ValkynSketha wrote: »Kite, kite 2, and further beyond kite 3.
Bring all 3 bosses together in whatever place you want and all group just dance around them in circles.
We did this: Healer (Me) tanks Bear (main boss), DPS whip on bear, and keep cat disabled, main tank handles dogs and guar.
We finish fight under 2 mins ever time.
@DemonDruagaDemonDruaga wrote: »We did this: Healer (Me) tanks Bear (main boss), DPS whip on bear, and keep cat disabled, main tank handles dogs and guar.
We finish fight under 2 mins ever time.
Sounds nice, did you wear anything special for that? Like heavy + 1h/shield?
Or can one hold the bear in a light armor setup?
@KanarHow about when the dog comes up to you, and you just instantly get knocked back and die before the dog even blows up? No blue flames, no red circle, just instant death the moment the dogs snout touches you. I guess it's lag?
profundidob16_ESO wrote: »ValkynSketha wrote: »Kite, kite 2, and further beyond kite 3.
Bring all 3 bosses together in whatever place you want and all group just dance around them in circles.
As stupid as this might sound when you first read it to alot of people I end up fully agreeing with this statement Over 20 different random groups now in this dogfight and the difference between the worst and best is staggering.
I cleared it both as healer and as tank multiple and then felt completely powerless when the other players were unable to....avoid red.
Staying together at center ensures that the one that is being jumped (unavoidable in low dps groups) is within shield charge range.
As tank I don't mind if they run the dogs through me. I just talon them and dodgroll or sidestep as they explode up in the bunch. Hell run everything through me for all I care. As healer same, run it past me, nothing 1 shots me there but yet I see players fallling besides me like paper cards nonstop, over and over and over and over again...
I've come to believe that there simply is no noob-failsafe tactic for this fight and that a little skill is actually required...
3 out of the 20 groups made it through btw, the other 17 ended up in disbanding...
@DemonDruagaDemonDruaga wrote: »We did this: Healer (Me) tanks Bear (main boss), DPS whip on bear, and keep cat disabled, main tank handles dogs and guar.
We finish fight under 2 mins ever time.
Sounds nice, did you wear anything special for that? Like heavy + 1h/shield?
Or can one hold the bear in a light armor setup?
Nope just did it in spc and worm. Used harness magicka and kept warhorn up with tank and springs/combat prayer/ele and some orbs. I lose taunt on cat 1-2 times but can keep bear easy. He does not hit hard, even his rear up thing is easy. Think last boss VDSA - that's where I got the idea.
We did this: Healer (Me) tanks Bear (main boss), DPS whip on bear, and keep cat disabled, main tank handles dogs and guar.
Edited to add: I also rangetaunt cat (just use inner fire no need for tank gear or anything) when he pops to stop him jumping at the tank etc. He gets disabled in the cleave by the dps on the boss very fast. This part doesn't always work because I'm not a tank so I'm doing the best I can but he still sometime jumps. Still the dps just burst him down and it's only 2 times of this part or just about 2 if we're fast. Just remember to walk the boss out of any plants aoe because that's nasty.
The benefit to this also is that dps is so near me and main boss I can keep ele drain and combat prayer down constantly. Throw a bol at tank now and then if need be and that's it.
We finish fight under 2 mins every time.
profundidob16_ESO wrote: »We did this: Healer (Me) tanks Bear (main boss), DPS whip on bear, and keep cat disabled, main tank handles dogs and guar.
Edited to add: I also rangetaunt cat (just use inner fire no need for tank gear or anything) when he pops to stop him jumping at the tank etc. He gets disabled in the cleave by the dps on the boss very fast. This part doesn't always work because I'm not a tank so I'm doing the best I can but he still sometime jumps. Still the dps just burst him down and it's only 2 times of this part or just about 2 if we're fast. Just remember to walk the boss out of any plants aoe because that's nasty.
The benefit to this also is that dps is so near me and main boss I can keep ele drain and combat prayer down constantly. Throw a bol at tank now and then if need be and that's it.
We finish fight under 2 mins every time.
as promised I tried it out in pugs and not only does it work, it's better than the previous tactic because it moves alot of the skill required to the tank. As a tank I eventually managed to guide a newbie pug group (first time in the dungeon) with low dps passed this boss on vet. That being said, some skill is still required it seems because it took them still over an hour of wiping and pratising in order to learn to stay alive long enough for the low dps to eventually kill the bear. The whole fight averaged 7minutes
Here my guide with timestamp of the 2nd bossfight:
https://youtu.be/EdWksffL3aw?t=1m28s
Can anyone explain to me what is the biggest problem with this boss? Is it because you have to kite AND damage at the same time? or what is killing ppl?
Can anyone explain to me what is the biggest problem with this boss? Is it because you have to kite AND damage at the same time? or what is killing ppl?
profundidob16_ESO wrote: »Here my guide with timestamp of the 2nd bossfight:
https://youtu.be/EdWksffL3aw?t=1m28s
Can anyone explain to me what is the biggest problem with this boss? Is it because you have to kite AND damage at the same time? or what is killing ppl?
Over 30 different group experiences now on this boss of which around 7 premade and 23 pure pug.
Best experiences (premades) where we just go straight into middle, all dance around the center and nuke while kiting. The whole thing looks ridiculously easy and is over within 2min. Apparently everyone is experienced enough in this case to avoid, keep moving while dps/heal/tank
Worst experiences is any where dps is low up to the point of "are we actually doing any dps ??" level. The Senche cannot be shut down due to not enough dps and the same fight takes 10minutes, requiring 10 full minutes of full focus where every slip up from anyone = death. You do the math.
and then there's the whole usual PUG joy 50 Shades of grey: people coming in with 15-16K health...people apparently not noticing red color....doglovers who feel the need to hug them....people who have yet to discover the interrupt skills on their bars...etc
take your pick really
Can anyone explain to me what is the biggest problem with this boss? Is it because you have to kite AND damage at the same time? or what is killing ppl?
When the cat is killed first time and respawns, it will immediately throw someone to the side of the area, pounce and needs bashing to free the person. If you are not fast enough, then they die.
Moving around in circles is ok (the tactic we used) but if the dps is slightly too low to allow the cat to respawn things can get hairy. The exploding pineapples can also catch you out if you circle into one as it explodes.
In your video, your DPS was high enough that you skipped the mechanics repeating. Try it with less DPS and you can see the issues for groups.
I thoroughly enjoy vet Scalecaller and this Fangs Lair with the exception of this boss fight - our DPS is _just_ too low to kill the bear before the tiger respawns.
profundidob16_ESO wrote: »yes Alcast. That is the true bottomline problem. There is no check, no requirement they must pass to be able to queue for these dungeons so everyone clicks and hopes to be carried. It is beyond ridiculous.
Here my guide with timestamp of the 2nd bossfight:
https://youtu.be/EdWksffL3aw?t=1m28s
Can anyone explain to me what is the biggest problem with this boss? Is it because you have to kite AND damage at the same time? or what is killing ppl?
Consistency? When it comes to pug groups? No way. As a tank, this fight is a rez-fest for me. The Senche cant be taunted, you are lucky if he aggros on you even for a few seconds, but all of these guys except the exploding wolves and the one-shot pin hit like wet noodles. One of your jobs as a tank in this fight is to interrupt the senche pounce-and-pin. Mind you, its not EXCLUSIVELY your responsibility to interrupt with a shield charge+bash, but I spend 90% of this fight ignoring everything except that stupid senche so I can charge and interrupt whenever it happens.
In the end this fight is really a dance-test for the DPS. It tests their abilities to either kite the wolves while DPSing, or bait the wolves and get out of range before they explode. Think if it kind of like Dranos in CoS, the DPS must dance or die, not much you can do as a tank except facepalm, I end up rezzing dead DPS about 20 times per fight.
I find with a low dps group the senche is impossible to deal with. getting jumped by it is essentially a death sentence, especially if dogs are following you when you get jumped. Without the senche this fight would be much more manageable.