Twenty0zTsunami wrote: »
Twenty0zTsunami wrote: »
Actually... associating that operant behavior to humans is BS... Just read this BEGINNING text into Psychology. Who's the koolade drinker?
https://lumen.instructure.com/courses/170090/pages/problems-of-operant-conditioning
Twenty0zTsunami wrote: »Twenty0zTsunami wrote: »
Actually... associating that operant behavior to humans is BS... Just read this BEGINNING text into Psychology. Who's the koolade drinker?
https://lumen.instructure.com/courses/170090/pages/problems-of-operant-conditioning
Are you, are they implying that humans can't be psychologically conditioned? What a gas.
aid*
Twenty0zTsunami wrote: »Twenty0zTsunami wrote: »
Actually... associating that operant behavior to humans is BS... Just read this BEGINNING text into Psychology. Who's the koolade drinker?
https://lumen.instructure.com/courses/170090/pages/problems-of-operant-conditioning
Are you, are they implying that humans can't be psychologically conditioned? What a gas.
aid*
The research on operant conditioning was almost exclusively done with animals- rats, pigeons, dogs, and so on. One fundamental assumption of the model was that these principles would also apply to humans. This section describes why that assumption is incorrect. - you didnt read
DeadlyRecluse wrote: »I have no problem behaving like a rat for fancy mounts.
DeadlyRecluse wrote: »I have no problem behaving like a rat for fancy mounts.
Sevalaricgirl wrote: »DeadlyRecluse wrote: »I have no problem behaving like a rat for fancy mounts.
I already own the fancy mounts, but hey, I was leveling these two anyway, it was no problem starting them over (they were babies) and being rewarded for it. Wait...didn't I see cheese over in that corner?
And it's not me implying anything... it's a text from the professionals in the field saying that it's incorrect.
?... But in actuality all it does, all they wanted it to do, was further reinforce the aspects of gaming that cause people to become addicted, ...
Twenty0zTsunami wrote: »DeadlyRecluse wrote: »I have no problem behaving like a rat for fancy mounts.
Don't they just give you the sorrel as a reward? Unless you're referring to the rewarded crates, in which case the odds are against you to ever receive anything but potions/food/scrolls etc.
Sevalaricgirl wrote: »DeadlyRecluse wrote: »I have no problem behaving like a rat for fancy mounts.
I already own the fancy mounts, but hey, I was leveling these two anyway, it was no problem starting them over (they were babies) and being rewarded for it. Wait...didn't I see cheese over in that corner?
It doesn't work with me, I guess. Nevertheless, a beneficial observation, comrade, because praemonitus praemunitus.Twenty0zTsunami wrote: »The interface/implementation for the "levelup" rewards is gaudy, and obtrusive. Everything about it reeks of a free-to-play mobile game. I'm sure they'll tell you it's meant to provide "sense" of "achievement" and "accomplishment". But in actuality all it does, all they wanted it to do, was further reinforce the aspects of gaming that cause people to become addicted, or develop addict-like behavior. And if you believe that they either don't know, or don't want to take advantage of this? You're either foolish or naive.
DeadlyRecluse wrote: »Twenty0zTsunami wrote: »DeadlyRecluse wrote: »I have no problem behaving like a rat for fancy mounts.
Don't they just give you the sorrel as a reward? Unless you're referring to the rewarded crates, in which case the odds are against you to ever receive anything but potions/food/scrolls etc.
Never ask a rat to calculate the odds.Sevalaricgirl wrote: »DeadlyRecluse wrote: »I have no problem behaving like a rat for fancy mounts.
I already own the fancy mounts, but hey, I was leveling these two anyway, it was no problem starting them over (they were babies) and being rewarded for it. Wait...didn't I see cheese over in that corner?
Same tbh. I have skeletal guar and flaming guar, and lightning senche. But free crates=free gems=free hard-to-obtain motifs in the future. Looking at you, Buoyant armiger.
Twenty0zTsunami wrote: »
The research on operant conditioning was almost exclusively done with animals- rats, pigeons, dogs, and so on. One fundamental assumption of the model was that these principles would also apply to humans. This section describes why that assumption is incorrect.
Spacemonkey wrote: »And it's not me implying anything... it's a text from the professionals in the field saying that it's incorrect.
Are you arguing over that because you don't agree with the OP statement:?... But in actuality all it does, all they wanted it to do, was further reinforce the aspects of gaming that cause people to become addicted, ...
Perhaps you can bring forth arguments for this level up system?
DeadlyRecluse wrote: »Twenty0zTsunami wrote: »DeadlyRecluse wrote: »I have no problem behaving like a rat for fancy mounts.
Don't they just give you the sorrel as a reward? Unless you're referring to the rewarded crates, in which case the odds are against you to ever receive anything but potions/food/scrolls etc.
Never ask a rat to calculate the odds.Sevalaricgirl wrote: »DeadlyRecluse wrote: »I have no problem behaving like a rat for fancy mounts.
I already own the fancy mounts, but hey, I was leveling these two anyway, it was no problem starting them over (they were babies) and being rewarded for it. Wait...didn't I see cheese over in that corner?
Same tbh. I have skeletal guar and flaming guar, and lightning senche. But free crates=free gems=free hard-to-obtain motifs in the future. Looking at you, Buoyant armiger.
victoriana-blue wrote: »It's not operant conditioning because the rewards stop at level 50. If it was conditioning, you'd see players have an extinction burst of levelling then give up for lack of reward.
What it is, is making the early game more sticky - there's a lot to learn in this game, but the rewards help. Most of the rewards are things like glyphs and green weapons, but even the big ones like the horse take away an irritation. Do you remember how much you wanted that first horse, or how silly you felt when you realized the importance of riding lessons later on? Those are irritations and too many irritations make people quit.
Are the levelling rewards a dopamine hit? Absolutely, but so is opening a chest or achieving something in-game. But they're not Skinner boxes, and neither are the levelling rewards.