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Constructive critisizm regarding outfit station

Ep1kMalware
Ep1kMalware
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I propose a few changes should be made:

Remove dye cost for eso+ members

Reason: Eso+ allows free dying to costumes, which is really what outfitting is. It seems silly and incongruent with previous models.

Remove or reduce cost when trait gem is present

Reason: Not needing a trait gem will obsolete a large amount of ingame items. Reducing the cost maintains their worthyness while quelling much of the negative feedback both parties recieve. The exorbant prices we see now could function more or less as a heavy tax for not obtaining the required items.

Reduce crown store cost of outfit slots, or make them global

Reason: Well, now that you've made style gems obsolete, crown mimic stones would also now be obsolete. Furthermore, it's unlikely you will sell more crown crates or character slots when cosmetic choice is more of a priority for many. I dislike the stand zenimax did with this. It's not likely to boost sales by a severe measure because there are things people will want more. Like character slots, motifs, costumes, riding lessons, and hell, even crown crates for a chance to win a mount. At the very least, lower the cost of character specific slots to 500 crowns, and add accountwide slots for 2000 crowns. Still spendy, but you can collect from both the bigger spenders and smaller impulse sales while both groups feel satisfied with their purchase.

Give the option to hide armour

Reason: why not? Many people don't like the way certain armour looks anyway. You're magically altering your appearance anyway, why can't you stiffen the price for invisible armour and include it into the system. Too many items are unappealing either by their color limitations, imersion breaking characteristics (floating shoulders), or simply by design. Some designs are just ugly.

And finally:

This may not be outfitter specific but if we could have a learned motif log where we could see what has been collected, and what needs to be that would be outstanding. If we're going to do this, let's do it right and have a corrosponding rarity code (i.e. common/uncommon/rare/very rare) that helps people figure prices a little.

Just my .02¢
  • CelestialSlayer
    CelestialSlayer
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    i would like to be able to undo changes. a simple back button would help me no end. you randomise you realise you liked the one before as you were trigger happy and there is no way of going back.
  • duendology
    duendology
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    For me the last straw was paying for dyeing. It's the dye that people change most often, no? Needless to say, more often than not I need to go into the light to see if I actually like the colour and if it looks right...

    Also, from what I've seen customizing and dying weapons costs much more than armour!!!!
    The difference between the price of certain styles it's, like, crazy. I get that some motifs are considered rare/luxurious (although I don't know why. Some of them are plain ugly, but it's subjective I get it) but still some prices from 200 to 6000 for a single piece (I think one of my motifs is that expensive)!!!!!!?????

    It IS a cool system and it's got lot of potential. But the way it's been implemented I won't be using it often at all. It's not much of big problem for me as I don't need to have an outfit for every occasion. Also, I collect/ed only the armor style motifs I like and would like to use.

    Also, I agree with what OP said and suggested. I am an ESO plus member.. but, actually, it would be fair if dyeing outfits was free for everyone. Everyone, already, bought or spent time grinding for those damn motifs.. let all players have at least that.... free dyeing.
    Edited by duendology on February 15, 2018 3:04PM
    PC/NA
    - Redguard StamBlade dps ["bowtard" crafty girl who likes spinning with daggers too.]
    - Breton SorcMag dps [She's got an identity crisis, but I believe in her.]
    - Dunmer Templar dps/healer [she's a healer, then again she likes inferno staff too...]
    And..
    - High Elf SorcMag dps [It's quite possible his daddy was a Nord.]

    I am an old-fashioned Goth
  • jssriot
    jssriot
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    The one thing they really, really should do, but probably won't, and they should for ethical reasons alone is give an option to save your outfit if you don't have enough gold on your toon and need to exit teh station and get more.

    The way it is now, with the only options being 1) gold, 2) discard or 3) give in and pay crowns is so bare-nakedly greedy and exploitative, it's obscene and colors the experience of this game in a way that strongly encourages me to consider quitting it for good. I do not want a game where if I want to just dye my freaking costume, I have to interact with a station that reminds me how there's no bar too low for ZOS to try to sucker people out of RL money.
    PC-NA since 2015. Tired and unimpressed.
  • newtinmpls
    newtinmpls
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    duendology wrote: »
    For me the last straw was paying for dyeing.

    Same here.

    Made the system unusable for me. I change dyes too often for that to be workable.

    Very "greedy" feel.
    Tenesi Faryon of Telvanni - Dunmer Sorceress who deliberately sought sacrifice into Cold Harbor to rescue her beloved.
    Hisa Ni Caemaire - Altmer Sorceress, member of the Order Draconis and Adept of the House of Dibella.
    Broken Branch Toothmaul - goblin (for my goblin characters, I use either orsimer or bosmer templates) Templar, member of the Order Draconis and persistently unskilled pickpocket
    Mol gro Durga - Orsimer Socerer/Battlemage who died the first time when the Nibenay Valley chapterhouse of the Order Draconis was destroyed, then went back to Cold Harbor to rescue his second/partner who was still captive. He overestimated his resistance to the hopelessness of Oblivion, about to give up, and looked up to see the golden glow of atherius surrounding a beautiful young woman who extended her hand to him and said "I can help you". He carried Fianna Kingsley out of Cold Harbor on his shoulder. He carried Alvard Stower under one arm. He also irritated the Prophet who had intended the portal for only Mol and Lyris.
    ***
    Order Draconis - well c'mon there has to be some explanation for all those dragon tattoos.
    House of Dibella - If you have ever seen or read "Memoirs of a Geisha" that's just the beginning...
    Nibenay Valley Chapterhouse - Where now stands only desolate ground and a dolmen there once was a thriving community supporting one of the major chapterhouses of the Order Draconis
  • jaye63
    jaye63
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    No. Only remove the cost to dye Imperial and Morag because it was free before and you can only morph gear thru the outfit station now. We paid extra for those and it shouldnt cost now if it didnt cost then. Everything else... It's Fashion. And Fashion costs. Even if it's bad Fashion. It's not something that prevents game play so if you want it... you gotta pay. PERIOD. Stop whining and get back to the game.
  • DeadlyRecluse
    DeadlyRecluse
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    I like all these suggestions.

    I would also add that customizable lighting settings in the outfit view would be nice. It kind of sucks having to port around or wait for daytime in Rawl Kha...but that's a pretty minor complaint.
    Thrice Empress, Forever Scrub
  • ZOS_Holden
    ZOS_Holden
    Community Rep
    Hello @Ep1kMalware,

    Thanks so much for the constructive feedback. We can understand the desire to tweak costs and a motif log sounds like a great idea.

    Obviously, we can't guarantee that your ideas will be used, but we truly appreciate your suggestions and that you took the time to explain the reasoning behind them. This sort of feedback is always kept in mind when working on future updates, so please do not hesitate to share any feedback you may have in the future concerning this or any other topic.

    Thanks again for your 2 cents!
    Staff Post
  • ssewallb14_ESO
    ssewallb14_ESO
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    I propose a few changes should be made:

    Remove dye cost for eso+ members

    Reason: Eso+ allows free dying to costumes, which is really what outfitting is. It seems silly and incongruent with previous models.

    Remove or reduce cost when trait gem is present

    Reason: Not needing a trait gem will obsolete a large amount of ingame items. Reducing the cost maintains their worthyness while quelling much of the negative feedback both parties recieve. The exorbant prices we see now could function more or less as a heavy tax for not obtaining the required items.

    Reduce crown store cost of outfit slots, or make them global

    Reason: Well, now that you've made style gems obsolete, crown mimic stones would also now be obsolete. Furthermore, it's unlikely you will sell more crown crates or character slots when cosmetic choice is more of a priority for many. I dislike the stand zenimax did with this. It's not likely to boost sales by a severe measure because there are things people will want more. Like character slots, motifs, costumes, riding lessons, and hell, even crown crates for a chance to win a mount. At the very least, lower the cost of character specific slots to 500 crowns, and add accountwide slots for 2000 crowns. Still spendy, but you can collect from both the bigger spenders and smaller impulse sales while both groups feel satisfied with their purchase.

    Give the option to hide armour

    Reason: why not? Many people don't like the way certain armour looks anyway. You're magically altering your appearance anyway, why can't you stiffen the price for invisible armour and include it into the system. Too many items are unappealing either by their color limitations, imersion breaking characteristics (floating shoulders), or simply by design. Some designs are just ugly.

    And finally:

    This may not be outfitter specific but if we could have a learned motif log where we could see what has been collected, and what needs to be that would be outstanding. If we're going to do this, let's do it right and have a corrosponding rarity code (i.e. common/uncommon/rare/very rare) that helps people figure prices a little.

    Just my .02¢

    If you're on PC, the Research Grid add-on does a nice job of tracking learned Motifs for you.
  • umagon
    umagon
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    I would like to see more color channels added or a more free form application of the colors to different sections of armor. For example, the heavy Telvanni helm has three channels each controlling the color for cloth, leather and metal on the helm. But I would like to dye the chainmail a different color than the other metal portions of the helm. However, I cannot because it shares the same color channel as the metal portions of the helm. What I would like to do is dye the chainmail to match the color used for the chainmail on the chest and leg armor for my outfit.
  • Sektion67
    Sektion67
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    Changes I'd like to see going forward:

    01. Weapon Dyes in the costume section of the interface
    - I do not understand why I cannot dye my weapons and costume from one window. Instead, I have to equip an outfit, dye my weapons and then hide said outfit with my costume. Also, I can't preview the new weapon dyes with my costume, so if I get the colors slightly wrong, I need to pay to make another change to preview it with my costume!! ZOS, simplify this process for your ESO+ subscribers that dye their costumes, because it's just so clunky in it's current form.

    02. Outfit upgrade pricing. Yeah, it's too high.
    - Once again, you've lost my money due to overpricing. I want ESO to flourish and do well financially, but this is just an overreach. If it was account wide? Yep, I'd buy some.

    03. ESO+ seems left out.
    - I know you need to strike a balance with ESO+ subscribers, but like others have stated, it seems like the people paying monthly subs were completely forgotten about. I think an extra outfit slot would have gone a long way here.

    04. Dyeing your gear is free, sometimes.
    - This one is just odd to me as it makes your design so inconsistent. Keep the dyeing of gear free, and just have us pay for changing the look of an outfit with our collected motifs. Simple and consistent.

    Thanks for reading.
  • nwilliams2107b16_ESO
    nwilliams2107b16_ESO
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    Seriously all I want is to sheath my soul shriven swords on my back! Deadpool ftw, make it so please.
  • Palidon
    Palidon
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    Here is my constructive critisizm about the outfit system ....... :s
  • Ep1kMalware
    Ep1kMalware
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    I propose a few changes should be made:

    Remove dye cost for eso+ members

    Reason: Eso+ allows free dying to costumes, which is really what outfitting is. It seems silly and incongruent with previous models.

    Remove or reduce cost when trait gem is present

    Reason: Not needing a trait gem will obsolete a large amount of ingame items. Reducing the cost maintains their worthyness while quelling much of the negative feedback both parties recieve. The exorbant prices we see now could function more or less as a heavy tax for not obtaining the required items.

    Reduce crown store cost of outfit slots, or make them global

    Reason: Well, now that you've made style gems obsolete, crown mimic stones would also now be obsolete. Furthermore, it's unlikely you will sell more crown crates or character slots when cosmetic choice is more of a priority for many. I dislike the stand zenimax did with this. It's not likely to boost sales by a severe measure because there are things people will want more. Like character slots, motifs, costumes, riding lessons, and hell, even crown crates for a chance to win a mount. At the very least, lower the cost of character specific slots to 500 crowns, and add accountwide slots for 2000 crowns. Still spendy, but you can collect from both the bigger spenders and smaller impulse sales while both groups feel satisfied with their purchase.

    Give the option to hide armour

    Reason: why not? Many people don't like the way certain armour looks anyway. You're magically altering your appearance anyway, why can't you stiffen the price for invisible armour and include it into the system. Too many items are unappealing either by their color limitations, imersion breaking characteristics (floating shoulders), or simply by design. Some designs are just ugly.

    And finally:

    This may not be outfitter specific but if we could have a learned motif log where we could see what has been collected, and what needs to be that would be outstanding. If we're going to do this, let's do it right and have a corrosponding rarity code (i.e. common/uncommon/rare/very rare) that helps people figure prices a little.

    Just my .02¢

    If you're on PC, the Research Grid add-on does a nice job of tracking learned Motifs for you.

    If only I was..
  • RobbieRocket
    RobbieRocket
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    duendology wrote: »
    For me the last straw was paying for dyeing. It's the dye that people change most often, no? Needless to say, more often than not I need to go into the light to see if I actually like the colour and if it looks right...

    Also, from what I've seen customizing and dying weapons costs much more than armour!!!!
    The difference between the price of certain styles it's, like, crazy. I get that some motifs are considered rare/luxurious (although I don't know why. Some of them are plain ugly, but it's subjective I get it) but still some prices from 200 to 6000 for a single piece (I think one of my motifs is that expensive)!!!!!!?????

    It IS a cool system and it's got lot of potential. But the way it's been implemented I won't be using it often at all. It's not much of big problem for me as I don't need to have an outfit for every occasion. Also, I collect/ed only the armor style motifs I like and would like to use.

    Also, I agree with what OP said and suggested. I am an ESO plus member.. but, actually, it would be fair if dyeing outfits was free for everyone. Everyone, already, bought or spent time grinding for those damn motifs.. let all players have at least that.... free dyeing.

    Oh, the light! I actually bough a massive Dwemer tower lamp and placed it next to my dye station in my house for this purpose!
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