I don't know much about sblades but know a stamblade got the consoles first 600k+ score. So that's promising.
I was hitting vMA regularly before dummy came out taking around an hour to find I only had 18-20k DPS lol. So your stats look good.
Hopefully someone with Stam knowledge will come.
PS, first time in total or this toon?
huschdeguddzje wrote: »Planning on doing vma with my stamblade, using two hander for the shield from brawler.
Wonder if I should use vigor or rally as my heal.
Oh since it's my first time doing vma I probably won't be using weapon power pots.
I can hit 28k dps with two hander and about 31k with dual wield.
Originally I was planning on making a petsorc for easy vma, but time is running short and there aren't any people in my guilds doing skyreach anymore.
I don't have any money since, I spent most of it getting my spriggans and hundings gear.
Anyway all tips and tricks are appreciated.
dont get frustrated if you die 1000 times literally once you pass it the 1st time , it will become easier and easier.
SmellyUnlimited wrote: »huschdeguddzje wrote: »Planning on doing vma with my stamblade, using two hander for the shield from brawler.
Wonder if I should use vigor or rally as my heal.
Oh since it's my first time doing vma I probably won't be using weapon power pots.
I can hit 28k dps with two hander and about 31k with dual wield.
Originally I was planning on making a petsorc for easy vma, but time is running short and there aren't any people in my guilds doing skyreach anymore.
I don't have any money since, I spent most of it getting my spriggans and hundings gear.
Anyway all tips and tricks are appreciated.
I think an excellent two-piece set for Stamblade VMA is Vicious Ophidian + Briarheart + Velidreth
VO I think is a god send in VMA. You can swap out Briarheart for War Machine or Mechanical Acuity. Most regular enemies in VMA have 9K resistances, and bosses/mini bosses have 18k. I wouldn’t recommend Pen sets unless you want to drop point so in Thurmaturge and Precise Strikes and not so many in Piercing. But remember Surprise Attack already lowers their resist by 5280.
If you find you need more healing, you can throw on Bloodthirst (Flurry morph) / Blood craze. Probably would want to swap out surprise attack if so, but that plan is only if you really find you need more healing.
I would definitely second running DW over 2H. Not for Deadly Cloak (not necessary in VMA), but for steel tornado. A lot of rounds have some hard hitting dudes, and being able to hit them at range with the weapon power of DW is a HUGE benefit. Plus, steel tornado does considerably more damage the lower the enemy health bar. Also, DW ult “Rend” is an amazing way to get life back and do solid damage.
But if you wanna run 2H, certainly doable. Rally on 2H bar, Vigor back bar.
I’d run my abilities like so:
2H Bar
-Killers blade (or Execute if you’re running an Asylum 2-handier)
-Rearming Trap
-Surprise Attack (still your main heavy hitter; applies Major Breach, activates some Shadow passives, and hits like a truck).
-Brawler (A Master’s 2Hander from VDSA adds a lot of damage on to this)
*Note - Brawler improves with more targets hit, but in VMA there aren’t a lot of enemies, but the ones there are strong. Might not be the best idea here.
-Rally
Ult: Soul Harvest (if you want to toss on Flawless Dawnbreaker for the undead/daedra rounds, that works too)
Back bar - Bow
-Poison Inject
-Arrow Hail
-Relentless Focus (if you find you are missing the proc on you’re back bar, you can swap to front and drop Rearming Trap back bar)
-Resolving Vigor
-Flex spot (if you have decent stamina, can run Caltrops / Shuffle for dmg mitigation / Ambush if you want to gap close more quickly (very helpful on Ice Stage), Leeching Strikes for more health + stamina return).
Ult: Ballista
Immovabiity with Stamina/Health pots on some stages can be a lifesaver (I found them super helpful the first few times, especially at the very last stage).
Otherwise, again, would recommend DW over 2H. Brawler doesn’t provide too strong a shield in VMA. ON DW, you have so many more options for life gain and will likely do more damage. Especially as a NB using daggers or dagger/axe since you have innate crit damage bonus through hemorrhage, and DW should 99% of the time always equate to higher critical chance.
LiquidPony wrote: »SmellyUnlimited wrote: »huschdeguddzje wrote: »Planning on doing vma with my stamblade, using two hander for the shield from brawler.
Wonder if I should use vigor or rally as my heal.
Oh since it's my first time doing vma I probably won't be using weapon power pots.
I can hit 28k dps with two hander and about 31k with dual wield.
Originally I was planning on making a petsorc for easy vma, but time is running short and there aren't any people in my guilds doing skyreach anymore.
I don't have any money since, I spent most of it getting my spriggans and hundings gear.
Anyway all tips and tricks are appreciated.
I think an excellent two-piece set for Stamblade VMA is Vicious Ophidian + Briarheart + Velidreth
VO I think is a god send in VMA. You can swap out Briarheart for War Machine or Mechanical Acuity. Most regular enemies in VMA have 9K resistances, and bosses/mini bosses have 18k. I wouldn’t recommend Pen sets unless you want to drop point so in Thurmaturge and Precise Strikes and not so many in Piercing. But remember Surprise Attack already lowers their resist by 5280.
If you find you need more healing, you can throw on Bloodthirst (Flurry morph) / Blood craze. Probably would want to swap out surprise attack if so, but that plan is only if you really find you need more healing.
I would definitely second running DW over 2H. Not for Deadly Cloak (not necessary in VMA), but for steel tornado. A lot of rounds have some hard hitting dudes, and being able to hit them at range with the weapon power of DW is a HUGE benefit. Plus, steel tornado does considerably more damage the lower the enemy health bar. Also, DW ult “Rend” is an amazing way to get life back and do solid damage.
But if you wanna run 2H, certainly doable. Rally on 2H bar, Vigor back bar.
I’d run my abilities like so:
2H Bar
-Killers blade (or Execute if you’re running an Asylum 2-handier)
-Rearming Trap
-Surprise Attack (still your main heavy hitter; applies Major Breach, activates some Shadow passives, and hits like a truck).
-Brawler (A Master’s 2Hander from VDSA adds a lot of damage on to this)
*Note - Brawler improves with more targets hit, but in VMA there aren’t a lot of enemies, but the ones there are strong. Might not be the best idea here.
-Rally
Ult: Soul Harvest (if you want to toss on Flawless Dawnbreaker for the undead/daedra rounds, that works too)
Back bar - Bow
-Poison Inject
-Arrow Hail
-Relentless Focus (if you find you are missing the proc on you’re back bar, you can swap to front and drop Rearming Trap back bar)
-Resolving Vigor
-Flex spot (if you have decent stamina, can run Caltrops / Shuffle for dmg mitigation / Ambush if you want to gap close more quickly (very helpful on Ice Stage), Leeching Strikes for more health + stamina return).
Ult: Ballista
Immovabiity with Stamina/Health pots on some stages can be a lifesaver (I found them super helpful the first few times, especially at the very last stage).
Otherwise, again, would recommend DW over 2H. Brawler doesn’t provide too strong a shield in VMA. ON DW, you have so many more options for life gain and will likely do more damage. Especially as a NB using daggers or dagger/axe since you have innate crit damage bonus through hemorrhage, and DW should 99% of the time always equate to higher critical chance.
Don't agree with not using pen sets. The best scores I've seen use either NMG + VO or TFS + VO, for the most part (Blockmore or LZH, for instance). I would say that NMG + VO + Velidreth is the "classic" stamblade setup for vMA, but TFS sees more use now that we're mostly using Nirn/Infused weapons rather than 1 or 2 Sharpened.
Also, the breakdown of resistances in this post is, as far as I know, incorrect.
The mobs in vMA mostly have 9.1k resistance if they are "caster" types (light armor), and 12.1k resistance if they are archers or other medium armor types or creatures (Crematorial Guards, Trolls, etc.).
Bosses (and for the most part mini-bosses in the same stages, but not always) are: 9.1k in 1, 6 and 9; 12.1k in 2, 3, and 5; 18.2k in 4, 7 and 8.
SmellyUnlimited wrote: »LiquidPony wrote: »SmellyUnlimited wrote: »huschdeguddzje wrote: »Planning on doing vma with my stamblade, using two hander for the shield from brawler.
Wonder if I should use vigor or rally as my heal.
Oh since it's my first time doing vma I probably won't be using weapon power pots.
I can hit 28k dps with two hander and about 31k with dual wield.
Originally I was planning on making a petsorc for easy vma, but time is running short and there aren't any people in my guilds doing skyreach anymore.
I don't have any money since, I spent most of it getting my spriggans and hundings gear.
Anyway all tips and tricks are appreciated.
I think an excellent two-piece set for Stamblade VMA is Vicious Ophidian + Briarheart + Velidreth
VO I think is a god send in VMA. You can swap out Briarheart for War Machine or Mechanical Acuity. Most regular enemies in VMA have 9K resistances, and bosses/mini bosses have 18k. I wouldn’t recommend Pen sets unless you want to drop point so in Thurmaturge and Precise Strikes and not so many in Piercing. But remember Surprise Attack already lowers their resist by 5280.
If you find you need more healing, you can throw on Bloodthirst (Flurry morph) / Blood craze. Probably would want to swap out surprise attack if so, but that plan is only if you really find you need more healing.
I would definitely second running DW over 2H. Not for Deadly Cloak (not necessary in VMA), but for steel tornado. A lot of rounds have some hard hitting dudes, and being able to hit them at range with the weapon power of DW is a HUGE benefit. Plus, steel tornado does considerably more damage the lower the enemy health bar. Also, DW ult “Rend” is an amazing way to get life back and do solid damage.
But if you wanna run 2H, certainly doable. Rally on 2H bar, Vigor back bar.
I’d run my abilities like so:
2H Bar
-Killers blade (or Execute if you’re running an Asylum 2-handier)
-Rearming Trap
-Surprise Attack (still your main heavy hitter; applies Major Breach, activates some Shadow passives, and hits like a truck).
-Brawler (A Master’s 2Hander from VDSA adds a lot of damage on to this)
*Note - Brawler improves with more targets hit, but in VMA there aren’t a lot of enemies, but the ones there are strong. Might not be the best idea here.
-Rally
Ult: Soul Harvest (if you want to toss on Flawless Dawnbreaker for the undead/daedra rounds, that works too)
Back bar - Bow
-Poison Inject
-Arrow Hail
-Relentless Focus (if you find you are missing the proc on you’re back bar, you can swap to front and drop Rearming Trap back bar)
-Resolving Vigor
-Flex spot (if you have decent stamina, can run Caltrops / Shuffle for dmg mitigation / Ambush if you want to gap close more quickly (very helpful on Ice Stage), Leeching Strikes for more health + stamina return).
Ult: Ballista
Immovabiity with Stamina/Health pots on some stages can be a lifesaver (I found them super helpful the first few times, especially at the very last stage).
Otherwise, again, would recommend DW over 2H. Brawler doesn’t provide too strong a shield in VMA. ON DW, you have so many more options for life gain and will likely do more damage. Especially as a NB using daggers or dagger/axe since you have innate crit damage bonus through hemorrhage, and DW should 99% of the time always equate to higher critical chance.
Don't agree with not using pen sets. The best scores I've seen use either NMG + VO or TFS + VO, for the most part (Blockmore or LZH, for instance). I would say that NMG + VO + Velidreth is the "classic" stamblade setup for vMA, but TFS sees more use now that we're mostly using Nirn/Infused weapons rather than 1 or 2 Sharpened.
Also, the breakdown of resistances in this post is, as far as I know, incorrect.
The mobs in vMA mostly have 9.1k resistance if they are "caster" types (light armor), and 12.1k resistance if they are archers or other medium armor types or creatures (Crematorial Guards, Trolls, etc.).
Bosses (and for the most part mini-bosses in the same stages, but not always) are: 9.1k in 1, 6 and 9; 12.1k in 2, 3, and 5; 18.2k in 4, 7 and 8.
@LiquidPony
It was more a generalization than specific round-by-round analysis. I just used the high-low - @Supernatural for the very detailed post on resistances.
(https://forums.elderscrollsonline.com/en/discussion/373925/vma-physical-and-spell-resistances)
You're right, TFS would be a strong contender. But I was just going off OP's post; he said he spent all his money on Spriggans, so assumed he didn't have TFS. Honestly I wasn't even sure about VO, but figured it was too good not to mention.
I mean with Surprise Attack/CP, you should be just about hitting the 12k mark. Is it worth it to try and get as close to 18k as possible, even at risk of over-penetrating the majority of enemies?