Dual Build Specialization ? PVE/PVP

DiGiTaLM4N
DiGiTaLM4N
Soul Shriven
So I went to the PVP zone for the first time I had a ton of fun. (Dragonknight Tank). Well I would like to kill stuff not just feel unkillable. So someone suggested I gear and build towards PVP.
I did what they suggested and it was GREAT! So friend wanted me to tank some dungeons. Well here we go... cost a ton of gold and is annoying to keep changing builds skills and attribute points every time I want to PVP and PVE. Is there Dual spec in the works? Sorry to compare but Blizzard did it flawlessly you press 1 button and everything switches over. You originally had to pay 1000 gold for the dual spec and then they made it like 10G. But regardless of how much it cost I would like it to at least be possible. I like the PVE and PVP in this game but swapping back and forth is gonna break the bank for anyone. I also don't want to level a 2nd Dragonknight just to make one PVP spec. Is there anything similar to World of Warcrafts Dual Spec in the works for ESO?

  • Gorgoneus
    Gorgoneus
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    No, because this is requaired a lot of work and cant be solded by crowns. Look at all life quality updates - everything, but balance patches also sold for crowns.
  • DeadlyRecluse
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    It's entirely possible to spec for PvE and PvP on 1 character. Your CP allocation won't be ideal in both, but if you spec for the environment you care about more, you'll still be *mostly* correct for the other environment.

    Then it's just a matter of carrying different gear sets and resetting skill bars. On PC, you can do this with an addon easily.

    There are a few skill morphs where you want different morphs for PvE and PvP, but again--optimize for one environment and you'll be pretty close in the other. Close enough that, unless you are pushing leaderboards in trials, you'll be fine.
    Edited by DeadlyRecluse on February 15, 2018 4:25PM
    Thrice Empress, Forever Scrub
  • VexingArcanist
    VexingArcanist
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    There should be a spec system: PvE PvP. It should not be a crown store "item". It should be part of the base game and unlock as soon as you enter a PvP setting. It should include a complete blank template covering Skills, Champion Points and Equipment as well as Quickslots.
  • Gorgoneus
    Gorgoneus
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    There should be a spec system: PvE PvP. It should not be a crown store "item". It should be part of the base game and unlock as soon as you enter a PvP setting. It should include a complete blank template covering Skills, Champion Points and Equipment as well as Quickslots.

    Thats why it'll wont be released - they cant sale a base game part. No money - no content.
  • VexingArcanist
    VexingArcanist
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    Gorgoneus wrote: »
    There should be a spec system: PvE PvP. It should not be a crown store "item". It should be part of the base game and unlock as soon as you enter a PvP setting. It should include a complete blank template covering Skills, Champion Points and Equipment as well as Quickslots.

    Thats why it'll wont be released - they cant sale a base game part. No money - no content.

    Sure they can monetize it, just like they did outfits. Extra spec slots = crown points required.
  • heaven13
    heaven13
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    Gorgoneus wrote: »
    There should be a spec system: PvE PvP. It should not be a crown store "item". It should be part of the base game and unlock as soon as you enter a PvP setting. It should include a complete blank template covering Skills, Champion Points and Equipment as well as Quickslots.

    Thats why it'll wont be released - they cant sale a base game part. No money - no content.

    Sure they can monetize it, just like they did outfits. Extra spec slots = crown points required.

    Shhhh, don't give them any more ideas. Lol
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  • Asardes
    Asardes
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    Carry at least 2 sets of gear and play non-CP campaign or Battlegrounds. My characters have at least 3 sets of gear: PvE DD, PvE support and PvP DD. It won't break the bank unless you fully upgrade them with legendary and you struggle to buy tempers. I said "at least" because my DK carries 2 x 2 x 3 PvE Tank, 1 x 3 x 2 PvE DD ones and 1 x 1 x 2 PvP ones (5p set #1 x 5p set #2 x monster or special weapon set)
    Edited by Asardes on February 15, 2018 5:05PM
    Beta tester since February 2014, played ESO-TU October 2015 - August 2022, currently on an extended break
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  • Gorgoneus
    Gorgoneus
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    Gorgoneus wrote: »
    There should be a spec system: PvE PvP. It should not be a crown store "item". It should be part of the base game and unlock as soon as you enter a PvP setting. It should include a complete blank template covering Skills, Champion Points and Equipment as well as Quickslots.

    Thats why it'll wont be released - they cant sale a base game part. No money - no content.

    Sure they can monetize it, just like they did outfits. Extra spec slots = crown points required.
    Nope, because this is essential mechanic just like a battle grounds (outfits just an optional stuff) they monetized by Morrowind add-on. So only chance for us to get dual spec is a new "ADD-ON" with direct purchase only. Also a new sold by gold houses will be nice, kuz all DLC houses is crown store only(

    Edited by Gorgoneus on February 15, 2018 5:08PM
  • Juju_beans
    Juju_beans
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    Search the guides here in the other subforums and you'll find build setups that work for both.
    I use an add-on for gear and skill changes. I don't redo my CP though.
  • Apache_Kid
    Apache_Kid
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    The fact that they designed certain morphs and CP and gear sets to only be useful for PvP and others for PvE it's truly mind-boggling that we cannont re-morph single skills at a time or have dual CP specs we can switch between.

    They designed PvP and PvE to require different builds and then made it a huge inconvenience to swap between both pieces of content. They either didn't think this all the way through or just want to inconvenience the player. It's absurd.
  • VexingArcanist
    VexingArcanist
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    Gorgoneus wrote: »
    Gorgoneus wrote: »
    There should be a spec system: PvE PvP. It should not be a crown store "item". It should be part of the base game and unlock as soon as you enter a PvP setting. It should include a complete blank template covering Skills, Champion Points and Equipment as well as Quickslots.

    Thats why it'll wont be released - they cant sale a base game part. No money - no content.

    Sure they can monetize it, just like they did outfits. Extra spec slots = crown points required.
    Nope, because this is essential mechanic just like a battle grounds (outfits just an optional stuff) they monetized by Morrowind add-on. So only chance for us to get dual spec is a new "ADD-ON" with direct purchase only. Also a new sold by gold houses will be nice, kuz all DLC houses is crown store only(

    You've got blinders on. You deny what I pointed out simply because you don't want to believe anything else could be done except your "more DLC required" rant.
  • Vermintide
    Vermintide
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    Apache_Kid wrote: »
    The fact that they designed certain morphs and CP and gear sets to only be useful for PvP and others for PvE it's truly mind-boggling that we cannont re-morph single skills at a time or have dual CP specs we can switch between.

    They designed PvP and PvE to require different builds and then made it a huge inconvenience to swap between both pieces of content. They either didn't think this all the way through or just want to inconvenience the player. It's absurd.

    The vast majority of MMO design is there to inconvenience the player. It's literally busywork to keep you playing longer to keep the game profitable.

    In this case, the classes are subtly designed to push you towards optimisation for PVE or PVP, and encourage you to create and spend time levelling an alt for the other.

    You don't have to, of course. You can optimise for PVP and then still be fine thanks to the fact PVE is easy as ***.
  • Twenty0zTsunami
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    Gorgoneus wrote: »
    Gorgoneus wrote: »
    There should be a spec system: PvE PvP. It should not be a crown store "item". It should be part of the base game and unlock as soon as you enter a PvP setting. It should include a complete blank template covering Skills, Champion Points and Equipment as well as Quickslots.

    Thats why it'll wont be released - they cant sale a base game part. No money - no content.

    Sure they can monetize it, just like they did outfits. Extra spec slots = crown points required.
    Nope, because this is essential mechanic just like a battle grounds (outfits just an optional stuff) they monetized by Morrowind add-on. So only chance for us to get dual spec is a new "ADD-ON" with direct purchase only. Also a new sold by gold houses will be nice, kuz all DLC houses is crown store only(

    looking cool IS an essential mechanic? lol
  • krachall
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    One rule of MMO's that applies here is that MMOs reward specialists. Sure, you can make a character that's OK at both, or good at one and OK at the other. You'll be great at neither without a lot of changes. But the advantage the specialist has in MMOs is that they can almost completely choose the content they participate in, allowing them to minimize the disadvantages their character has by not generalizing.

    And it's so easy to level a new character -- given that you only have to earn your CPs once on your whole account, that there's really no reason not to fill your slots with specialists.

    Even if you don't mind spending 3000 gold and 10 minutes to change CPs every time your role changes, spending a few days leveling a specialized PVP or PVE character is often the better option.
  • Vostorn
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    Dual spec (triple and more with crowns) will certainly solve the lack of tanks in dungeons.
  • LordSemaj
    LordSemaj
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    There are 15 available character slots in the game.

    That's enough to have 3 character specs for every class. One for PVE, one for PVP, and one for being a special snowflake.
  • DiGiTaLM4N
    DiGiTaLM4N
    Soul Shriven
    LordSemaj wrote: »
    There are 15 available character slots in the game.

    That's enough to have 3 character specs for every class. One for PVE, one for PVP, and one for being a special snowflake.

    Or just 1 character that does both regardless of how many slots. Plenty of MMOs do a dual spec build. Currently WoW does it best but not expecting it to be just like WoW nothing will. But at least they should do something similar. Not trying to level multiple of the same class. That is why the topic was brought up ^^^.
  • Sergykid
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    yeah it sucks you must create two main chars, one for pve one for pvp. And levelup undaunted and other guilds on both, and skyshards, etc.

    i would pay even 1m gold for a 2nd spec. Long term investment. I do vet content as well as pvp, but with big time span between them because of the time and gold to rebuilt everything.
    -PC EU- / battlegrounds on my youtube
  • reiverx
    reiverx
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    For a while I was using Impregnable + Spinners for PVP and Julianos + Spinners for PVE.

    I allocated my CP especially for VMA but they worked quite well in PVP too. This was on a magDK.
  • Apache_Kid
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    Vermintide wrote: »
    Apache_Kid wrote: »
    The fact that they designed certain morphs and CP and gear sets to only be useful for PvP and others for PvE it's truly mind-boggling that we cannont re-morph single skills at a time or have dual CP specs we can switch between.

    They designed PvP and PvE to require different builds and then made it a huge inconvenience to swap between both pieces of content. They either didn't think this all the way through or just want to inconvenience the player. It's absurd.

    The vast majority of MMO design is there to inconvenience the player. It's literally busywork to keep you playing longer to keep the game profitable.

    In this case, the classes are subtly designed to push you towards optimisation for PVE or PVP, and encourage you to create and spend time levelling an alt for the other.

    You don't have to, of course. You can optimise for PVP and then still be fine thanks to the fact PVE is easy as ***.

    To an extent. Yeah if I'm just doing the daily pledges I can do that but if I wana switch between veteran end-game PvE content and PvP it takes alot of time. And yes mmo's are designed to eat time but that is for progression. This isn't progression. It's switching a load-out.

    The alt argument has no merit because many players want to get acheivments on their main which requires playing both sets of content. PvP acheivments are not alt-friendly in the slightest because of how long it takes to rank-up in PvP. Their whole acheivment system is designed to discourage players from creating alts.
    Edited by Apache_Kid on February 15, 2018 9:04PM
  • DeadlyRecluse
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    Gorgoneus wrote: »
    Gorgoneus wrote: »
    There should be a spec system: PvE PvP. It should not be a crown store "item". It should be part of the base game and unlock as soon as you enter a PvP setting. It should include a complete blank template covering Skills, Champion Points and Equipment as well as Quickslots.

    Thats why it'll wont be released - they cant sale a base game part. No money - no content.

    Sure they can monetize it, just like they did outfits. Extra spec slots = crown points required.
    Nope, because this is essential mechanic just like a battle grounds (outfits just an optional stuff) they monetized by Morrowind add-on. So only chance for us to get dual spec is a new "ADD-ON" with direct purchase only. Also a new sold by gold houses will be nice, kuz all DLC houses is crown store only(

    looking cool IS an essential mechanic? lol

    Heeeeell yeah
    Thrice Empress, Forever Scrub
  • NyassaV
    NyassaV
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    I have 12 builds on 1 character
    Flawless Conqueror ~ Grand Overlord
    She/Her ~ PC/NA | I record things for fun and for info
  • Olupajmibanan
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    Easy solution, play non-CP PvP only. That way you can always have your PvE CP setup. You will be just switching gear between PvE and PvP which is easy and time efficient when using addons such as Dressing Room or Alpha Gear.
  • Vermintide
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    Apache_Kid wrote: »
    The alt argument has no merit because many players want to get acheivments on their main which requires playing both sets of content. PvP acheivments are not alt-friendly in the slightest because of how long it takes to rank-up in PvP. Their whole acheivment system is designed to discourage players from creating alts.

    The "alt argument" isn't meant to have merit. I mean I agree, it's BS, but that's very clearly what ZOS wants/expects you to do. It's intentionally designed to make you grind out a ton of stuff over again. It's an MMO.

    Easy solution, play non-CP PvP only. That way you can always have your PvE CP setup. You will be just switching gear between PvE and PvP which is easy and time efficient when using addons such as Dressing Room or Alpha Gear.

    Truth.

    That and the fact that CP PvP is a total fustercluck.
  • DiGiTaLM4N
    DiGiTaLM4N
    Soul Shriven
    Easy solution, play non-CP PvP only. That way you can always have your PvE CP setup. You will be just switching gear between PvE and PvP which is easy and time efficient when using addons such as Dressing Room or Alpha Gear.

    That still doesn't solve the gold currency probably from changing skills/morphs every time I want to PVE and or PVP. :\
  • CompM4s
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    Its possible to build for both just one will be slightly better. For example my Templar is built for healing in pvp, however he is plenty capable of healing all vet dungeons. The issue is in end game pve (trials/ vdsa) they're just better builds that prioritize pve and those characters with those skills and builds will be wanted.
  • DiGiTaLM4N
    DiGiTaLM4N
    Soul Shriven
    CompM4s wrote: »
    Its possible to build for both just one will be slightly better. For example my Templar is built for healing in pvp, however he is plenty capable of healing all vet dungeons. The issue is in end game pve (trials/ vdsa) they're just better builds that prioritize pve and those characters with those skills and builds will be wanted.

    True and that is where my issue lies. I could do both but only one would be fully optimized when it comes to CP or maybe even attribute points. I see this topic seems to have divided feedback. I just don't see why after nearly 4 years this was an over sight? The game has amazing content and plenty of it. For their next big update I rather they focus on some QoL/features than bringing more dungeons. There are a ton of addons some of which those features should be in the base game by default.
  • N00BxV1
    N00BxV1
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    On my MagDK I’m able to dps in vet dungeons, tank vet dungeons, tank normal trials, and dps in pvp with the same champion and attribute setup. All I have to do is click a button on AlphaGear to change armor/skills and good to go. Everything may not be exactly optimal for the content but it works good enough.

    I do wish they’d implement dual specs though, it would make playing other roles or content better without feeling slightly gimped or having to put out a bunch of gold just to change a few things. Also a dual spec system could easily be monetized, I’d pay for it as long as it were account-wide anyway.
  • ParaNostram
    ParaNostram
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    Gorgoneus wrote: »
    No, because this is requaired a lot of work and cant be solded by crowns. Look at all life quality updates - everything, but balance patches also sold for crowns.

    I keep telling people the greedy execs and such at ZOS are just ruinning this game, pocketing all of the money made and working the understaffed developers to the bone prioritizing further monetization with new content on the side and maybe if there's time bug fixes.

    Just greedy capitalists being greedy capitalists. I feel bad for the devs honestly. I heard during the big double AP PvP events they had people sleeping in cots in the server rooms
    "Your mistake is you begged for your life, not for mercy. I will show you there are many fates worse than death."

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  • altemriel
    altemriel
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    ok, so could anyone pls post here some build for magNB, which would be viable both for PVE and PVP? DPS
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