This.There is a reason stamina has no burst heals outside Rally. Blocking and dodging. First of all, turning resolving vigor into a burst heal would make taking FM a no brainer, no one would have to decide between better snare handling or a better heal. And second, you’d have powerful healing on top of already strong mitigation via blocking and dodging.
It’s a terrible idea.
This.There is a reason stamina has no burst heals outside Rally. Blocking and dodging. First of all, turning resolving vigor into a burst heal would make taking FM a no brainer, no one would have to decide between better snare handling or a better heal. And second, you’d have powerful healing on top of already strong mitigation via blocking and dodging.
It’s a terrible idea.
Fear, you wanna bet how long it'll take people to bring up shields and turn this into a nerf sorc thread, buddy?
(^_-)
FloppyTouch wrote: »This.There is a reason stamina has no burst heals outside Rally. Blocking and dodging. First of all, turning resolving vigor into a burst heal would make taking FM a no brainer, no one would have to decide between better snare handling or a better heal. And second, you’d have powerful healing on top of already strong mitigation via blocking and dodging.
It’s a terrible idea.
Fear, you wanna bet how long it'll take people to bring up shields and turn this into a nerf sorc thread, buddy?
(^_-)
#nerfsorcs
This.There is a reason stamina has no burst heals outside Rally. Blocking and dodging. First of all, turning resolving vigor into a burst heal would make taking FM a no brainer, no one would have to decide between better snare handling or a better heal. And second, you’d have powerful healing on top of already strong mitigation via blocking and dodging.
It’s a terrible idea.
Fear, you wanna bet how long it'll take people to bring up shields and turn this into a nerf sorc thread, buddy?
(^_-)
There is a reason stamina has no burst heals outside Rally. Blocking and dodging. First of all, turning resolving vigor into a burst heal would make taking FM a no brainer, no one would have to decide between better snare handling or a better heal. And second, you’d have powerful healing on top of already strong mitigation via blocking and dodging.
It’s a terrible idea.
IMO the healing from vigor has to be reduced slightly, by 20-30% for all morphs. The heal is too strong and it's simply easy mode now, both for PvE and PvP. And I play mostly stamina chars in PvP.
IMO the healing from vigor has to be reduced slightly, by 20-30% for all morphs. The heal is too strong and it's simply easy mode now, both for PvE and PvP. And I play mostly stamina chars in PvP.
it was already nerfed. 20-30% is huge and would really *** over stamina builds. Most of PvE is easy mode with or without vigor. And anyway Im not really proposing a buff to vigor, just a change to the way it functions.
There is a reason stamina has no burst heals outside Rally. Blocking and dodging. First of all, turning resolving vigor into a burst heal would make taking FM a no brainer, no one would have to decide between better snare handling or a better heal. And second, you’d have powerful healing on top of already strong mitigation via blocking and dodging.
It’s a terrible idea.
Ok fair enough, what about a small burst heal followed by a smaller dot than current morph of RV. Im not talking about something that can out burst Rally. Rally would still be the go to for medium. The amount of skills that can snare in this game compared to the counter play is not balanced. Part of the reason Stamina builds are forced into the same freakin skills sets every damn time is primarily due to the way rally/fm and vigor work. You pretty much have to backbar a 2h if you don't front bar one. Why are these skills that are necessary for most stamina builds built into a 2h wpn? Maybe the problem isn't vigor but the way that the cluster f of snares and healing are tied together for stamina builds is a real pain.
I’d be with you OP if stamina was not in a good place; but it is in a good place. And with nerfs to immovable pots and nerf to magdk, I feel like it’s moving even more so in stams favor.
Of all the 1 v xers I have seen; I think magicka DK was the last magicka class I saw as really strong outside a rare mag sorc here and there. MagNBs are decent but more of hit and run, not wrecking a bunch of people.
Now; with less uptime if immovable; it’s going to be easier to pressure magicka characters stam pool even with the ones running 12-15k Stam
There is a reason stamina has no burst heals outside Rally. Blocking and dodging. First of all, turning resolving vigor into a burst heal would make taking FM a no brainer, no one would have to decide between better snare handling or a better heal. And second, you’d have powerful healing on top of already strong mitigation via blocking and dodging.
It’s a terrible idea.
Ok fair enough, what about a small burst heal followed by a smaller dot than current morph of RV. Im not talking about something that can out burst Rally. Rally would still be the go to for medium. The amount of skills that can snare in this game compared to the counter play is not balanced. Part of the reason Stamina builds are forced into the same freakin skills sets every damn time is primarily due to the way rally/fm and vigor work. You pretty much have to backbar a 2h if you don't front bar one. Why are these skills that are necessary for most stamina builds built into a 2h wpn? Maybe the problem isn't vigor but the way that the cluster f of snares and healing are tied together for stamina builds is a real pain.
Try play a non Templar Magicka character with usually something between 9k and 15k total stam. Mist Form and Efficient Purge are your only options for snare removal. Mist Form comes with the downside of being a Vampire, eating a lot more damage from DBoS and Prismatic Glyphs even if you stay in stage 1 (no undeath passive if you want no fire damage increase on top) and completely shutting down your mag Regen.
Efficient Purge - contrary to the name - is not efficient because snares are cheap and purge is not (not even considering that it takes up a precious bar slot and a GCD).
I agree snares should be toned down. But increasing stam burst heals is not the solution.
IMO the healing from vigor has to be reduced slightly, by 20-30% for all morphs. The heal is too strong and it's simply easy mode now, both for PvE and PvP. And I play mostly stamina chars in PvP.
it was already nerfed. 20-30% is huge and would really *** over stamina builds. Most of PvE is easy mode with or without vigor. And anyway Im not really proposing a buff to vigor, just a change to the way it functions.
Most stamina players in PvP already run Rally on top of vigor and some classes have other heals as well. And I stand by it. There should be a reduction on heals from Vigor. I do agree that costs should be reduced as well by maybe 10-20% to encourage people to use it more proactively. You almost burst someone then casts vigor and fully heals in ~5s. That's not balanced by any means.
There is a reason stamina has no burst heals outside Rally. Blocking and dodging. First of all, turning resolving vigor into a burst heal would make taking FM a no brainer, no one would have to decide between better snare handling or a better heal. And second, you’d have powerful healing on top of already strong mitigation via blocking and dodging.
It’s a terrible idea.
Ok fair enough, what about a small burst heal followed by a smaller dot than current morph of RV. Im not talking about something that can out burst Rally. Rally would still be the go to for medium. The amount of skills that can snare in this game compared to the counter play is not balanced. Part of the reason Stamina builds are forced into the same freakin skills sets every damn time is primarily due to the way rally/fm and vigor work. You pretty much have to backbar a 2h if you don't front bar one. Why are these skills that are necessary for most stamina builds built into a 2h wpn? Maybe the problem isn't vigor but the way that the cluster f of snares and healing are tied together for stamina builds is a real pain.
Try play a non Templar Magicka character with usually something between 9k and 15k total stam. Mist Form and Efficient Purge are your only options for snare removal. Mist Form comes with the downside of being a Vampire, eating a lot more damage from DBoS and Prismatic Glyphs even if you stay in stage 1 (no undeath passive if you want no fire damage increase on top) and completely shutting down your mag Regen.
Efficient Purge - contrary to the name - is not efficient because snares are cheap and purge is not (not even considering that it takes up a precious bar slot and a GCD).
I agree snares should be toned down. But increasing stam burst heals is not the solution.
I have played magplar. Idk but imo it’s one of the most survivable classes. Magplar is one of the classes where being vamp doesn’t bother me. Okay so I guess I’m wrong with this idea. Just trying to figure out how we can deal with snares and avoid being pushed into the same damn skills every time.
IMO the healing from vigor has to be reduced slightly, by 20-30% for all morphs. The heal is too strong and it's simply easy mode now, both for PvE and PvP. And I play mostly stamina chars in PvP.
it was already nerfed. 20-30% is huge and would really *** over stamina builds. Most of PvE is easy mode with or without vigor. And anyway Im not really proposing a buff to vigor, just a change to the way it functions.
Most stamina players in PvP already run Rally on top of vigor and some classes have other heals as well. And I stand by it. There should be a reduction on heals from Vigor. I do agree that costs should be reduced as well by maybe 10-20% to encourage people to use it more proactively. You almost burst someone then casts vigor and fully heals in ~5s. That's not balanced by any means.
FloppyTouch wrote: »This.There is a reason stamina has no burst heals outside Rally. Blocking and dodging. First of all, turning resolving vigor into a burst heal would make taking FM a no brainer, no one would have to decide between better snare handling or a better heal. And second, you’d have powerful healing on top of already strong mitigation via blocking and dodging.
It’s a terrible idea.
Fear, you wanna bet how long it'll take people to bring up shields and turn this into a nerf sorc thread, buddy?
(^_-)
#nerfsorcs
Most stamina players in PvP already run Rally on top of vigor and some classes have other heals as well. And I stand by it. There should be a reduction on heals from Vigor. I do agree that costs should be reduced as well by maybe 10-20% to encourage people to use it more proactively. You almost burst someone then casts vigor and fully heals in ~5s. That's not balanced by any means.
Most stamina players in PvP already run Rally on top of vigor and some classes have other heals as well. And I stand by it. There should be a reduction on heals from Vigor. I do agree that costs should be reduced as well by maybe 10-20% to encourage people to use it more proactively. You almost burst someone then casts vigor and fully heals in ~5s. That's not balanced by any means.
and what about all the stam people who dont run 2h? 5s is a long time for you to sit there and let them heal, which is apparently what you do.
Most stamina players in PvP already run Rally on top of vigor and some classes have other heals as well. And I stand by it. There should be a reduction on heals from Vigor. I do agree that costs should be reduced as well by maybe 10-20% to encourage people to use it more proactively. You almost burst someone then casts vigor and fully heals in ~5s. That's not balanced by any means.
and what about all the stam people who dont run 2h? 5s is a long time for you to sit there and let them heal, which is apparently what you do.
What about all the magicka people that also want a burst heal without slotting resto? Sorcs, NBs and Wardens say hi.
The answer to you is the same as the answer to them. Deal with it.
Most stamina players in PvP already run Rally on top of vigor and some classes have other heals as well. And I stand by it. There should be a reduction on heals from Vigor. I do agree that costs should be reduced as well by maybe 10-20% to encourage people to use it more proactively. You almost burst someone then casts vigor and fully heals in ~5s. That's not balanced by any means.
and what about all the stam people who dont run 2h? 5s is a long time for you to sit there and let them heal, which is apparently what you do.
What about all the magicka people that also want a burst heal without slotting resto? Sorcs, NBs and Wardens say hi.
The answer to you is the same as the answer to them. Deal with it.
Wardens have a burst heal, enchanted growth...