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Dungeon Finder Timer

Avrael
Avrael
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I would love to hear a few reasons that speak for it being in the game.
For normal people its probably just annoying. Pretty much every time i want to do a random veteran dungeon, i get a DLC Dungeon that a random group without coordination just cant manage, and have to leave, even if i try the first boss or something.
And now i cant just que again because i got an impossible dungeon for the random quest, i have to wait 15min, and that not only 1 time per day. I have to say, most days, i cant do the random dungeon quest at all, because the time it takes to find a non-DLC vet dungeon thats managable is too long. I would probably have to wait 3 hours alone because of the timer every day, and thats not even with the time in the queue it takes to find a group then.

Please enlighten me, whats the reason for keeping this timer, thats so important that this downside is justified?
Edited by Avrael on February 15, 2018 8:01PM
"I mustache you a question."
"Well shave it for later."
  • jaye63
    jaye63
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    Keeps people from trolling the group finder when they get mad
  • Nestor
    Nestor
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    The timer thing was introduced because people were harassing others by joining and leaving groups in the lurch. I don't agree with the timer, but the population kind of asked for it.

    I use the GF all the time, but for Normals. I don't do Vets as Pugs, simply because at CP1000 plus, all I get are DLC dungeons or Vet City of Ash II. Vets I run with Guild Mates.

    I do use the GF for Vet dungeons on my Tank or Healer, but only for specific ones. Nice thing queuing as a Tank, you can pretty much get the dungeon you want quickly as the GF will form the group around you. Healer kind of the same thing, but can take a bit longer.
    Enjoy the game, life is what you really want to be worried about.

    PakKat "Everything was going well, until I died"
    Gary Gravestink "I am glad you died, I needed the help"

  • zaria
    zaria
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    Nestor wrote: »
    The timer thing was introduced because people were harassing others by joining and leaving groups in the lurch. I don't agree with the timer, but the population kind of asked for it.

    I use the GF all the time, but for Normals. I don't do Vets as Pugs, simply because at CP1000 plus, all I get are DLC dungeons or Vet City of Ash II. Vets I run with Guild Mates.

    I do use the GF for Vet dungeons on my Tank or Healer, but only for specific ones. Nice thing queuing as a Tank, you can pretty much get the dungeon you want quickly as the GF will form the group around you. Healer kind of the same thing, but can take a bit longer.
    You have issues, some want the random dungeon xp combined with pledge, if they got non pledge as some wanted old pledges or wanted quest or gear they quit.
    Other hate some dungeons IcP and the two hist dungeon mostly, or they want good groups up to high cp in normals.

    Especially for tanks and healer it would be very easy to play the random dungeon lottery until they got the dungeons they wanted.

    Easier vet dungeons tend to work well with randoms, the dlc ones is more interesting in an very Chinese way.
    Also as good players use guilds for them normals and easy ones you can just as well do with randoms.
    Edited by zaria on February 15, 2018 8:33PM
    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • Avrael
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    There has to be another solution to this then screw everyone over with a 15min timer.
    How about the game bans everyone that leaves 5 groups in the timeframe of 30min?
    "I mustache you a question."
    "Well shave it for later."
  • DMuehlhausen
    DMuehlhausen
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    Avrael wrote: »
    There has to be another solution to this then screw everyone over with a 15min timer.
    How about the game bans everyone that leaves 5 groups in the timeframe of 30min?

    Then what happens if you are kicked from the group multiple times in a row. The server probably won't know the difference..BOOM you're banned for 30 min. Yeah I don't see people trolling and abusing that to be aholes...nope not at all.

    The truth of the matter is it was put in to try and get people to play nice. No matter what you do there will always be people who don't like the system, I don't either, or find ways to abuse it, people still kick people from groups just give them the timer if they aren't high enough CP.
  • Avrael
    Avrael
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    I almost wanted to say "Well i hope that it registers leaving a group diffrently then being kicked", but then i remembered, this is Eso. No, it probably wont know the diffrence...
    "I mustache you a question."
    "Well shave it for later."
  • Nestor
    Nestor
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    I think a good solution would be:

    1. You can Queue for Random Non DLC or DLC Dungeons, Vet or Normal, get 32K amount of extra Exp with no Exp for Subsequent ones
    2. You can Queue for Pledge Dungeons, but no extra Exp
    3. You can Queue for a Random, and get the 100K for the first time as we do now, 32K for subsequent ones.
    4. In the above cases, if you leave the group you are locked out for at least 15 Minutes.

    So you get less Exp for being picky about DLC or not, you get no extra Exp for Pledges, as you are doing those for the Keys anyway, and you get full amount taking a chance on what you get.

    The problem with this is, the more people who are in the "give me what you got group" the faster groups form. The more stratification you have, the longer groups will take to form.
    Enjoy the game, life is what you really want to be worried about.

    PakKat "Everything was going well, until I died"
    Gary Gravestink "I am glad you died, I needed the help"

  • neverwalk
    neverwalk
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    I just que-up for the dungeon of my next pledge, then go fishing to fill the time until group is formed. great way to farm PERFECT ROE
  • Psyonico
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    I like the idea of having a "non-DLC" queue, the only reason I have the DLCs are because of ESO plus, which I have for the craft bag/extra bank space
  • Drdeath20
    Drdeath20
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    Nothing like que'ing up for a random bet dungeon and dropping into ruins of mazzatun with all sub cp200 players.
  • Motherball
    Motherball
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    They should allow non-dlc only random dungeon queue/rewards or just a little checkbox to avoid dlc dungeons. Only way to avoid them in the random queue is to not buy the DLCs or the subscription. If everyone decides to skip pug DLC dungeons, maybe the developers will decide to overhaul them to fit more with the rest of the random dungeons available.
    Edited by Motherball on February 15, 2018 9:49PM
  • Runefang
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    If it didn't exist this is what would happen:
    - Queue for a dungeon my tank/healer and drop the minute I find out the DPS is bad
    - Re-queue
    - Re-queue
    - Re-queue
    - Re-queue
    - Finally get good DPS and stay

    I don't mind carrying low DPS on my DPS toons, not happening on my support toons though.
  • Tasear
    Tasear
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    Cause tanks and healers would leave to join better groups.
  • Avrael
    Avrael
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    Maybe that would have the consecuence that more people will play tanks or healers... but just maybe. Probably not, the game is dying slowly. Slower then i thought tbh. Every other game, especially MMO, would have died long ago with this numbers of bugs and glitches. But its still the only MMO on the market with this kind of game/fight mechanics, thats what keeps it alive.
    "I mustache you a question."
    "Well shave it for later."
  • Tasear
    Tasear
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    L
    Avrael wrote: »
    Maybe that would have the consecuence that more people will play tanks or healers... but just maybe. Probably not, the game is dying slowly. Slower then i thought tbh. Every other game, especially MMO, would have died long ago with this numbers of bugs and glitches. But its still the only MMO on the market with this kind of game/fight mechanics, thats what keeps it alive.

    Not dying...if there were less people performance would be better. Healers and tanks wouldn't get instant queued. They are hiring new QA people so in coming days issues will be less tramatic for player base who adore it. What I do think is maybe they stress test things a week before launch. Seems like in most cases they need extra week. But not dying just a bit broken ATM.
  • Avrael
    Avrael
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    I have to say, id probably wish it would be dying, maybe then they would get it together a bit better. So far they have no competition on this kind of MMO. As i said, the game mechanics are what keeps the game floating. Imagine if it had a system like WoW, the game would have been dead before it got released. Because then you... just could play WoW. xD
    "I mustache you a question."
    "Well shave it for later."
  • Jacozilla
    Jacozilla
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    Avrael wrote: »
    There has to be another solution to this then screw everyone over with a 15min timer.
    How about the game bans everyone that leaves 5 groups in the timeframe of 30min?

    I have not checked in last few months so can't say with certainty it still works this way, but last time I quit a few groups rapidly in succession - learned there is a different timer mechanic. Or at least it was with me.

    After dropping 3rd pug group of the day, I saw instead of 15min timer a 1 hour lockout. So not sure if it was because after three, or too rapid in succession (like 3 drops within an hour, etc). But at least a few months ago, there was a 'serial dropper' penalty which for me was an hour.

    I felt it was undeserved because of the atrociously bad setups I was thrown into (e.g. DLC dungeons with very low CP matched people who after being given fair 1-2 pulls worth to see what they could do, showed it was better for my time to just drop)
  • Jacozilla
    Jacozilla
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    Avrael wrote: »
    There has to be another solution to this then screw everyone over with a 15min timer.
    How about the game bans everyone that leaves 5 groups in the timeframe of 30min?

    Then what happens if you are kicked from the group multiple times in a row. The server probably won't know the difference..BOOM you're banned for 30 min. Yeah I don't see people trolling and abusing that to be aholes...nope not at all.

    The truth of the matter is it was put in to try and get people to play nice. No matter what you do there will always be people who don't like the system, I don't either, or find ways to abuse it, people still kick people from groups just give them the timer if they aren't high enough CP.

    The server DOES know the difference - it's why if you really feel the group you got matched with isnt going to handle the dungeon (e.g. vet DLC), then politely ask for a vote kick - for yourself.

    Because if YOU quit group, you get timer lockout.

    If group KICKS you, then you get ZERO penalty.

    Just my experience but in ~2/3 of groups, if I politely ask without ranting, insults etc - just politely ask for vote kick and explain why, most groups will kick and I can requeue without the lockout. The other third, not so much. In fact the insults flow the other way around more often than not with this portion.
  • Meld777
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    If you cannot dedicate 15 minutes of your time to give the group a chance, you deserve the penalty. It's been implemented for people like you. If it was up to me, I would've made it

    * at least 30 minutes
    * account-wide
    * starting the moment you leave and not the moment you join

    But ZOS is friendly and you still complain?

    It's not stopping you from doing dungeons. You can always find a group and port in normally. It's supposed to keep leavers out of the group finder, which is does... a little bit.
    Edited by Meld777 on February 16, 2018 2:40AM
    Maelstrom Arena Champion | Undaunted | Fighters Guild Victor

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  • Avrael
    Avrael
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    The idea with asking for a votekick is something ill try for sure.
    "I mustache you a question."
    "Well shave it for later."
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