Shokasegambit1 wrote: »I'm sorry I don't know a out PC, Xbox but with the healing out of control its crazy. Siege doesn't kill nobody anymore. Ps4 is worthless and nothing but 600 healing Templar Argonians. I'd ask ZoS about it but they don't play PvP and I guess don't see a problem. Any thoughts ?
Shokasegambit1 wrote: »But i guess you guys like taking keep after keep after keep after keep after keep. Pvp is the new pve farm for you guys so i guess you easy mode for AP.
Shokasegambit1 wrote: »Why is it when it comes to an idea of increasing siege power you guys jump to defend the state of where it is at right now ? Obviously you dont like a challenge and rally behind any change that would make pvp a bit more controlled by a group of 4-10 players running siege taking out 24 players.
But its pretty funny i bet most of you are templars so cleanse spam save your 24 man groups cause the Shhhh is not hard to take keeps now. Its even funnier to see unkillable group super healer templars still running around pvp taking keeps. Whats the point of pvp again ?
Have you tried using your character's abilities to kill people?
Shokasegambit1 wrote: »@Bashev 100000% Agree ! Non cp is fine but I think the problem is that ZoS can't touch siege without it effecting the whole game. Unfortunately this is a direct result of everybody having cp now... 90% of ppl have capped cp. And no cp campaign are dead and used for achievement hunting.
When they turned off CP last summer and even groups with purge/heal spammers actually had to think about what they were doing during FD engagements, that was pretty nice. Siege continues to hit pretty hard with no mitigation CP. If it got buffed enough to make a difference in CP-enabled campaigns, it would become way too OP in non-CP campaigns. Other than adding some kind of special "siege hits harder" debuff for CP-enabled campaigns, I'm not sure what ZoS could do to buff siege.
And anyway, yeah, like someone else above already said, you shouldn't be able to kill everyone just sitting on siege. It's alliance versus alliance, not siege versus siege. Get off the walls and fight.
Siege damage is not mitigated by resistances. ZoS should make that it is not mitigated by CP passives too.