CountEdmondDantes wrote: »Hi, Kerry.
First, welcome to the game and the forums! A couple of things first:
What @Sheezabeast is getting as is that your bow won't do anything to regen your magicka. So you're running a magicka character and you won't be able to restore your resources with heavy attacks. For some people, that's a pretty significant issue and it's something you'll want to be aware of if you decide to go with this build.
Second, I love witchhuntes from the Elder Scrolls series. But now that you've raised the issue, I don't see that they fit easily into this game. But if you're willing to accept you won't be at the top of the DPS food chain, here are some suggestions:
1. Don't know if you have any CP points yet but until you do, and a lot, going bow/bow will be a resource nightmare. Larger bosses - even larger delve bosses - will drain your resources. I speak from experience because I tried something similar. Really, bow/bow is going to make the game harder.
2. Unfortunately, the only way around it is to carry a staff of some kind. A fire staff for burning vampires would fit into the lore nicely. Just a suggestion.
3. Just so you know, this is what's known as a hybrid build. Among the "We Follow the Meta Crowd," this is kind of frowned on. Trying to get advice on a hybrid build will almost certainly get a comment like: "Jack of all trades, master of none."
4. That said, if you really wanted a pure TES witchhunter, then you're going to need CP points put into magicka regen and your bow will be a backup weapon. I wouldn't waste even a single attribute point on stamina. Get a couple of bow skills like Endless Hail and ... whatever the one is that pushes you away ... and build your character around ranged, out-of-melee attacks. It'll keep you alive and it's lore correct (particularly in Oblivion).
5. You should probably focus on increasing your magicka pool, regan and skill cost reduction.
6. Some templar skills, like biting jabs, are really effective for their cost. Focus on those until you get more CP.
These are just suggestions. I hope it helps. And I hope nothing I said was discouraging; you're free to play the way want but some builds will be harder than others - and this sounds like one of them.
Good luck!
Hi, everyone. I'm relatively new to the game. I've been playing for couple of months, have one character. This is where I say I love the game but then you probably knew that.
My original character is a Nord Nightblade. No strategy here, just playing what I want to play. I'm not part of the meta crowd and don't want to be. I know my choices would probably make more competitive players laugh.
I bought ESO because I've played Oblivion, Skyrim and Morrowind to death. I was hoping for TES VI but I don't think it's coming for long, long time. Anyway, enough of that. What I'm really here for is some suggestions and feedback on a Witchhunter character. I love this class from Morrowind and Oblivion. I built my own Witchhunter for Skyrim. It was the character I never deleted. I probably played hundreds of hours on her. For reference, here's the classes from Oblivion and Morrowind:
http://en.uesp.net/wiki/Oblivion:Classes#Witchhunter
http://en.uesp.net/wiki/Morrowind:Classes#Witchhunter
I want to create the same class build in ESO. A true TES witchhunter. I've taken notes, even drawn a picture or two, and planned out my character. I'm hoping for feedback and help. (Sorry if this is in the wrong forum, I didn't see a character creation forum.) Here's what I have:
Race: Breton
Specialization: Magicka
ESO Class: Templar
Weapon: Bow/Bow
Armor: Light Armor
In both cases, they focus on sneak and security, so I'd run the Thieves Guild quests for that. To substitute for the conjuration skills in Oblivion (more for bound weapons), I thought I'd use Annulment. I'd definitely go Fighter's Guild in this game and work towards Dawnbreaker as my go to ultimate.
I have more but I'm looking for suggestions on what choices would make a better TES witchhunter. I'm more interested in "What would make a better witchhunter?" than "What would make your build stronger, more powerful, and closer to the holy meta?"
Thanks for suggestions. I'd love to hear if anyone has tried this (I'm sure they have.)
Okay, guys, listen. You're trying to give the best possible advice for this noob and that's very commendable. But I would be remiss, if I didn't mention that the game hates hybrid, it simply just doesn't allow it. Trust me a lot of people have given a lot of thought to the possibility of creating viable hybrid builds and they couldn't. So my point is ZOS really must do something about this.
The best advice I can give here is go with a nightblade bow/bow. You'll have invisibility and a lot of magica abilities that you will be able to use sparsely, while your build is a full stam build that mainly uses bow abilities. For questing this is all you need. To be competitive in pvp or dungeaon-ready, just forget the witchhunter. But something tells me you are mainly a solo player, which is perfectly fine.
CountEdmondDantes wrote: »Hi, Kerry.
First, welcome to the game and the forums! A couple of things first:
What @Sheezabeast is getting as is that your bow won't do anything to regen your magicka. So you're running a magicka character and you won't be able to restore your resources with heavy attacks. For some people, that's a pretty significant issue and it's something you'll want to be aware of if you decide to go with this build.
Second, I love witchhuntes from the Elder Scrolls series. But now that you've raised the issue, I don't see that they fit easily into this game. But if you're willing to accept you won't be at the top of the DPS food chain, here are some suggestions:
1. Don't know if you have any CP points yet but until you do, and a lot, going bow/bow will be a resource nightmare. Larger bosses - even larger delve bosses - will drain your resources. I speak from experience because I tried something similar. Really, bow/bow is going to make the game harder.
2. Unfortunately, the only way around it is to carry a staff of some kind. A fire staff for burning vampires would fit into the lore nicely. Just a suggestion.
3. Just so you know, this is what's known as a hybrid build. Among the "We Follow the Meta Crowd," this is kind of frowned on. Trying to get advice on a hybrid build will almost certainly get a comment like: "Jack of all trades, master of none."
4. That said, if you really wanted a pure TES witchhunter, then you're going to need CP points put into magicka regen and your bow will be a backup weapon. I wouldn't waste even a single attribute point on stamina. Get a couple of bow skills like Endless Hail and ... whatever the one is that pushes you away ... and build your character around ranged, out-of-melee attacks. It'll keep you alive and it's lore correct (particularly in Oblivion).
5. You should probably focus on increasing your magicka pool, regan and skill cost reduction.
6. Some templar skills, like biting jabs, are really effective for their cost. Focus on those until you get more CP.
These are just suggestions. I hope it helps. And I hope nothing I said was discouraging; you're free to play the way want but some builds will be harder than others - and this sounds like one of them.
Good luck!
Thanks for your suggestions. Some questions:
- How many CP points would I need to have?
- Could I level a character and switch over later?
- I thought ESO allowed for mag/stam or hybrid builds? They have armor for it, don't they?
- I like the fire staff as a second weapon. But is there a way to get stam and magicka to restore at the same time?
Thanks again to everyone. I gave out insightfuls.