However, you miss a basic difference between this game and some EA game. This is MMORPG. It's continuously developed. Require continuously running online services in large scale. Simply development of game is iterative with continuous releases of a new content.
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Can we stop bringing up money in a video game forum? No one makes anyone pay money, outside of actually buying the game, and that is your choice, too. Let the horse be.
Can we stop bringing up money in a video game forum? No one makes anyone pay money, outside of actually buying the game, and that is your choice, too. Let the horse be.
Carbonised wrote: »[/img]
Thanks for contributing meaningfully to the discussion? You do realise that the more brainless memes that are posted, the more possibility for actually getting the thread locked? But maybe that is your goal all along.
In any case, there has been plenty of discussion about the monetization of ESO and opinions about the Crown Store, and as long as it's being kept in a civil tone, it hasn't been moderated at all.
So I really can't see why you would think a thread like this should be calling to be locked *shrug*.
Can we stop bringing up money in a video game forum? No one makes anyone pay money, outside of actually buying the game, and that is your choice, too. Let the horse be.
Narvuntien wrote: »Games are extremely expensive to make and players expect them to be low cost/free.
https://www.youtube.com/watch?v=VhWGQCzAtl8
Can we stop bringing up money in a video game forum? No one makes anyone pay money, outside of actually buying the game, and that is your choice, too. Let the horse be.
But crowns (ie money just in a psuedo currency to mask the real life cost of items) is a HUGE driving point to this entire game. If you want DLCs, you pay crowns, which also means those items are locked to only half your account, despite crowns themselves crossing servers. If you want more than 8 character slots, you pay crowns. If, oh crap, I misspelled my toon's name, but really like their look you...yep, that's right, have to pay 2500 crowns or the real life equivalent of $25 (which, by the way, is $10 more expensive than a new slot).
That's not even getting into the cosmetics that "no one is forced to buy". Cosmetics and "pay-for-convenience" items have become the bread and butter for ESO as well as the meat and veggies. Sure, no one is going to make me spend my real life money on a digital house or pixel mount. But when, as SugaComa pointed out above, digital houses are costing more than the game or even a new chapter, it's time to consider if the term microtransaction is really what we want to call these in-game purchases. Because micro, they are not.
aubrey.baconb16_ESO wrote: »Can we stop bringing up money in a video game forum? No one makes anyone pay money, outside of actually buying the game, and that is your choice, too. Let the horse be.
But crowns (ie money just in a psuedo currency to mask the real life cost of items) is a HUGE driving point to this entire game. If you want DLCs, you pay crowns, which also means those items are locked to only half your account, despite crowns themselves crossing servers. If you want more than 8 character slots, you pay crowns. If, oh crap, I misspelled my toon's name, but really like their look you...yep, that's right, have to pay 2500 crowns or the real life equivalent of $25 (which, by the way, is $10 more expensive than a new slot).
That's not even getting into the cosmetics that "no one is forced to buy". Cosmetics and "pay-for-convenience" items have become the bread and butter for ESO as well as the meat and veggies. Sure, no one is going to make me spend my real life money on a digital house or pixel mount. But when, as SugaComa pointed out above, digital houses are costing more than the game or even a new chapter, it's time to consider if the term microtransaction is really what we want to call these in-game purchases. Because micro, they are not.
And what do you recommend as the alternative funding model to deliver the bread and butter plus meat and veggies for ZOS to continue developing ESO.
Or do you believe that current subscribers plus DLC sales are adequate to cover current running costs?
What about the original multi-million dollar investment to write the game, do you believe that it is paid off?
Where do you get your insider knowledge of ZOS's finances from?
Carbonised wrote: »Can we stop bringing up money in a video game forum? No one makes anyone pay money, outside of actually buying the game, and that is your choice, too. Let the horse be.
No, I'm not going to stop making discussions simply because you don't want to hear any more about it.
I mean, as the moderators usually say here on the forums, if you there is something you don't like to discuss, you're free to simply just move on to the next topic.
Discussions about monetization and payment has been the hot topic in thr gaming industry all winter, and it's a heated topic here in ESO as well, and of course we are going to discuss it continually.
If you think it's a dead horse and don't want to participate, you do know where the door is.
Prof_Bawbag wrote: »No idea why the finger always gets pointed squarely at the devs. I mean, if we the gamers didn't encourage them to fleece us, it wouldn't make financial sense to keep pushing micro transactions etc onto us.
We buy them. Hell, look back over the forums there's also threads created by gamers who actively encourage Zeni charge us for this item or for 'X' to be implemented before the event. "OMFG, I'd pay 5 month wages for this feature" etc. We're our own worse enemy.
However, you miss a basic difference between this game and some EA game. This is MMORPG. It's continuously developed. Require continuously running online services in large scale. Simply development of game is iterative with continuous releases of a new content.
Traditional EA games which are criticized are developed in one iteration.
Now you could argue, that they also release content for a while and also require online access, but the game has some concrete support period. Once that ends, they might release next generation of that game. MMORPG doesn't work like that, or just really rarely. We will hardly see ESO2 and ESO itself will run for time during which several generations of the EA-type of games would be released. And when it comes to online access, multiplayer is nearly completely different concept than online play in MMORPGs. Also if online access is required in single player mode, that is mostly there as anti-pirate protection. So also something quite different.
People often use arguments which works in single player world for MMORPGs and that's wrong as well.
Now that being said, I'm completely against random lootboxes, but I am fully in favour of microtransactions for cosmetics (tho I would prefer direct payment instead of proxy currencies), especially in MMORPG field. Unless the game has mandatory subscription, then I'm against such practices.
Also I am ok with lootboxes if they are implemented in a fair way. I saw this so far only in one game and it's not ESO unfortunatelly. The system there was that you had finite set of lootboxes, lets say 200 lootboxes with 5 items each. Then you had finite set of 1000 items (rare item was only once in a set, more common items 20+ times). Now each time you purchased lootbox, items you drew were taken out of that items set meaning after 200 opened boxes you had whole set of those 1000 items. If you were hunting only for 1 specific item, you could reset the box content anytime, so if you get lucky early and got that rare item you could reset it and try again. Also you could see the current state of the item pool anytime you wanted.
I think this pseudo random implementation of mechanic is quite fair and I would accept it in more games
LadyAstrum wrote: »My feeling on games, like a lot of products these days is that we pay more, and get more, but at a reduced quality. The money-men want to push development, push cash stores, push as much as possible, as "cost-effectively" (cheaply) as possible, for maximum profits.
I see it in ESO. Love the game, the people who design the assests and write the stories are talented, but the actual structure of the game (bugs, poor QoL, lag, loadscreens etc) is poor, and I blame the money-men, not the devs themselves, for that.
The money-men, the shareholders, the suits aren't bothered about players having a smooth, quality experience. They want things done cheaply, but with big profits.
It's sad, but it's the way things are with many things, and it's not ok, which is why people should feel free to complain where possible.
Carbonised wrote: »Prof_Bawbag wrote: »No idea why the finger always gets pointed squarely at the devs. I mean, if we the gamers didn't encourage them to fleece us, it wouldn't make financial sense to keep pushing micro transactions etc onto us.
We buy them. Hell, look back over the forums there's also threads created by gamers who actively encourage Zeni charge us for this item or for 'X' to be implemented before the event. "OMFG, I'd pay 5 month wages for this feature" etc. We're our own worse enemy.
I love it when I specifically link and mention a 12 minute video in my original post, and not a single person takes the time to watch it before making comments about everything under the sun
Actually Boogie does mention at the end of the video, that the problem is also partially created by us, him, we who support these monetization schemes. And I fully agree with that as well.
However, it's pretty much the same as saying "why is it always the tobacco and alcohol companies who are to blame, if people just didn't smoke and drink they wouldn't be doing this".
I believe the blame is partially to be laid in front of the consumers - us - and partially in front of the large companies who take advantage of said people.
Carbonised wrote: »
The video I linked in the original post is actually a reply to that video.
Basically what Boogie is saying is that yes, video games have become larger and cost more money to make, but the audience has also become massively larger than it used to.
And yes, while it probably would make more sense to raise prices from 60 dollars to 70 or even 80, companies are not going to do that simply because it is so much more profitable to instead monetize your game via microtransactions, day 1 DLC, year passes etc etc.
And his final point, everyone with a bit of common sense knows it isn't about making your ends meet or making just enough money to pay emplyees and keep the servers going. Every one of these stock traded companies or shareholding companies (Zenimax included) are going to try and bring home as much money as they possibly can to their stockholders, shareholders and investors, even if it means deploying every possible gambling and psychological scheme in the book in order to do so.
Just look at the annual numbers from big companies like EA and Zenimax, and it's pretty clear they have struck a gold ore with this whole microtransaction era, and they're now mining it for as much as they can.
DieAlteHexe wrote: »Can we stop bringing up money in a video game forum? No one makes anyone pay money, outside of actually buying the game, and that is your choice, too. Let the horse be.
Yeah, the "horse" is pretty much a smear of goo by now.
The gaming world has changed, the genie is out of the bottle and is not going back in. Despite objections, it will carry on in some form or another.