TheRealPotoroo wrote: »The new outfitting system is nice for the most part (if you ignore the outrageous pricing), but it's not a transmog system and it's accordingly limited. The problem here is that it cannot distinguish between items of the same type that are distinguished by attributes other than style. A transmog system can because by definition it changes the actual item.
For example, I have a sword and board tank. When soloing he uses a Sharpened sword, in a group he uses a Defending sword. I wanted to distinguish them visually by reversing the set colours but the outfitting system can't do it, because it is changing the appearance of the slot instead of the item. It's not the end of the world, but it neatly illustrates why the transmog system we wanted and asked for would have been superior.
Narvuntien wrote: »Wait if you have two of the same weapon you can't style them seperately?
I know I can style my bow and style my sword differently.
that seems like a simple fix so you can style front and back bars differently or the same.
Narvuntien wrote: »Wait if you have two of the same weapon you can't style them seperately?
I know I can style my bow and style my sword differently.
that seems like a simple fix so you can style front and back bars differently or the same.
That's what I am wondering
So if I want to use style A sword on one character and style B on another character, I cant?
Spacemonkey wrote: »Agreed.
Outfit system is just a nice gold sink and cash grab.
Add the fact that they made it per character . So it doesnt matter that I know a ton of motifs on one. My other characters cant profit from it. They dont know the motifs so their 'outfit' cant have it. Unless I missed somehing
TheRealPotoroo wrote: »The new outfitting system is nice for the most part (if you ignore the outrageous pricing), but it's not a transmog system and it's accordingly limited. The problem here is that it cannot distinguish between items of the same type that are distinguished by attributes other than style. A transmog system can because by definition it changes the actual item.
For example, I have a sword and board tank. When soloing he uses a Sharpened sword, in a group he uses a Defending sword. I wanted to distinguish them visually by reversing the set colours but the outfitting system can't do it, because it is changing the appearance of the slot instead of the item. It's not the end of the world, but it neatly illustrates why the transmog system we wanted and asked for would have been superior.
TheRealPotoroo wrote: »The new outfitting system is nice for the most part (if you ignore the outrageous pricing), but it's not a transmog system and it's accordingly limited. The problem here is that it cannot distinguish between items of the same type that are distinguished by attributes other than style. A transmog system can because by definition it changes the actual item.
For example, I have a sword and board tank. When soloing he uses a Sharpened sword, in a group he uses a Defending sword. I wanted to distinguish them visually by reversing the set colours but the outfitting system can't do it, because it is changing the appearance of the slot instead of the item. It's not the end of the world, but it neatly illustrates why the transmog system we wanted and asked for would have been superior.
What you see as a flaw, others see as a feature: now you can switch gear yet still keep the same consistent appearance.
Either way, there will always be people unhappy with the design decision.
WatchYourSixx wrote: »The problem that you describe can be fixed by using two different outfits. Or you could just clear any specific looks on those weapons. If it's crafted you can use whatever style you want. If it's a dropped set you have to use two outfits for the problem you describe.