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Suggestion: 12 Items Slots for All Weapons

deleted220103-006055
Now that we can transmute gear and with the latest patch, look good in matching armor, it is much more sensible to farm dungeon sets.

It should be a standard procedure and best practice to have 1 crafted 5-item set (e.g., Hunding's Rage), 1 dungeon 5-item set (e.g., Leviathan), and 1 2-item monster set (e.g., Slimecraw).

However, this is now possible only for sword and shield and dual-wield weapons. When using 2H, bows, and staves, you only get a 4-set. I don't think that makes sense.

I suggest either that 2H weapons that occupy 2 weapon slots count for 2 in regard to set bonuses; or that we get another gear slot: undershirt, nose ring, anklet, halo, implant -- whatever -- that would let us enjoy all 12 slots for the 3 sets and 4 + 4 + 2 = 10 set bonuses regardless of the weapon we prefer.

Thanks.
  • starkerealm
    starkerealm
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    For what it's worth, Maelstrom, Master's, and Asylum 2h, bows, and staves, are all part of 1pc sets.

    If you're rocking one of those, you've got 5pc body, a 3pc jewelry set (agility, willpower, potentates, ect), a monster set and a weapon.
  • zaria
    zaria
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    For what it's worth, Maelstrom, Master's, and Asylum 2h, bows, and staves, are all part of 1pc sets.

    If you're rocking one of those, you've got 5pc body, a 3pc jewelry set (agility, willpower, potentates, ect), a monster set and a weapon.
    Lots of setup, one crafted and one dropped is easy to get, however if you want an trial set you might want armor from it and a overland or dungeon or overland set for jewelry if you don't do vet trials.
    Same for many dlc set dungeon sets like SPC, here you can use key fragments however.
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  • VilniusNastavnik
    VilniusNastavnik
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    zaria wrote: »
    For what it's worth, Maelstrom, Master's, and Asylum 2h, bows, and staves, are all part of 1pc sets.

    If you're rocking one of those, you've got 5pc body, a 3pc jewelry set (agility, willpower, potentates, ect), a monster set and a weapon.
    Lots of setup, one crafted and one dropped is easy to get, however if you want an trial set you might want armor from it and a overland or dungeon or overland set for jewelry if you don't do vet trials.
    Same for many dlc set dungeon sets like SPC, here you can use key fragments however.

    Blue Jewelry works just fine.

    Blue MD 4pce compared to Gold is a loss of 40 magicka and 6 spell damage.. equates to what.. 100 dps. Negligible.
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  • Runefang
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    I don't follow your argument at all.
  • STEVIL
    STEVIL
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    Now that we can transmute gear and with the latest patch, look good in matching armor, it is much more sensible to farm dungeon sets.

    It should be a standard procedure and best practice to have 1 crafted 5-item set (e.g., Hunding's Rage), 1 dungeon 5-item set (e.g., Leviathan), and 1 2-item monster set (e.g., Slimecraw).

    However, this is now possible only for sword and shield and dual-wield weapons. When using 2H, bows, and staves, you only get a 4-set. I don't think that makes sense.

    I suggest either that 2H weapons that occupy 2 weapon slots count for 2 in regard to set bonuses; or that we get another gear slot: undershirt, nose ring, anklet, halo, implant -- whatever -- that would let us enjoy all 12 slots for the 3 sets and 4 + 4 + 2 = 10 set bonuses regardless of the weapon we prefer.

    Thanks.

    Again?

    So, at times things liike the arena weapons sets come into play and at those levels of play this whole 5-5-2 becomes just one option among others, not some mandatory thing.

    Also even with standard gear you can get a 5-5-2 working model with staves and bows and 2h weapons *if* you choose a set that has a long runtime/cooldown on its 5pc bonus - things like witchman or Lich (iirc) are great for backweapon sets. The current system of 11pc and 12pc designs makes certain sets better for 12 and others more common on 11s.

    So what i would suggest is that instead of your diversity reducing suggestion - everybody runs 12s - you add a new weapon tree for "two weapon magical melee" (rod and orb?) which gives magica a 12pc option with a shorter range. that way both "flavors" have long range 11pc options and 12pc melee options and all the bar-swapping goodness that that flexibility can provide.

    Additionally, i think that crafters should be able to drop the 2pc (or 3pc or 4pc) bonus when they craft to produce a 4pc set that gives crafting its own unique creation to add into the mix.

    See, i go more for "add new things" not "remove existing differences" as a general preference.

    But thats just me.
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  • Kanar
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    I do not want 2h weapons to count as 2 items. I am actually one of the few people who uses 2h in PvE and I still hate this suggestion.

    Instead, if 2h is found tone weaker than dw then buff the 2h skills a little. Maybe add some aoe damage reduction, put another dot somewhere, add a new 2h weapon that gives crit chance bonus.
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