vMA Merciless Resolve Bug(s)

clv
clv
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Hello friends, here to offset this otherwise great (aesthetically) patch are clunkiness and bugs on a previously highly functional, not-buggy ability.

There was a post about the Magicka morph of Grim Focus and the bugs that came with the changes. These have, despite being posted multiple times during PTS, been ignored completely.



In vMA particularly, there seems to be some very eccentric interactions between the add wave spawns, and the "improved" mechanics of Merciless.
From the patch notes:

"Grim Focus: The stacks you build towards the bow proc for this ability and its morphs will now remain if you recast the ability early, or if the ability expires. The partial stacks are removed if you exit combat."

"Exit combat" seems to mean "When more adds spawn". I consistently had my stacks reset to 0 during the entire run. Not only is this incredibly annoying, but also hefty amounts of damage and time lost throughout the trial.

It also seems that if a target dies before both your light attack and the subsequent stack delay ticks down, you will not receive a stack of Merciless. The only times I could consistently get more than one proc per cast were on bosses.

I get that we're all hyped about outfits and cool cosmetics and the super cool off balance nerf, but I think that the blatant ignorance of how badly ZoS managed to mess up Merciless Resolve despite so much feedback should be noted. I don't think making an ability so clunky and bugged out to the point of near ineffectiveness is a smart way to bring down power creep but what do I know?
Edited by clv on February 12, 2018 7:37PM
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