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On why I wanted a transmog system

TheRealPotoroo
TheRealPotoroo
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The new outfitting system is nice for the most part (if you ignore the outrageous pricing), but it's not a transmog system and it's accordingly limited. The problem here is that it cannot distinguish between items of the same type that are distinguished by attributes other than style. A transmog system can because by definition it changes the actual item.

For example, I have a sword and board tank. When soloing he uses a Sharpened sword, in a group he uses a Defending sword. I wanted to distinguish them visually by reversing the set colours but the outfitting system can't do it, because it is changing the appearance of the slot instead of the item. It's not the end of the world, but it neatly illustrates why the transmog system we wanted and asked for would have been superior.
PC NA, PC EU

"Instead of taking the best of the dolmens (predictable rotation), the best of the geysers (scalability based on number of players), and the best of the dragons (map location and health indicators) and adding them together to make a fun and dynamic world event scenario, they gave us....... harrowstorms." https://forums.elderscrollsonline.com/en/discussion/comment/6850523/#Comment_6850523
  • pauli133
    pauli133
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    I completely agree with you; what we got provides none of the functionality or flexibility I was after.

    ...but ZOS has made their decision and investment, and now we're very clearly never going to get anything closer to transmog.
  • nekura
    nekura
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    Agreed. I will never use the outfit system.
  • magictucktuck
    magictucktuck
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    you are very small portion of the population who thinks that is Superior. i think the outfit system is superior because i don't need to change 20 different sets to the same look.

    EDIT: just saying you're reasoning doesn't make it superior, its just your opinion
    Edited by magictucktuck on February 13, 2018 2:28PM
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  • TheShadowScout
    TheShadowScout
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    Agreed.

    A pure transmogrification system that simply changed the visuals of the item in question would have been better for an RPG-ish game like ESO.

    Its the same with the "barbershop" thing...
    ...back then, we had such high hopes. For an in game barber stall where you could change adornments, hairstyle and haircolor for gold cost, and an in-game "plasric sorcery" facechanger wiozard who would be able to change everything else... with perhaps a crown cost per slider moved, so you don't pay a huge token for small alterations, but instead go back again and again to fiuddle with your character...

    Sadly, that is not what they gave us, instead we got the big appearance change tokens, but hairstyle changes incorporated into the "on the fly" costume system.
    I know I was very disappointed by this, and others were as well.

    But eh. Not like they are gonna change it just because something else would have been better for roleplayers, right?
  • emilyhyoyeon
    emilyhyoyeon
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    yeah a lot of us including me wanted a transmog system, but a lot of players wanted an outfit system too, so idk. I think the outfit system is better for all players, but my needs would have been fulfilled by simple transmog.

    Ultimately I am satisfied and I think the outfit system is done well, but maybe in the future it will be updated to suit the weapon swap thing. If weapon dyeing were separate from outfits, then this kind of issue wouldn't be an issue I think.
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  • ssorgatem
    ssorgatem
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    The new outfitting system is nice for the most part (if you ignore the outrageous pricing), but it's not a transmog system and it's accordingly limited. The problem here is that it cannot distinguish between items of the same type that are distinguished by attributes other than style. A transmog system can because by definition it changes the actual item.

    For example, I have a sword and board tank. When soloing he uses a Sharpened sword, in a group he uses a Defending sword. I wanted to distinguish them visually by reversing the set colours but the outfitting system can't do it, because it is changing the appearance of the slot instead of the item. It's not the end of the world, but it neatly illustrates why the transmog system we wanted and asked for would have been superior.

    What you see as a flaw, others see as a feature: now you can switch gear yet still keep the same consistent appearance.

    Either way, there will always be people unhappy with the design decision.
  • Narvuntien
    Narvuntien
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    Wait if you have two of the same weapon you can't style them seperately?

    I know I can style my bow and style my sword differently.

    that seems like a simple fix so you can style front and back bars differently or the same.
  • Katahdin
    Katahdin
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    Narvuntien wrote: »
    Wait if you have two of the same weapon you can't style them seperately?

    I know I can style my bow and style my sword differently.

    that seems like a simple fix so you can style front and back bars differently or the same.

    That's what I am wondering
    So if I want to use style A sword on one character and style B on another character, I cant?
    Beta tester November 2013
  • VaranisArano
    VaranisArano
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    Narvuntien wrote: »
    Wait if you have two of the same weapon you can't style them seperately?

    I know I can style my bow and style my sword differently.

    that seems like a simple fix so you can style front and back bars differently or the same.

    You can style your front and back bars separately. However, in the OP's case, he wants to use a sharpened sword on his front bar while soloing and a defending sword of the same set/appearance on his front bar. The outfit system doesn't let him change the appearance of that weapon when he swaps it unless he goes to an outfit station and changes it because its designed to keep the appearance you chose for that slot no matter what gear you use.

    Katahdin wrote: »
    That's what I am wondering
    So if I want to use style A sword on one character and style B on another character, I cant?

    Your outfit slots are per character. So you can use whatever you like on each individual character.

  • idk
    idk
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    The one thing that was guaranteed, there is not a system that would perfectly please everyone.

    If a transmog system was added we would still have complaints. Mostly about the long time players had to grind to get whatever was needed to convert a single piece or that they had to do it with 20 pieces of armor and weapons just for one character to change all pieces of the 4 different sets they wear on that one character. Heck, some have 30 or 40 pieces of armor and weapons they actively use on their character.

    I can think of healers that would have a minimum of 3 sets plus weapons and very active tanks have at least double that if they both MT and OT. That does not take into account PvP gear.
  • NewBlacksmurf
    NewBlacksmurf
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    For different reasons I agree that the request wasn’t fulfilled.

    I will say it doesn’t need to be a transmog but it should be a system that allows more than crafted only items
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  • Spacemonkey
    Spacemonkey
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    Agreed.

    Outfit system is just a nice gold sink and cash grab.
    Add the fact that they made it per character . So it doesnt matter that I know a ton of motifs on one. My other characters cant profit from it. They dont know the motifs so their 'outfit' cant have it. Unless I missed somehing
  • boombazookajd
    boombazookajd
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    Agreed.

    Outfit system is just a nice gold sink and cash grab.
    Add the fact that they made it per character . So it doesnt matter that I know a ton of motifs on one. My other characters cant profit from it. They dont know the motifs so their 'outfit' cant have it. Unless I missed somehing

    You did. motif knowledge is account wide ONLY for the outfit system.
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  • Grabmoore
    Grabmoore
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    The new outfitting system is nice for the most part (if you ignore the outrageous pricing), but it's not a transmog system and it's accordingly limited. The problem here is that it cannot distinguish between items of the same type that are distinguished by attributes other than style. A transmog system can because by definition it changes the actual item.

    For example, I have a sword and board tank. When soloing he uses a Sharpened sword, in a group he uses a Defending sword. I wanted to distinguish them visually by reversing the set colours but the outfitting system can't do it, because it is changing the appearance of the slot instead of the item. It's not the end of the world, but it neatly illustrates why the transmog system we wanted and asked for would have been superior.

    You could leave the slot for the weapon empty and use 2 different styles. Problem solved.

    Otherwise you are free to buy additional Outfit slots and safe some other styles for the sword.

    Two solutions in one post! Outrageous!


    On a side note: It's still an Outfit or Transmute system. Transmog is outdated since 2010!
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  • Illurian
    Illurian
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    What I did before the outfit system (and I still do as it's much more reliable) is to have my skill bar permanently shown. This way, I always know exactly which bar I'm on without needing to look at my exact weapon.

    I personally love the outfit system, especially as someone with multiple sets of gear. I get to wear my separate sets anytime I want without worrying about my look changing.
    Kiss the chaos.
  • WatchYourSixx
    WatchYourSixx
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    The problem that you describe can be fixed by using two different outfits. Or you could just clear any specific looks on those weapons. If it's crafted you can use whatever style you want. If it's a dropped set you have to use two outfits for the problem you describe.
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  • TheRealPotoroo
    TheRealPotoroo
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    ssorgatem wrote: »
    The new outfitting system is nice for the most part (if you ignore the outrageous pricing), but it's not a transmog system and it's accordingly limited. The problem here is that it cannot distinguish between items of the same type that are distinguished by attributes other than style. A transmog system can because by definition it changes the actual item.

    For example, I have a sword and board tank. When soloing he uses a Sharpened sword, in a group he uses a Defending sword. I wanted to distinguish them visually by reversing the set colours but the outfitting system can't do it, because it is changing the appearance of the slot instead of the item. It's not the end of the world, but it neatly illustrates why the transmog system we wanted and asked for would have been superior.

    What you see as a flaw, others see as a feature: now you can switch gear yet still keep the same consistent appearance.

    Either way, there will always be people unhappy with the design decision.

    You can keep the same consistent appearance with a transmog system too. That's what makes it superior: it gives you two options while the outfitting system forces you to use the same appearance.
    The problem that you describe can be fixed by using two different outfits. Or you could just clear any specific looks on those weapons. If it's crafted you can use whatever style you want. If it's a dropped set you have to use two outfits for the problem you describe.

    Why the hell should I have to spend 1,500 crowns to do something as simple and obvious as this? In a transmog system it would be so trivially easy it would scarcely warrant mentioning. As for "clear[ing] any specific looks on those weapons," why bother having an outfit system at all if you can't have your character appear exactly as you want them too?
    PC NA, PC EU

    "Instead of taking the best of the dolmens (predictable rotation), the best of the geysers (scalability based on number of players), and the best of the dragons (map location and health indicators) and adding them together to make a fun and dynamic world event scenario, they gave us....... harrowstorms." https://forums.elderscrollsonline.com/en/discussion/comment/6850523/#Comment_6850523
  • klowdy1
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    A lot of the cool looking armor sets are from trials, which you can't use. Even if you have five pieces of a set, you are more than likely mixing those with another set and/or using a monster set, so you will have to deal with a mismatched look. I was hoping for something closer to the GW2 system, where if you unlock skins, which can then be used when you want. I'm glad we finally have something like this, but with the cost (was also hoping for a style material cost), and being limited to only motifs, it's a little bit of a letdown.
  • Turbotailz
    Turbotailz
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    I suppose with enough feedback hopefully they can be reasonable with this outfit system stuff.
    Edited by Turbotailz on February 13, 2018 11:51PM
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  • Motherball
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    idk wrote: »
    The one thing that was guaranteed, there is not a system that would perfectly please everyone.

    I disagree. They could add enough options to make everyone happy. But then they wouldnt make as much money.
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