duendology wrote: »For me the last straw was paying for dyeing.
Ep1kMalware wrote: »I propose a few changes should be made:
Remove dye cost for eso+ members
Reason: Eso+ allows free dying to costumes, which is really what outfitting is. It seems silly and incongruent with previous models.
Remove or reduce cost when trait gem is present
Reason: Not needing a trait gem will obsolete a large amount of ingame items. Reducing the cost maintains their worthyness while quelling much of the negative feedback both parties recieve. The exorbant prices we see now could function more or less as a heavy tax for not obtaining the required items.
Reduce crown store cost of outfit slots, or make them global
Reason: Well, now that you've made style gems obsolete, crown mimic stones would also now be obsolete. Furthermore, it's unlikely you will sell more crown crates or character slots when cosmetic choice is more of a priority for many. I dislike the stand zenimax did with this. It's not likely to boost sales by a severe measure because there are things people will want more. Like character slots, motifs, costumes, riding lessons, and hell, even crown crates for a chance to win a mount. At the very least, lower the cost of character specific slots to 500 crowns, and add accountwide slots for 2000 crowns. Still spendy, but you can collect from both the bigger spenders and smaller impulse sales while both groups feel satisfied with their purchase.
Give the option to hide armour
Reason: why not? Many people don't like the way certain armour looks anyway. You're magically altering your appearance anyway, why can't you stiffen the price for invisible armour and include it into the system. Too many items are unappealing either by their color limitations, imersion breaking characteristics (floating shoulders), or simply by design. Some designs are just ugly.
And finally:
This may not be outfitter specific but if we could have a learned motif log where we could see what has been collected, and what needs to be that would be outstanding. If we're going to do this, let's do it right and have a corrosponding rarity code (i.e. common/uncommon/rare/very rare) that helps people figure prices a little.
Just my .02¢
ssewallb14_ESO wrote: »Ep1kMalware wrote: »I propose a few changes should be made:
Remove dye cost for eso+ members
Reason: Eso+ allows free dying to costumes, which is really what outfitting is. It seems silly and incongruent with previous models.
Remove or reduce cost when trait gem is present
Reason: Not needing a trait gem will obsolete a large amount of ingame items. Reducing the cost maintains their worthyness while quelling much of the negative feedback both parties recieve. The exorbant prices we see now could function more or less as a heavy tax for not obtaining the required items.
Reduce crown store cost of outfit slots, or make them global
Reason: Well, now that you've made style gems obsolete, crown mimic stones would also now be obsolete. Furthermore, it's unlikely you will sell more crown crates or character slots when cosmetic choice is more of a priority for many. I dislike the stand zenimax did with this. It's not likely to boost sales by a severe measure because there are things people will want more. Like character slots, motifs, costumes, riding lessons, and hell, even crown crates for a chance to win a mount. At the very least, lower the cost of character specific slots to 500 crowns, and add accountwide slots for 2000 crowns. Still spendy, but you can collect from both the bigger spenders and smaller impulse sales while both groups feel satisfied with their purchase.
Give the option to hide armour
Reason: why not? Many people don't like the way certain armour looks anyway. You're magically altering your appearance anyway, why can't you stiffen the price for invisible armour and include it into the system. Too many items are unappealing either by their color limitations, imersion breaking characteristics (floating shoulders), or simply by design. Some designs are just ugly.
And finally:
This may not be outfitter specific but if we could have a learned motif log where we could see what has been collected, and what needs to be that would be outstanding. If we're going to do this, let's do it right and have a corrosponding rarity code (i.e. common/uncommon/rare/very rare) that helps people figure prices a little.
Just my .02¢
If you're on PC, the Research Grid add-on does a nice job of tracking learned Motifs for you.
duendology wrote: »For me the last straw was paying for dyeing. It's the dye that people change most often, no? Needless to say, more often than not I need to go into the light to see if I actually like the colour and if it looks right...
Also, from what I've seen customizing and dying weapons costs much more than armour!!!!
The difference between the price of certain styles it's, like, crazy. I get that some motifs are considered rare/luxurious (although I don't know why. Some of them are plain ugly, but it's subjective I get it) but still some prices from 200 to 6000 for a single piece (I think one of my motifs is that expensive)!!!!!!?????
It IS a cool system and it's got lot of potential. But the way it's been implemented I won't be using it often at all. It's not much of big problem for me as I don't need to have an outfit for every occasion. Also, I collect/ed only the armor style motifs I like and would like to use.
Also, I agree with what OP said and suggested. I am an ESO plus member.. but, actually, it would be fair if dyeing outfits was free for everyone. Everyone, already, bought or spent time grinding for those damn motifs.. let all players have at least that.... free dyeing.