LiquidPony wrote: »Just copy-pasting this from a discussion in another thread, but I thought it was interesting enough to merit its own thread over here in the mechanics forum ...
The debate being had was: do the DoT ticks of Poison Injection increase if you bar-swap out of Poison Injection so that the arrow impacts the target while you are on your DW bar (where you presumably have better stats)? I've tested it before (but it's been a long time), and that definitely used to be the case. In fact, over in Jeckll's fantastic stamblade guide, he always advised swapping out of Poison Injection and included a handy spreadsheet that differentiated how stats were used for single target DoTs and ground targeted AoE DoTs.
As a few people pointed out in the other discussion, an incremental patch (v3.1.7) made a change specifically to Poison Injection: https://forums.elderscrollsonline.com/en/discussion/comment/4456953#Comment_4456953
So this is on PTS, with a Redguard stamsorc using 5 x Automaton (all armor), 5 x VO (Jewelry + DW weapons), 2 x Selene, Precise Maelstrom bow.
Buffed with Weapon Power potion stats:
Bow bar:
Max Stam: 40,683
Weapon Damage: 3179
Weapon Critical: 60.3%
DW bar:
Max Stam: 40,683
Weapon Damage: 4501
Weapon Critical: 57.1%
Format of results is: [initial impact non-crit/Initial impact crit], [non-crit tick/crit tick]
Stay on bow bar:
4308/7195, 1686/2816
Impact on bow bar, subsequent ticks on DW bar:
4308/7195, 1972/3294
Fire on bow bar, impact on DW bar:
4244/7088, 1972/3294
Obviously not a definitive test but I think it clearly demonstrates that the Poison Injection ticks don't change if you swap to your DW bar before impact.
The really weird thing here is the reduced damage of the impact of Poison Injection if I swap before impact. I would expect the initial impact to hit for about 5040/8420 (roughly a 17% increase) but instead I'm seeing roughly a 1.5% damage loss by doing so. Took me a minute to figure it out but this is happening because of the Bow passive Long Shots. So it appears that the initial impact of Poison Injection always calculates damage with your bow bar stats regardless of what bar you are on when it impacts that target, and the subsequent DoT ticks are always calculated dynamically regardless of what bar you are on when the initial impact occurred.
The interesting thing here is Long Shots. Even well within melee range you get a small damage buff from this passive ... it seems to me that the damage increase starts outside of about 2 meters and is roughly 1.5% there, and scaling up to the 12% boost at max range. It's also very interesting that as you move closer/further from the target while on your bow bar the DoT ticks from Poison Injection scale with Long Shots based on distance. However, if you are on your DW bar, the damage is the same every tick regardless of your distance from the target. The same is true of Endless Hail. Which means that it might technically be optimal to move away from the target while on the bow bar for a small DPS boost.
On the other hand, Razor Caltrops hits harder on the initial impact damage if you throw it on the bow bar and swap before impact, which leads me to believe that it might actually be optimal to swap out of Caltrops now (e.g., Hail-->Trap-->LA Poison Inject-->LA Caltrops swap).
SmellyUnlimited wrote: »A few patches ago, changes to Poison Inject completely bugged the Maelstrom Cruel Flurry 1-handers. Benefit from those is eaten by a SINGLE tick of poison injection, and then goes completely away.
It sort of makes sense that the poison from PI should be what your back-bar damage output is. The poison is already on the enemy, so it 'shouldn't' be affected by higher damage on bar swap. As you mentioned though @Ep1kMalware , it's not uniform (didn't know that about trap beast). Caltrops is buffed when you bar swap, as is Arrow Hail. Way too much ambiguity that needs to be clarified on DOT's that work and don't work this way.



Lightspeedflashb14_ESO wrote: »Hey @LiquidPony how hard would it be for you to just screen shot some parses instead of typing out the numbers? Use combat metrics like everyone else does.
like this-
did these test on my stam sorc.
you can plainly see that the with the stat changes, poison injection dot damage also changes.
All DoTs (afaik) scale based on your current bar (regardless of which bar they impact on).
Tested with: Burning Embers, Engulfing Flames, Poison Injection, Blood Craze, Venomous Claws, Rearming Trap
All DoTs (afaik) scale based on your current bar (regardless of which bar they impact on).
Tested with: Burning Embers, Engulfing Flames, Poison Injection, Blood Craze, Venomous Claws, Rearming Trap
Ep1kMalware wrote: »All DoTs (afaik) scale based on your current bar (regardless of which bar they impact on).
Tested with: Burning Embers, Engulfing Flames, Poison Injection, Blood Craze, Venomous Claws, Rearming Trap
Retest with trap
The test I did earlier I had a lvl3 white resto staff and nirn vma 2h sword.
Impacting on 2h bar, swapping to noobstick bar the dot stayed about the same. The reverse was also true, when impacting on noobstick and swapping to 2h the damage stayed low.

Ep1kMalware wrote: »^freaking crazy! I'm on console, so I don't have any addons like that. But I'm off work in about 3hrs so perhaps I can record what I'm seeing. If we're getting different results it'd be neat to collaberate our findings and see if zenimax is making undocumented changes in how certain abilities work.
Ep1kMalware wrote: »All DoTs (afaik) scale based on your current bar (regardless of which bar they impact on).
Tested with: Burning Embers, Engulfing Flames, Poison Injection, Blood Craze, Venomous Claws, Rearming Trap
Retest with trap
The test I did earlier I had a lvl3 white resto staff and nirn vma 2h sword.
Impacting on 2h bar, swapping to noobstick bar the dot stayed about the same. The reverse was also true, when impacting on noobstick and swapping to 2h the damage stayed low.
Fresh from Live server.
https://youtu.be/TbYGWO7ZlMc Ep1kMalware wrote: »Zos definitely ninja nerfed these skills. Not by tampering with tooltips, but by changing how they calculate damage altogether.Ep1kMalware wrote: »All DoTs (afaik) scale based on your current bar (regardless of which bar they impact on).
Tested with: Burning Embers, Engulfing Flames, Poison Injection, Blood Craze, Venomous Claws, Rearming Trap
Retest with trap
The test I did earlier I had a lvl3 white resto staff and nirn vma 2h sword.
Impacting on 2h bar, swapping to noobstick bar the dot stayed about the same. The reverse was also true, when impacting on noobstick and swapping to 2h the damage stayed low.
Fresh from Live server.
Let it be shown that this skill got stealth changed on pc live, this is from ps4na live.https://youtu.be/TbYGWO7ZlMc