shield to you, you will now also be placed on cooldown for that synergy.
The Spinal Surge synergy from the Bone Surge morph now grants Major Vitality instead of Minor Vitality.