It was probably a bug or ppl were already in keep before, and it might have been the lag caused by AD and DC zergs so that would explain ppl going through walls or underground get stuck in walls while gap closing or enter keeps without opening the walls or gates.
It was probably a bug or ppl were already in keep before, and it might have been the lag caused by AD and DC zergs so that would explain ppl going through walls or underground get stuck in walls while gap closing or enter keeps without opening the walls or gates.
ZOS_JessicaFolsom wrote: »Lately, we’ve seen a lot of questions about what we consider cheating and/or exploiting in ESO. The amount of people using exploits, especially in Cyrodiil, has also been on the rise. Due to this, and our recent efforts to take a stronger stance against exploiting and cheating in ESO, this has become a hotly debated topic within our community. We’d like to help shed some light on what we consider cheating and exploiting and how you can help us curb this behavior.
We would generally frown upon (and potentially take action as a result of) using third party tools or taking an advantage of an in-game mechanic that is not currently working as designed to in any way provide an advantage to your playing abilities. In plain English: if it looks or feels like cheating, then try it out at your own risk. Or better yet, don’t try it at all.
We have a zero tolerance policy for cheating/exploiting/using unapproved third party tools (such as Cheat Engine), so you should also know that even a single instance can lead to a 72-hour suspension, or even a permanent ban, depending on the offense. And in the specific case of Cheat Engine, even the first offense will result in a permanent ban.
There are certain things we’re working on fixing on our end to make this behavior no longer possible, but that does not mean it’s okay to exploit these issues in the meantime.
To summarize, if you are using abilities such as gap closers to do things that are not within the realm of intended design and/or bypassing core game mechanics, such as entering keeps without downing doors and/or walls and getting under the environment (ground, water, etc.), you are exploiting. In short: don’t do it. If we catch you exploiting and/or cheating, even once, it is grounds for disciplinary action up to and including a permanent ban of your game account. If in doubt about whether or not certain actions or activity are considered exploiting, you are welcome to ask us here on the forums.
Thank you all for your cooperation in helping us keep ESO free of cheating and exploiting, and a fun, fair environment for all.
It's odd that the whole conversation on cheating is ignored by ZOS. There's no medium to address it.
I get that they don't have resources and often there's hearsay around who did what, it when you have video proof I don't see why there isn't a way the community can police it for them.
After all they can check the details in the data am sure to back up any videos.
I have full on proof of AP boosting yet nadda done about it
Well. The inner should just be protected by a instagib magic wall like the outer area in vWGT or the quest where you fight Mannimarco in the Worm Castle. The wall dissolves when the inner reaches 30% or so.
It's odd that the whole conversation on cheating is ignored by ZOS. There's no medium to address it.
fastolfv_ESO wrote: »its been really easy for a while, dk chains that pull you to target can be used on mage guards in gatehouse to pull you in keep, you can then rappids and jump off the wall and chain yourself inside the inner from the mage guards in that loop. Then all it takes is clearing guards inside, sieging the inner door to about 90% from the inside and flags will flip bam 1-2 ppl can take virtually any keep
VaranisArano wrote: »Well. The inner should just be protected by a instagib magic wall like the outer area in vWGT or the quest where you fight Mannimarco in the Worm Castle. The wall dissolves when the inner reaches 30% or so.
Except that its a valid tactic to stealth out in the inner keep as the enemy is capturing it and to sneak around. If the enemy doesn't search the keep properly, you get to sneak around, gank people, and try to recapture the keep.
That's a valid tactic. You were already there when the keep flipped and the enemy didn't kill you.
Chaining yourself up on the walls is something that ZOS has said is an exploit.
Rainingblood wrote: »fastolfv_ESO wrote: »its been really easy for a while, dk chains that pull you to target can be used on mage guards in gatehouse to pull you in keep, you can then rappids and jump off the wall and chain yourself inside the inner from the mage guards in that loop. Then all it takes is clearing guards inside, sieging the inner door to about 90% from the inside and flags will flip bam 1-2 ppl can take virtually any keep
Not true. What you are describing doesn't work. Chains don't do crap on even the smallest incline, let alone up a wall. If you've actually witnessed this and aren't using hearsay, then the person is cheating somehow. It's not the ability.
fastolfv_ESO wrote: »ive kicked 2 people from my guild that did it way too many times recently and were proud of it, they did this asmuch as they could while in group and thought it was hilarious. They go under the guards on the outer to chain up which makes even less sense but thats how its working
killimandrosb16_ESO wrote: »fastolfv_ESO wrote: »ive kicked 2 people from my guild that did it way too many times recently and were proud of it, they did this asmuch as they could while in group and thought it was hilarious. They go under the guards on the outer to chain up which makes even less sense but thats how its working
this exactly is how its done and its happening more and more often. I normally give the exploiters a chance or two to jump down before reporting it, but its time Zenimax takes a stance on this, is it ok or is it not. Thats the question. When I ask someone to stop doing it and get down until gate is open, I always get a *** off reply indicating they think its within the rules. Its your game Zenimax, what are you going to do about it. I still see the same abusers doing it on every keep now
ZOS_JessicaFolsom wrote: »Lately, we’ve seen a lot of questions about what we consider cheating and/or exploiting in ESO. The amount of people using exploits, especially in Cyrodiil, has also been on the rise. Due to this, and our recent efforts to take a stronger stance against exploiting and cheating in ESO, this has become a hotly debated topic within our community. We’d like to help shed some light on what we consider cheating and exploiting and how you can help us curb this behavior.
We would generally frown upon (and potentially take action as a result of) using third party tools or taking an advantage of an in-game mechanic that is not currently working as designed to in any way provide an advantage to your playing abilities. In plain English: if it looks or feels like cheating, then try it out at your own risk. Or better yet, don’t try it at all.
We have a zero tolerance policy for cheating/exploiting/using unapproved third party tools (such as Cheat Engine), so you should also know that even a single instance can lead to a 72-hour suspension, or even a permanent ban, depending on the offense. And in the specific case of Cheat Engine, even the first offense will result in a permanent ban.
There are certain things we’re working on fixing on our end to make this behavior no longer possible, but that does not mean it’s okay to exploit these issues in the meantime.
To summarize, if you are using abilities such as gap closers to do things that are not within the realm of intended design and/or bypassing core game mechanics, such as entering keeps without downing doors and/or walls and getting under the environment (ground, water, etc.), you are exploiting. In short: don’t do it. If we catch you exploiting and/or cheating, even once, it is grounds for disciplinary action up to and including a permanent ban of your game account. If in doubt about whether or not certain actions or activity are considered exploiting, you are welcome to ask us here on the forums.
Thank you all for your cooperation in helping us keep ESO free of cheating and exploiting, and a fun, fair environment for all.
White wabbit wrote: »
Ectheliontnacil wrote: »Lmao so many triggered zerglings on this thread!
The many players who seek safety in numbers and cower behind their mighty zerg leaders tend to forget that Cyrodiil is actually a PvP zone. It is war people, chaos has gripped the land and so it is completely immersive and realistic that certain enemies are able to enter a keep without anyone noticing. After years the objective based alliance war system has become stale. I think "exploiting" into keeps, stealing scrolls etc. brings new life to this system. It also gives solo players/small group players an alternative to taking resources and waiting for the enemy hordes to come.
Bottom line is: Cyrodiil should be trolly again. If all you care about is sieging wooden doors and turning flags, while running from actual player v player action, you might as well go questing. I think ZOS should embrace all these so called exploits and funny strategies in order to revive the completely stagnant map. Maybe that way we would finally see some combat that's not always at or in between the six inner keeps...
Ectheliontnacil wrote: »Lmao so many triggered zerglings on this thread!
The many players who seek safety in numbers and cower behind their mighty zerg leaders tend to forget that Cyrodiil is actually a PvP zone. It is war people, chaos has gripped the land and so it is completely immersive and realistic that certain enemies are able to enter a keep without anyone noticing. After years the objective based alliance war system has become stale. I think "exploiting" into keeps, stealing scrolls etc. brings new life to this system. It also gives solo players/small group players an alternative to taking resources and waiting for the enemy hordes to come.
Bottom line is: Cyrodiil should be trolly again. If all you care about is sieging wooden doors and turning flags, while running from actual player v player action, you might as well go questing. I think ZOS should embrace all these so called exploits and funny strategies in order to revive the completely stagnant map. Maybe that way we would finally see some combat that's not always at or in between the six inner keeps...
Ectheliontnacil wrote: »Lmao so many triggered zerglings on this thread!
The many players who seek safety in numbers and cower behind their mighty zerg leaders tend to forget that Cyrodiil is actually a PvP zone. It is war people, chaos has gripped the land and so it is completely immersive and realistic that certain enemies are able to enter a keep without anyone noticing. After years the objective based alliance war system has become stale. I think "exploiting" into keeps, stealing scrolls etc. brings new life to this system. It also gives solo players/small group players an alternative to taking resources and waiting for the enemy hordes to come.
Bottom line is: Cyrodiil should be trolly again. If all you care about is sieging wooden doors and turning flags, while running from actual player v player action, you might as well go questing. I think ZOS should embrace all these so called exploits and funny strategies in order to revive the completely stagnant map. Maybe that way we would finally see some combat that's not always at or in between the six inner keeps...