caeliusstarbreaker wrote: »Realistically I think it’s 1 part lack of a strong guilds , and from my experience, every 3rd player is a sniper.
Vilestride wrote: »Honestly I do feel that the AD race options have a part to play. I don't have the numbers on players in cyrodil without the play any race option but I'd bet it's enough to be substantial.
Then you have to consider the type of player that when starting the game would opt to play AD because it has the 2 best stealth races. This kind of player doesn't often have much effect on the map. Nor do they care to.
trustcotraptb14_ESO wrote: »[*] Would rather ERP in Zone chat than play the game.
caeliusstarbreaker wrote: »every 3rd player is a sniper.
trustcotraptb14_ESO wrote: »Here's a breakdown.
- Can not defend a keep from an entire pop bar using only five people their mothers life depended on it.
- Will leave resources red/blue for hours. since there's only 2 groups at best and theyr'e fighting the sixty man blob that loves PVdoor
- Does not run massive swarms to take everything like the 'superior' guilds from a certain place
- Constantly blames zone generals, zone spamming AP mules, and the fact they have 2 bars of pop tofight the faction with a 100+ queue
- Would rather not get run over by sixty guys while a drama llamas whines about how no one does what he wants.
- zone generals who demand everyone do everything their way, even as they sit on a wall doing nothing.
- thinks people should maybe help out and buy some camps or siege if all they do is follow behind others.
I think that about sums it up. What do you guys think?
Well even if AD are all snipers, does that mean when bow finally comes decent AD win?
trustcotraptb14_ESO wrote: »Here's a breakdown.
- Can not defend a keep if their mothers life depended on it.
- Will leave resources red/blue for hours.
- Does not have competent leadership from any of their zerg guilds. (DD,TD,DK)
- Constantly blames "Team Purple", "CE", "Pop cap exploit".
- Would rather ERP in Zone chat than play the game.
- Telel has the only group on the map, every single day. /s
- Does not believe in the use of Forward Camps.
I think that about sums it up. What do you guys think?
trustcotraptb14_ESO wrote: »Here's a breakdown.
- Can not defend a keep if their mothers life depended on it.
- Will leave resources red/blue for hours.
- Does not have competent leadership from any of their zerg guilds. (DD,TD,DK)
- Constantly blames "Team Purple", "CE", "Pop cap exploit".
- Would rather ERP in Zone chat than play the game.
- Telel has the only group on the map, every single day. /s
- Does not believe in the use of Forward Camps.
I think that about sums it up. What do you guys think?
@CaiWenji
When your faction consistently outnumbers BOTH red & blue put together, has a 10k score lead over 2nd place, and runs 20+ men deep in an emp group wiping the map with no one online to defend—don't be the least bit surprised if the underdog factions join forces against you.
I greatly look forward to working with my comrades in red again in future.
@CaiWenji
When your faction consistently outnumbers BOTH red & blue put together, has an 8k+ score lead over 2nd place, and runs 20 men deep in an emp group wiping the map with no one online to defend—don't be the least bit surprised if the underdog factions join forces against you.
I greatly look forward to working with my comrades in red again in future.
Check the original post again, we are talking NA/PC
Rohamad_Ali wrote: »It is one simple word . Resources . Every evaluation DC and EP push for those resource points and that is that . You want to win you have to spread out at points time and grab a bunch .
Rohamad_Ali wrote: »It is one simple word . Resources . Every evaluation DC and EP push for those resource points and that is that . You want to win you have to spread out at points time and grab a bunch .
AD is also full of older players who are, frankly, tired of playing the Resource Roundup every 50 minutes just to get an extra bunch of jewelry that we're not going to use after the campaign ends. We want to go fight players, not resource guards. If the scoring mechanics were different, I think more people would be inclined to play to win.