NewBlacksmurf wrote: »If I could insert my idea from a while back that Cyrodil should have a PvE and PvP version
Ya know like a PvE version that allows the OP to visit a PvE version of IC
Yes changes would apply but unless it’s a PvP desire, it would seem logical to offer two play styles in these areas
NewBlacksmurf wrote: »If I could insert my idea from a while back that Cyrodil should have a PvE and PvP version
Ya know like a PvE version that allows the OP to visit a PvE version of IC
Yes changes would apply but unless it’s a PvP desire, it would seem logical to offer two play styles in these areas
I actually would like the option to tool around in all of Cyrodiil (including the City) without the constant threat of being stomped by players. Probably being way too optimistic to hope for such a thing, though...
NewBlacksmurf wrote: »If I could insert my idea from a while back that Cyrodil should have a PvE and PvP version
Ya know like a PvE version that allows the OP to visit a PvE version of IC
Yes changes would apply but unless it’s a PvP desire, it would seem logical to offer two play styles in these areas
I actually would like the option to tool around in all of Cyrodiil (including the City) without the constant threat of being stomped by players. Probably being way too optimistic to hope for such a thing, though...
NewBlacksmurf wrote: »If I could insert my idea from a while back that Cyrodil should have a PvE and PvP version
Ya know like a PvE version that allows the OP to visit a PvE version of IC
Yes changes would apply but unless it’s a PvP desire, it would seem logical to offer two play styles in these areas
I actually would like the option to tool around in all of Cyrodiil (including the City) without the constant threat of being stomped by players. Probably being way too optimistic to hope for such a thing, though...
Cyrodil is designed to be Always on PvP. You have the choice to remain outside of Cyrodil or deal with the settings. Im not a PvPer. Too old and slow. But I still venture into Cyr. I farm the skyshards, a few quests and fishing. And for the most part, I have been relatively left alone. There is the over zealous 2 or 3 that must kill every enemy, but generally, if I stay out of the fray, I'm left unaccosted. PvPers arent the blood mad whack-a-doodles that they've been made out to be. They are people who are tired of being smarter than the computer generated monsters who you can always figure out and when that challenge is over, it's boring. They want the challenge of the unexpected... a real human mind. And if you're not going to engage them, there's no challenge there. As a courtesy to PvPers being courteous to farmers of xp, shards and fish, I'll join in occasionally and play the role of canon fodder.
DieAlteHexe wrote: »NewBlacksmurf wrote: »If I could insert my idea from a while back that Cyrodil should have a PvE and PvP version
Ya know like a PvE version that allows the OP to visit a PvE version of IC
Yes changes would apply but unless it’s a PvP desire, it would seem logical to offer two play styles in these areas
I actually would like the option to tool around in all of Cyrodiil (including the City) without the constant threat of being stomped by players. Probably being way too optimistic to hope for such a thing, though...
Cyrodil is designed to be Always on PvP. You have the choice to remain outside of Cyrodil or deal with the settings. Im not a PvPer. Too old and slow. But I still venture into Cyr. I farm the skyshards, a few quests and fishing. And for the most part, I have been relatively left alone. There is the over zealous 2 or 3 that must kill every enemy, but generally, if I stay out of the fray, I'm left unaccosted. PvPers arent the blood mad whack-a-doodles that they've been made out to be. They are people who are tired of being smarter than the computer generated monsters who you can always figure out and when that challenge is over, it's boring. They want the challenge of the unexpected... a real human mind. And if you're not going to engage them, there's no challenge there. As a courtesy to PvPers being courteous to farmers of xp, shards and fish, I'll join in occasionally and play the role of canon fodder.
MOST PvPers aren't but an unfortunate too many are. Either that or really, reallllly, realllllllly nervous about a lone fisherperson.
I stopped counting at 25 the other day when I was trying to get those last fish how many times I got ganked.
I will never understand why Zmax decided to force Cyrodiil on those who just want to get MA.
I_killed_Vivec wrote: »DieAlteHexe wrote: »NewBlacksmurf wrote: »If I could insert my idea from a while back that Cyrodil should have a PvE and PvP version
Ya know like a PvE version that allows the OP to visit a PvE version of IC
Yes changes would apply but unless it’s a PvP desire, it would seem logical to offer two play styles in these areas
I actually would like the option to tool around in all of Cyrodiil (including the City) without the constant threat of being stomped by players. Probably being way too optimistic to hope for such a thing, though...
Cyrodil is designed to be Always on PvP. You have the choice to remain outside of Cyrodil or deal with the settings. Im not a PvPer. Too old and slow. But I still venture into Cyr. I farm the skyshards, a few quests and fishing. And for the most part, I have been relatively left alone. There is the over zealous 2 or 3 that must kill every enemy, but generally, if I stay out of the fray, I'm left unaccosted. PvPers arent the blood mad whack-a-doodles that they've been made out to be. They are people who are tired of being smarter than the computer generated monsters who you can always figure out and when that challenge is over, it's boring. They want the challenge of the unexpected... a real human mind. And if you're not going to engage them, there's no challenge there. As a courtesy to PvPers being courteous to farmers of xp, shards and fish, I'll join in occasionally and play the role of canon fodder.
MOST PvPers aren't but an unfortunate too many are. Either that or really, reallllly, realllllllly nervous about a lone fisherperson.
I stopped counting at 25 the other day when I was trying to get those last fish how many times I got ganked.
I will never understand why Zmax decided to force Cyrodiil on those who just want to get MA.
Because you have to earn Master Angler!
And its a bit of a thrill, knowing that you are a lamb to the slaughter while you fish... adds a bit of tension
Last time I was ganked fishing in IC I had been there to fulfil a Master Writ, and saw a beckoning puddle that I couldn't resist even though it meant I had to have my back to any passers-by. I'd taken about 15 fish and I was starting to hope it would run out before I got ganked when I died. The recap showed I was hit by well-timed ultimates from two gankers.
It shows something about the mentality of some people - attacking a defenceless fisherman from behind, and not even being man enough to go one on one... probably worried I'd spank them with my rod
gunplummer wrote: »You can do like i did a create an alt that's no different than a walking rock. I put everything into health, block reduction, heavy armor, and defensive skills. I use it just for questing and achievements in Cyrodiil.
Good part is most PvPer's will get frustrated and bored after a while than leave you alone. The hate whispers can be pretty funny too.
Bad part is my DPS is around 2 so I do more damage if I fall on you.
With so many alt slots you can create a specific toon for just about any situation which is a lot cheaper than respecing every time you want to do something different. If i choose the no cp campaign i can nearly wade through a zerg like im taking a Sunday stroll.
NewBlacksmurf wrote: »If I could insert my idea from a while back that Cyrodil should have a PvE and PvP version
Ya know like a PvE version that allows the OP to visit a PvE version of IC
Yes changes would apply but unless it’s a PvP desire, it would seem logical to offer two play styles in these areas
I actually would like the option to tool around in all of Cyrodiil (including the City) without the constant threat of being stomped by players. Probably being way too optimistic to hope for such a thing, though...
Shhh, the PVP whiners that liked killing helpless PVEers will come and complain if you say that too loudly.
I think a good compromise would be something like "Truce Weekends" or the like.
Just make all of Cyrodiil and the Imperial City a PvE zone, and let us ALL stomp the forces of evil together for a bit. Kind of like how soldiers at war will have temporary cease-fires during holidays sometimes; get together, have some drinks, tell some stories and jokes, get to bond with your fellow man and mer. Then, the day after, go back to brutally and mercilessly turning your foes into puddles of viscera and laughing at their failure to defend themselves. Everyone wins!
The question then becomes, which holiday do we pick?!
DieAlteHexe wrote: »I_killed_Vivec wrote: »DieAlteHexe wrote: »NewBlacksmurf wrote: »If I could insert my idea from a while back that Cyrodil should have a PvE and PvP version
Ya know like a PvE version that allows the OP to visit a PvE version of IC
Yes changes would apply but unless it’s a PvP desire, it would seem logical to offer two play styles in these areas
I actually would like the option to tool around in all of Cyrodiil (including the City) without the constant threat of being stomped by players. Probably being way too optimistic to hope for such a thing, though...
Cyrodil is designed to be Always on PvP. You have the choice to remain outside of Cyrodil or deal with the settings. Im not a PvPer. Too old and slow. But I still venture into Cyr. I farm the skyshards, a few quests and fishing. And for the most part, I have been relatively left alone. There is the over zealous 2 or 3 that must kill every enemy, but generally, if I stay out of the fray, I'm left unaccosted. PvPers arent the blood mad whack-a-doodles that they've been made out to be. They are people who are tired of being smarter than the computer generated monsters who you can always figure out and when that challenge is over, it's boring. They want the challenge of the unexpected... a real human mind. And if you're not going to engage them, there's no challenge there. As a courtesy to PvPers being courteous to farmers of xp, shards and fish, I'll join in occasionally and play the role of canon fodder.
MOST PvPers aren't but an unfortunate too many are. Either that or really, reallllly, realllllllly nervous about a lone fisherperson.
I stopped counting at 25 the other day when I was trying to get those last fish how many times I got ganked.
I will never understand why Zmax decided to force Cyrodiil on those who just want to get MA.
Because you have to earn Master Angler!
And its a bit of a thrill, knowing that you are a lamb to the slaughter while you fish... adds a bit of tension
Last time I was ganked fishing in IC I had been there to fulfil a Master Writ, and saw a beckoning puddle that I couldn't resist even though it meant I had to have my back to any passers-by. I'd taken about 15 fish and I was starting to hope it would run out before I got ganked when I died. The recap showed I was hit by well-timed ultimates from two gankers.
It shows something about the mentality of some people - attacking a defenceless fisherman from behind, and not even being man enough to go one on one... probably worried I'd spank them with my rod
I have been earning it, throughout all the other zones. I don't need "tension". In fact I play games to try to escape tension.
I get that it's a PvP area and one needs to "expect" PvP so I'm not all that put out by the brave groups of 4 or 5 that flatten me. What I find annoying is ZMax thinking it's a great idea to force the issue.
I'll get there eventually but all this is achieving is me wanting even less to do with Cyrodiil than before. Prob'ly not their intent.
DieAlteHexe wrote: »I_killed_Vivec wrote: »DieAlteHexe wrote: »NewBlacksmurf wrote: »If I could insert my idea from a while back that Cyrodil should have a PvE and PvP version
Ya know like a PvE version that allows the OP to visit a PvE version of IC
Yes changes would apply but unless it’s a PvP desire, it would seem logical to offer two play styles in these areas
I actually would like the option to tool around in all of Cyrodiil (including the City) without the constant threat of being stomped by players. Probably being way too optimistic to hope for such a thing, though...
Cyrodil is designed to be Always on PvP. You have the choice to remain outside of Cyrodil or deal with the settings. Im not a PvPer. Too old and slow. But I still venture into Cyr. I farm the skyshards, a few quests and fishing. And for the most part, I have been relatively left alone. There is the over zealous 2 or 3 that must kill every enemy, but generally, if I stay out of the fray, I'm left unaccosted. PvPers arent the blood mad whack-a-doodles that they've been made out to be. They are people who are tired of being smarter than the computer generated monsters who you can always figure out and when that challenge is over, it's boring. They want the challenge of the unexpected... a real human mind. And if you're not going to engage them, there's no challenge there. As a courtesy to PvPers being courteous to farmers of xp, shards and fish, I'll join in occasionally and play the role of canon fodder.
MOST PvPers aren't but an unfortunate too many are. Either that or really, reallllly, realllllllly nervous about a lone fisherperson.
I stopped counting at 25 the other day when I was trying to get those last fish how many times I got ganked.
I will never understand why Zmax decided to force Cyrodiil on those who just want to get MA.
Because you have to earn Master Angler!
And its a bit of a thrill, knowing that you are a lamb to the slaughter while you fish... adds a bit of tension
Last time I was ganked fishing in IC I had been there to fulfil a Master Writ, and saw a beckoning puddle that I couldn't resist even though it meant I had to have my back to any passers-by. I'd taken about 15 fish and I was starting to hope it would run out before I got ganked when I died. The recap showed I was hit by well-timed ultimates from two gankers.
It shows something about the mentality of some people - attacking a defenceless fisherman from behind, and not even being man enough to go one on one... probably worried I'd spank them with my rod
I have been earning it, throughout all the other zones. I don't need "tension". In fact I play games to try to escape tension.
I get that it's a PvP area and one needs to "expect" PvP so I'm not all that put out by the brave groups of 4 or 5 that flatten me. What I find annoying is ZMax thinking it's a great idea to force the issue.
I'll get there eventually but all this is achieving is me wanting even less to do with Cyrodiil than before. Prob'ly not their intent.
To every person who wants Master angler, I recommend do Cyrodiil first as I did. Now I can fish peacfully the rest of the way.
Guys, I just want to discuss the possibility to reach IC while Cyrodiil is full without being frozen in queue. I like pvp and have no problem to travel thru pvp zones.
Guys, I just want to discuss the possibility to reach IC while Cyrodiil is full without being frozen in queue. I like pvp and have no problem to travel thru pvp zones.
Agree, sorry again for participating in the derail. It doesn't make much sense that just because Zergs are filling up Cyrodiil that we can't get to be one of the 19 people in IC. The City is often comparatively empty even at times when the campaign as a whole is full.
Thinking just like a separate queue in the Activity Finder, similar to BGs?