The outfit system is amazing, out done my expectations and the team who spent their resources and time putting it together are brilliant and deserve every bit of credit.
Been using the system on all my characters and now hunting down motifs that before I was not bothered about. Really has been a great addition to the base game. 100% top notch happy camper here. Hats off to ZoS.
The only thing (and I don't like leaving on a negative) I will not be buying other outfit slots like I planned on doing before launch. The price is beyond high and with it not being account wide was a bad marketing idea (in my view). Will see if that changes.
Yeah, the system itself is great and I really love it. But with additional slots not being accountwide it sadly sees too little use.
I am mixed on the current outfit system. Some of my thoughts:
3.) I do NOT like that it only applies to crafting motifs. For example, I like the new armor style in Fang Lair but want it for my StamDK. Set wise though, it is a MagSorc set. It would be better if it were like monster trophies that once you get the "drop" it is added to your outfit system.
2.) I love finally having weapons normal colors instead of all red.
5.) The 1500 Crowns for ONE outfit slot is completely and utterly laughable. Other games with outfit systems do something similar (so many slots for free, other bought with in game currency or store currency) and they charge about $3.00 for an outfit slot. $15.00 for an outfit slot is FIVE TIMES the general rate in MMOs. I could understand if it was account wide, but just for one character, definitely well beyond reasonable. If I remember right, it was 350 Crowns on the PTS. Then it went live at 1500? Furthermore, there should be an option to purchase extra outfit slots with gold.
6.) The outfitting gold costs are..... strange. The fact you can spend upwards of 30,000 gold for some outfit dye combinations makes no sense. This is about looks - an important part of MMOs - and this only discourages use of the system too often because of the exorbitant expense.
Long story short, it is nice to have the outfit system since it is a staple of almost all MMOs. The costs, however, whew boy did ZoS jump the shark on that aspect.
At the end of the day I sometimes wonder what ZoS is sometimes thinking with their pricing. With a $15.00 price tag on an outfit slot, how many people are going to avoid buying additional slots as a result? How many would have bought them at $3.00 a slot? If 10,000 people looked at the $15 tag and said no way who would have otherwise bought at $3, ZoS just lost $30,000 in revenue. Kind of the same issue with housing - it's digital goods. The idea is to sell as many of them as you can, not price it so high it discourages a lot of people from buying it.
Fleshreaper wrote: »I agree about the price per slot should be account wide. Collected drop sets should be added as well, probably will be in the future.
But the one thing I would like to see is being able to see the item sets on my toon without having to drag them over to the slot. I think you should be able to click on a item piece and have it previewed on your toon. This would greatly speed up the process of finding an items that goes well with the over all look.
I am mixed on the current outfit system. Some of my thoughts:
4.) ESO Plus members should be allowed to dye for free. That you can dye normally worn armor and costumes for free, but then have to pay to dye an outfit is strange.
5.) The 1500 Crowns for ONE outfit slot is completely and utterly laughable. Other games with outfit systems do something similar (so many slots for free, other bought with in game currency or store currency) and they charge about $3.00 for an outfit slot. $15.00 for an outfit slot is FIVE TIMES the general rate in MMOs. I could understand if it was account wide, but just for one character, definitely well beyond reasonable. If I remember right, it was 350 Crowns on the PTS. Then it went live at 1500? Furthermore, there should be an option to purchase extra outfit slots with gold.
6.) The outfitting gold costs are..... strange. The fact you can spend upwards of 30,000 gold for some outfit dye combinations makes no sense. This is about looks - an important part of MMOs - and this only discourages use of the system too often because of the exorbitant expense.
I bought an outfit slot today, thinking it was account-wide. It would never have occurred to me that it would be per character, as that would be absurd at $15 a pop. Now I'm just a little pissed off.
Definitely not worth $15, and now I'm feeling a little spite towards ZOS. They've lost their marbles with that pricing, and it should be much more clear what the deal is ("Outfit Slot Upgrade" is all it says.) I'm sure there's something in some press release or patch note that details what you are buying, but it should be more clear in the crown store where the purchase is actually made.
What kinda screwy system is that, anyway? So I can have 15 characters, but only 10 outfits? 5 Toons can't use outfits? I feel like I still don't understand something about this....
VaranisArano wrote: »
Every character gets 1 free outfit slot.
ZOS_Holden wrote: »Hi @Raijindono,
Thank you for taking the time to share your feedback with us! We can definitely understand the desire for an option to hide a guild tabard and while we can't guarantee your ideas will be used, we truly appreciate them and will keep them in mind when working on future updates.
Over-all I give the system a D.
Accessibility: B (the interface for it can be found at any major city.)
Interface: B (Pretty good)
In game currency cost: C (Especially dyes)
Dye feature: C (Expensive. The feature did already existed for costumes but didn't have a price tag)
Pricing for extra slots: F (If there was a lower grade I'd give it)
Available items: D (Only craftable items, no set dungeon gear or the such)
Hide slots: C (At least we can do helm. But shoulder is also really important. As is tabard, and for bonus points for hands, feet, belt slots)
Bonus points:
Ability to make light gear look like medium, and medium like heavy, etc.
The outfit set actually saves to your character. Not your gear. (Thus getting new gear doesn't disrupt the set)
Raijindono wrote: »The outfit system is a much needed update! However, there are some things that are simply unfair:
- You put all this work into an outfit only to have your guild tabard ruin it. Would it be possible to just add a setting to hide the guild tabard? I want to support my guild and have the name show with my character name. I just don't want a tabard to cover my outfit. I honestly can't see why this setting doesn't exists since we have a "hide helmet" option right now.
- If that didn't burn enough, then you have to collect all of the motifs on your other characters to create the outfits again... Can we just make motifs account-wide? It's a lot of effort and gold to collect these. Most people have a "main" character where they get all of the achievements and collect all things. I feel like motifs are a lot like the color swatches in this regard. Thanks @Naomi_K for the update
- If all of the above wasn't infuriating enough, you pay 1500 crowns for a new outfit slot which isn't so bad in the grand scheme of things UNTIL I found out that it's PER character...
I am mixed on the current outfit system. Some of my thoughts:
3.) I do NOT like that it only applies to crafting motifs. For example, I like the new armor style in Fang Lair but want it for my StamDK. Set wise though, it is a MagSorc set. It would be better if it were like monster trophies that once you get the "drop" it is added to your outfit system.
WoW has a similar system. If you obtain the item it gets added to your account wardrobe. And all characters can use it. Really feel like they should do the same here.
At the end of the day I sometimes wonder what ZoS is sometimes thinking with their pricing. With a $15.00 price tag on an outfit slot, how many people are going to avoid buying additional slots as a result? How many would have bought them at $3.00 a slot? If 10,000 people looked at the $15 tag and said no way who would have otherwise bought at $3, ZoS just lost $30,000 in revenue. Kind of the same issue with housing - it's digital goods. The idea is to sell as many of them as you can, not price it so high it discourages a lot of people from buying it.
I am mixed on the current outfit system. Some of my thoughts:
1.) I do like FINALLY being able to use motifs I liked for appearance while having the dropped sets I still want for my build.
2.) I love finally having weapons normal colors instead of all red.
3.) I do NOT like that it only applies to crafting motifs. For example, I like the new armor style in Fang Lair but want it for my StamDK. Set wise though, it is a MagSorc set. It would be better if it were like monster trophies that once you get the "drop" it is added to your outfit system.
4.) ESO Plus members should be allowed to dye for free. That you can dye normally worn armor and costumes for free, but then have to pay to dye an outfit is strange.
5.) The 1500 Crowns for ONE outfit slot is completely and utterly laughable. Other games with outfit systems do something similar (so many slots for free, other bought with in game currency or store currency) and they charge about $3.00 for an outfit slot. $15.00 for an outfit slot is FIVE TIMES the general rate in MMOs. I could understand if it was account wide, but just for one character, definitely well beyond reasonable. If I remember right, it was 350 Crowns on the PTS. Then it went live at 1500? Furthermore, there should be an option to purchase extra outfit slots with gold.
6.) The outfitting gold costs are..... strange. The fact you can spend upwards of 30,000 gold for some outfit dye combinations makes no sense. This is about looks - an important part of MMOs - and this only discourages use of the system too often because of the exorbitant expense.
Long story short, it is nice to have the outfit system since it is a staple of almost all MMOs. The costs, however, whew boy did ZoS jump the shark on that aspect.
At the end of the day I sometimes wonder what ZoS is sometimes thinking with their pricing. With a $15.00 price tag on an outfit slot, how many people are going to avoid buying additional slots as a result? How many would have bought them at $3.00 a slot? If 10,000 people looked at the $15 tag and said no way who would have otherwise bought at $3, ZoS just lost $30,000 in revenue. Kind of the same issue with housing - it's digital goods. The idea is to sell as many of them as you can, not price it so high it discourages a lot of people from buying it.