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https://forums.elderscrollsonline.com/en/discussion/668861

I love the new dungeons

AngryOldMan
AngryOldMan
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Played both in normal now, and it was really fun. I have to do them some times in normal before trying vet. New sets seems nice, will try them out when i got full set.
  • mitchtheelder
    mitchtheelder
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    they are awesome and range friendly definitely from what i saw (only SP)
    AD Orc Nightblade - Manndingo, High Elf Templar - M Mike Adriano Nord Dragonknight - Ser-Gregor Clegane
    High elf Sorcerer - Grand Maester Mitch Dark elf Nightblade - Gilbert Arenas Redguard Dragonknight - Half Man Half Amazing Redguard Sorcerer - Uncle Drew High Elf Dragonknight - Devon Larrat Imperial Warden - Sandor Clegane M Nord Necromancer - Tormund Husband to Bears High Elf Necromancer - Ana Maria della Salute High Elf - Warden - Samuel F Jackson Argonian - Templar - Kraken Reptile DC Argonian Warden - Gustavo Giviria Rivero High elf Sorcerer - Jackie Kennedy Orc Necromancer - Lucifer Blackstar EP Redguard Templar - MItch Buchanon
    PC-EU since Feb2016 (+8k h in game)
  • MaleAmazon
    MaleAmazon
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    Sets seem very nice.

    I´ve done both dungeons in normal mode, and they were.. ok-ish. Not as good as Hist or Horns dungeons though. I especially wish they would have done more story for Scalecaller Peak, but maybe I missed it. Still, perfectly ok.
  • josiahva
    josiahva
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    So far I have only tried Fang Lair in vet just the once. For new dungeons I really like to try to figure them out myself and I just don't bother with normal since it doesn't prepare you well for vet. Anyway in the pug I was running we made it to the undead menagerie but didn't pass it(I was tanking) which is no surprise for a blind vet run. After failing to pass it and the group dissolving, I watched Alcast's guide to that fight...I guess I was tanking it right, it looks mainly to be a DPS test, which is a little dissapointing. The biggest problem we had was the pouncing Senche...the DPS kept getting far enough away to activate his pounce...and I had real trouble getting to it in time to bash it, unlike vCoS where I just throw a 2 hander on back bar and slot a charge to close the distance this Senche always seemed out of charge range...made me wish I was playing a warden tank for the pull-to-ally skill. Anyone have any suggestions for this fight when working with lower DPS?(high DPS once the Senche in focused down he doesn't come back at bad times like with lower DPS)

    Anyway, I am very much enjoying the new dungeons and will continue pugging them for the forseeable future(I am one of the few people who enjoy pugging...its the best way to learn new dungeons)
  • profundidob16_ESO
    profundidob16_ESO
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    josiahva wrote: »
    So far I have only tried Fang Lair in vet just the once. For new dungeons I really like to try to figure them out myself and I just don't bother with normal since it doesn't prepare you well for vet. Anyway in the pug I was running we made it to the undead menagerie but didn't pass it(I was tanking) which is no surprise for a blind vet run. After failing to pass it and the group dissolving, I watched Alcast's guide to that fight...I guess I was tanking it right, it looks mainly to be a DPS test, which is a little dissapointing. The biggest problem we had was the pouncing Senche...the DPS kept getting far enough away to activate his pounce...and I had real trouble getting to it in time to bash it, unlike vCoS where I just throw a 2 hander on back bar and slot a charge to close the distance this Senche always seemed out of charge range...made me wish I was playing a warden tank for the pull-to-ally skill. Anyone have any suggestions for this fight when working with lower DPS?(high DPS once the Senche in focused down he doesn't come back at bad times like with lower DPS)

    Anyway, I am very much enjoying the new dungeons and will continue pugging them for the forseeable future(I am one of the few people who enjoy pugging...its the best way to learn new dungeons)

    As tank, even on pts already I had no problem with using the simple shield charge to free my ally. I did not watch Alcast's video but completed the vet dungeon with a pug of good players on pts while searching our own tactics.

    Tactics ***SPOILER ALERT ***

    The tactic I came up with is tank+healer stay dead center. The dps agro and kill the wolves. Whoever of the 2 dps is being chased runs circles 3m outside center area where I'm tanking while the other dps kills so they don't explode us. 1 dog-explode on 1 dps can be survived and outhealed easy by a good healer. This way, when the senche jumps on either dps they are always within shield-charge range for the tank to go bash and return to center ;)
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