What makes this problematic is that while it's trivial to scale down the HP, it's non-trivial to rescale mechanics - and even if you do, the whole thing still needs a separate balance pass.
What you end up with is a whole lot of work for something that shouldn't be a noticeably different experience for players.
(I'm totally down for some original eight player content)
You could run some of the existing trials with 8 players on normal as a short term fix.
You could run some of the existing trials with 8 players on normal as a short term fix.
My group and I ran through both nMoL and nSO 4-man.
For the most part it's pretty smooth, as our dps is pretty high (for example, we burned manti faster than I've seen some 12 player pugs kill him).
Ozara was an interesting fight 4 man, needless to say.
Also lunar phase on nMoL was sketchy with 4 people.
But unfortunately, It's not possible to 4 man vHRC as top door doesn't open until 6 are in bottom.
And vAA requires the full 12 players to progress due to pad mechanics.
Not scaling, but why not new trials with 8 or even 6. It will put less demand on performance thus introduction of new players into content. Thus people staying longer.
Not scaling, but why not new trials with 8 or even 6. It will put less demand on performance thus introduction of new players into content. Thus people staying longer.
Coregroups would run into problems then, as they have their amount of members adjusted to 12 player trials. I guess giving the option to scale new trials down would be cool, but having them 6/8 players only seems like a bad idea to me.
Not scaling, but why not new trials with 8 or even 6. It will put less demand on performance thus introduction of new players into content. Thus people staying longer.
Coregroups would run into problems then, as they have their amount of members adjusted to 12 player trials. I guess giving the option to scale new trials down would be cool, but having them 6/8 players only seems like a bad idea to me.
There are a whole lot more groups that have trouble reaching 12 than have premade teams of 12, and any group with the discipline to form a core group has the discipline to adjust along with new content. This is a non-issue.
Not scaling, but why not new trials with 8 or even 6. It will put less demand on performance thus introduction of new players into content. Thus people staying longer.
Coregroups would run into problems then, as they have their amount of members adjusted to 12 player trials. I guess giving the option to scale new trials down would be cool, but having0q0 them 6/8 players only seems like a bad idea to me.
I would love to see this implemented at some point and just scale the trial to 8 or 2 groups instead of 3. I know other MMORPGs have done this as well to allow for smaller guilds to be able to field a solid group and with less people it is easier to organize and plan. Any chance this feature could be implemented?
Not scaling, but why not new trials with 8 or even 6. It will put less demand on performance thus introduction of new players into content. Thus people staying longer.
Coregroups would run into problems then, as they have their amount of members adjusted to 12 player trials. I guess giving the option to scale new trials down would be cool, but having them 6/8 players only seems like a bad idea to me.
There are a whole lot more groups that have trouble reaching 12 than have premade teams of 12, and any group with the discipline to form a core group has the discipline to adjust along with new content. This is a non-issue.
I would love to see this implemented at some point and just scale the trial to 8 or 2 groups instead of 3. I know other MMORPGs have done this as well to allow for smaller guilds to be able to field a solid group and with less people it is easier to organize and plan. Any chance this feature could be implemented?
It has been thought that the instance ideas that have brought us vDSA, vMA and vAS will eventually bring us a 6 man or 8 man instance.
However, I do not see Zos changing the existing instances. As someone pointed out, it changes some balance which is very obvious when one considers it is reducing the DPS by half but not reducing the tanking or healers in the group. Well, an vet instance that requires 2 tanks would still require 2 tanks.
Also, Future full trials will remain 12 man since that is the core design for raid groups in this game.
What can be done easier is a 24 man group. It is much easier to double a group. However server and graphics load would probably make this not so fun.
In the end, I do not see trials scaled to 8 man and it has been fine as 12 man all these years.Not scaling, but why not new trials with 8 or even 6. It will put less demand on performance thus introduction of new players into content. Thus people staying longer.
Coregroups would run into problems then, as they have their amount of members adjusted to 12 player trials. I guess giving the option to scale new trials down would be cool, but having them 6/8 players only seems like a bad idea to me.
There are a whole lot more groups that have trouble reaching 12 than have premade teams of 12, and any group with the discipline to form a core group has the discipline to adjust along with new content. This is a non-issue.
The same thing could be said for 8 man groups so it is not lean towards being beneficial. Heck, there are some that have said they want a soloable instance of trial. It is within Zos' rights to choose what size raid content should be and it has been find all these years at 12 man content.
I would love to see this implemented at some point and just scale the trial to 8 or 2 groups instead of 3. I know other MMORPGs have done this as well to allow for smaller guilds to be able to field a solid group and with less people it is easier to organize and plan. Any chance this feature could be implemented?
It has been thought that the instance ideas that have brought us vDSA, vMA and vAS will eventually bring us a 6 man or 8 man instance.
However, I do not see Zos changing the existing instances. As someone pointed out, it changes some balance which is very obvious when one considers it is reducing the DPS by half but not reducing the tanking or healers in the group. Well, an vet instance that requires 2 tanks would still require 2 tanks.
Also, Future full trials will remain 12 man since that is the core design for raid groups in this game.
What can be done easier is a 24 man group. It is much easier to double a group. However server and graphics load would probably make this not so fun.
In the end, I do not see trials scaled to 8 man and it has been fine as 12 man all these years.Not scaling, but why not new trials with 8 or even 6. It will put less demand on performance thus introduction of new players into content. Thus people staying longer.
Coregroups would run into problems then, as they have their amount of members adjusted to 12 player trials. I guess giving the option to scale new trials down would be cool, but having them 6/8 players only seems like a bad idea to me.
There are a whole lot more groups that have trouble reaching 12 than have premade teams of 12, and any group with the discipline to form a core group has the discipline to adjust along with new content. This is a non-issue.
The same thing could be said for 8 man groups so it is not lean towards being beneficial. Heck, there are some that have said they want a soloable instance of trial. It is within Zos' rights to choose what size raid content should be and it has been find all these years at 12 man content.
This is a specious argument. ZOS' inherent ability to make content of whatever size they like means that what they've done so far in no way limits what they decide to do next. To date, they have made content for one, four, and twelve player groups. They've tinkered with delves, group delves, group areas, public dungeons, group dungeons, solo and group arenas, linear trials, and player-configurable trials. Game designers like to try out new ideas; sometimes they work, sometimes they don't. They're going to keep delivering what they think players want (ie, will pay for) - that's going to be a mix of the tried and true, and the innovative.
"This is how it's been, so this is how it should always be" is foolish nonsense. Maybe we'll see content for groups of a different size, maybe we won't - but this thread is clearly demonstrating that there is player interest in it.