“Interrupting the enemy stops their current cast, but makes future casts unstoppable," explains Wrobel. “With this change, it will be easier for players to know if an ability is interruptible or not, and the strategy will shift towards interrupt timing."
Am I to understand that along with this new mechanic this will eliminate the annoying endless stun problem? Even after using the stam to break free one ends up with twenty people trying to stun you who succeed because they are able to keep using stun abilities over and over without penalty.