Lots of setup, one crafted and one dropped is easy to get, however if you want an trial set you might want armor from it and a overland or dungeon or overland set for jewelry if you don't do vet trials.starkerealm wrote: »For what it's worth, Maelstrom, Master's, and Asylum 2h, bows, and staves, are all part of 1pc sets.
If you're rocking one of those, you've got 5pc body, a 3pc jewelry set (agility, willpower, potentates, ect), a monster set and a weapon.
Lots of setup, one crafted and one dropped is easy to get, however if you want an trial set you might want armor from it and a overland or dungeon or overland set for jewelry if you don't do vet trials.starkerealm wrote: »For what it's worth, Maelstrom, Master's, and Asylum 2h, bows, and staves, are all part of 1pc sets.
If you're rocking one of those, you've got 5pc body, a 3pc jewelry set (agility, willpower, potentates, ect), a monster set and a weapon.
Same for many dlc set dungeon sets like SPC, here you can use key fragments however.
SunDrenched wrote: »Now that we can transmute gear and with the latest patch, look good in matching armor, it is much more sensible to farm dungeon sets.
It should be a standard procedure and best practice to have 1 crafted 5-item set (e.g., Hunding's Rage), 1 dungeon 5-item set (e.g., Leviathan), and 1 2-item monster set (e.g., Slimecraw).
However, this is now possible only for sword and shield and dual-wield weapons. When using 2H, bows, and staves, you only get a 4-set. I don't think that makes sense.
I suggest either that 2H weapons that occupy 2 weapon slots count for 2 in regard to set bonuses; or that we get another gear slot: undershirt, nose ring, anklet, halo, implant -- whatever -- that would let us enjoy all 12 slots for the 3 sets and 4 + 4 + 2 = 10 set bonuses regardless of the weapon we prefer.
Thanks.