Why does everything have a snare

Sawzallz
Sawzallz
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I swear to God everyone enemy in the game has a snare or slow. * walks by bandit snares*
*walks by bear snare*
*walks by mudcrab snare*
* walks by a rat snare*
The best part is that's the first thing they do when the ai sees You.
  • VexingArcanist
    VexingArcanist
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    Hah! I think this every single time it occurs.

    However I absolutely despised GW2's combat speed garbage. Instead of anything hitting you snares you like in ESO, in GW2 the shear fact you enter combat magically slows you down.

    I will live with the "everythiing has a snare" version.
  • Ch4mpTW
    Ch4mpTW
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    I have no idea, but I wonder this all the time as well. It’s so unnecessary.
  • Inhuman003
    Inhuman003
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    Maybe poor development and lack of effort especially doing more than one project at a time, by doing time it'll probably be patched up by patch notes.
    Edited by Inhuman003 on February 15, 2018 5:37PM
  • Sawzallz
    Sawzallz
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    I'm pretty sure it's intended just disappointing
  • Dojohoda
    Dojohoda
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    Yes, the abundance of snares is ridiculous.
    Fan of playing magblade since 2015. (PC NA)
    Might be joking in comments.
    -->(((Cyrodiil)))<--
  • Hurtfan
    Hurtfan
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    Agreed about the snare, it's just annoying. If some select mobs had it, it wouldn't be so bad but it does seem like everything can snare you.
    For the Pact!
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  • Kaliki
    Kaliki
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    I mostly noticed this when IC first came out.
    It seemed like every roamimg boss in the sewers had a massive deadly ground-based attack that snared you, making it impossible to survive, unless you had the stamina to dodge roll every 5 seconds.

    Oh, and don't forget the monsters that leave a huge snaring red circle on the ground, even after dying. That's so pointless... just feels like I'm being trolled.
    - Templars: Slower by Design® -
  • SGT_Wolfe101st
    SGT_Wolfe101st
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    It has gotten so bad, literally as you said every enemy in the game snares and they spam it, break free, snare, roll dodge snare, kill the enemy, the snare lingers for 5 secs. It get so old, that you can't move through a dungeon or delve or even overland without getting snared every 5 seconds.
    Edited by SGT_Wolfe101st on February 15, 2018 6:09PM
    PS4 -NA AD

    Wood Elf - StamNB - DPS
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  • Sergykid
    Sergykid
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    first when i've read the title i thought it's about pvp abilities having snare and was both physically and mentally ready to write down an essay about why snares are just fine
    -PC EU- / battlegrounds on my youtube
  • Sawzallz
    Sawzallz
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    Sergykid wrote: »
    first when i've read the title i thought it's about pvp abilities having snare and was both physically and mentally ready to write down an essay about why snares are just fine

    Nope I don't give a *** about pvp anymore
  • jaye63
    jaye63
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    Wolf snare, mudcrab snare, deadrat snare... HOW??? NO THUMBS!
  • Sawzallz
    Sawzallz
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    Might just get the wyrd tree set
  • Glockcoma725
    Glockcoma725
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    Gonna agree. Although I can almost-kinda see a point. Especially when I enter a delve JUST to sprint to the Skyshard and the boss. It's like they're saying "Stop cutting, fight all these mobs." Which I can totally understand. Kinda cheap of me to run delves that way.

    On the other hand, overland mobs? Should not snare. I mean certain circumstances sure, but to run past a wolf trying tor each a dolmen, and boom I'm walking.
    PC-NA CP570 @Glockcoma725
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    Ri'Skarr DD Nightblade
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    Smokes-All-Herbs Healer Templar
    Azog the Defiler DD Warden
  • Sawzallz
    Sawzallz
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    Gonna agree. Although I can almost-kinda see a point. Especially when I enter a delve JUST to sprint to the Skyshard and the boss. It's like they're saying "Stop cutting, fight all these mobs." Which I can totally understand. Kinda cheap of me to run delves that way.

    On the other hand, overland mobs? Should not snare. I mean certain circumstances sure, but to run past a wolf trying tor each a dolmen, and boom I'm walking.

    It's like every enemy is a reskin of one guy who can snare also we aren't talking about that we are talking about how a *** bear can snare you
    Thanks tho no hard feelings
  • Glockcoma725
    Glockcoma725
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    Sawzallz wrote: »
    Gonna agree. Although I can almost-kinda see a point. Especially when I enter a delve JUST to sprint to the Skyshard and the boss. It's like they're saying "Stop cutting, fight all these mobs." Which I can totally understand. Kinda cheap of me to run delves that way.

    On the other hand, overland mobs? Should not snare. I mean certain circumstances sure, but to run past a wolf trying tor each a dolmen, and boom I'm walking.

    It's like every enemy is a reskin of one guy who can snare also we aren't talking about that we are talking about how a *** bear can snare you
    Thanks tho no hard feelings

    The bears have mastered the very bear traps we laid for them. They now fully utilize them against their human/mer/beastfolk oppressors
    PC-NA CP570 @Glockcoma725
    Maximus Dezimus Meridius Tank DragonKight
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    Smokes-All-Herbs Healer Templar
    Azog the Defiler DD Warden
  • Warraxx
    Warraxx
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    if you hate mobs that snare come to cyrodiil... wait, nvm
  • Sawzallz
    Sawzallz
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    Warraxx wrote: »
    if you hate mobs that snare come to cyrodiil... wait, nvm

    it's not that... I just don't think every mob in the game should be able to snare, yeah theres gotta be mobs that snare but not everything
  • Datolite
    Datolite
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    Hah! I think this every single time it occurs.

    However I absolutely despised GW2's combat speed garbage. Instead of anything hitting you snares you like in ESO, in GW2 the shear fact you enter combat magically slows you down.

    I will live with the "everythiing has a snare" version.

    So bad in GW2. Whoever came up with that idea was a real sadist.
  • MadZod
    MadZod
    I usually only notice it when the fight is over and I'm walking away at the speed of slow.

    I just pretend there is dramatic music playing and the camera is panning from me to an aerial shot as I slowly walk away victorious from an epic battle in the summer's hottest action movie.
  • I_killed_Vivec
    I_killed_Vivec
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    MadZod wrote: »
    I usually only notice it when the fight is over and I'm walking away at the speed of slow.

    I just pretend there is dramatic music playing and the camera is panning from me to an aerial shot as I slowly walk away victorious from an epic battle in the summer's hottest action movie.

    Me too. Usually happens with scorpions in Craglorn, I stand still, melt them and then struggle to walk to the node they were "protecting".
  • Sawzallz
    Sawzallz
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    MadZod wrote: »
    I usually only notice it when the fight is over and I'm walking away at the speed of slow.

    I just pretend there is dramatic music playing and the camera is panning from me to an aerial shot as I slowly walk away victorious from an epic battle in the summer's hottest action movie.

    Me too. Usually happens with scorpions in Craglorn, I stand still, melt them and then struggle to walk to the node they were "protecting".

    Why did you kill vivec?
  • Shawn_PT
    Shawn_PT
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    Mobs only snare you if you're moving away from them. If you approach one but don't fight, you won't be snared. But try to turn your back and run and suddenly you're immediately Hamstrung. It's meant to deter people from aggroing stuff and then completely ignoring the encounter. Mostly melee enemies. Ranged don't seem to do this. Best to simply not aggro at all, or avoid being hit if you do. Otherwise the slow will be applied every single time.

    Is it annoying? Yes. Very. But I think it's working as intended.
  • Sawzallz
    Sawzallz
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    Well they can increase the radius of anti snare cause while I'm fighting then I get snared so
  • Avrael
    Avrael
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    Can agree, the snares are disgusting. You would think a wild animal would think "Better dont engage in a fight if i dont have to" instead of "OMG a human, stay here and let me get killed by you! Here ill even slow you down so you have no chance of not fighting!"
    For Bandits or some other human enemies it would be ok, but the keyword is for SOME! Not for goddarn ALL!
    Edited by Avrael on February 15, 2018 6:47PM
    "I mustache you a question."
    "Well shave it for later."
  • Sawzallz
    Sawzallz
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    Animals should run when low on health
    And bandits at 70% health shouldn't yell "I need healing"
  • I_killed_Vivec
    I_killed_Vivec
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    Sawzallz wrote: »
    MadZod wrote: »
    I usually only notice it when the fight is over and I'm walking away at the speed of slow.

    I just pretend there is dramatic music playing and the camera is panning from me to an aerial shot as I slowly walk away victorious from an epic battle in the summer's hottest action movie.

    Me too. Usually happens with scorpions in Craglorn, I stand still, melt them and then struggle to walk to the node they were "protecting".

    Why did you kill vivec?

    The false god had to die. He had to pay for his crimes.

    If you want to be cynical about it he'd outlived his usefulness, I already had the one Wraithguard he wanted me to have. After killing him I had the one he wanted to keep for himself :)

    I killed Alma... and would have killed Silly Sotha, if she hadn't got to him first. I did for Dagoth Ur too.

    Azura loves me ;)
  • Sawzallz
    Sawzallz
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    Sawzallz wrote: »
    MadZod wrote: »
    I usually only notice it when the fight is over and I'm walking away at the speed of slow.

    I just pretend there is dramatic music playing and the camera is panning from me to an aerial shot as I slowly walk away victorious from an epic battle in the summer's hottest action movie.

    Me too. Usually happens with scorpions in Craglorn, I stand still, melt them and then struggle to walk to the node they were "protecting".

    Why did you kill vivec?

    The false god had to die. He had to pay for his crimes.

    If you want to be cynical about it he'd outlived his usefulness, I already had the one Wraithguard he wanted me to have. After killing him I had the one he wanted to keep for himself :)

    I killed Alma... and would have killed Silly Sotha, if she hadn't got to him first. I did for Dagoth Ur too.

    Azura loves me ;)
    Did you do the azura star quest?
  • Vahrokh
    Vahrokh
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    Snares are a cheap mechanic to avoid people aggroing 1000 mobs to mass-grind them in a safe corner.
    Furthermore, it's a "credible" bandage to hide a bad game network engine, if you are slowed you expect to be hit. If you went at full speed you'd notice how the NPC is hitting you from far away and you'd complain about that.
  • Gprime31
    Gprime31
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    Besause ZOS has no idea how to balance this game.
  • GimpyPorcupine
    GimpyPorcupine
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    Slot Retreating Maneuver, and close the thread.
    8-hr/day casual on Xbox NA. 20 Characters, all DC, all Level 50. +2600CP
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