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Does anyone have any actual offbalance up time numbers during a trial?

Eyesinthedrk
Eyesinthedrk
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I’m just wondering if you PC guys get offbalance uptime on your combat metrics.

We always hear about how often it procs but I never hear about how fast it was consumed pre dragon bones.

With 12 players heavy attacking in a trial, how long was offbalance actually up?
  • SASQUATCH0
    SASQUATCH0
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    Will this kill stam dk in trials? They can’t sustain without heavy attacks :(
  • SaintSubwayy
    SaintSubwayy
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    SASQUATCH0 wrote: »
    Will this kill stam dk in trials? They can’t sustain without heavy attacks :(

    No it doesnt
    Sustain hot actually a bit better since heavyattacking an offbalanced enemy now gives double the resources back.

    However dps got lower, since the boss isnt offbalance all the time. Whih lowers the exploiter pasdive quite hard. And heavyattacks deal extra dmg to offbalanced enemies, which got also lowered due to a max uptime of 25%
    PC EU
    vAA HM / vHRC HM / vSO HM / vMoL HM / vHoF HM / vAS HM / vCR HM / vSS HM / vKA HM

    Flawless Conqueror / Immortal Redeemer / Dawnbringer / Griphon Heart / Master Angler / Spirit Slayer

  • Eyesinthedrk
    Eyesinthedrk
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    But what I want to know is the actual off balance up time during an actual boss fight before these changes. Reason I ask is that during a boss fight their are constant heavy attacks going on. Yes off balance was procing constantly but was it not being consumed as fast as it was being proced?

    Could a 33% guaranteed uptime actually be a buff in the end?

    It won’t be in a dummy parse where my liquid lighting and wall is at the beginning of my rotation and heavy attack was at the end.
  • Qbiken
    Qbiken
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    SASQUATCH0 wrote: »
    Will this kill stam dk in trials? They can’t sustain without heavy attacks :(

    StamDK are fine. They never used off-balance for sustain, but for more damage.
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