Are things balance or is one so far from the others?
Silver_Strider wrote: »Decisive Weapons .
I think you mean InfuriatingSilverIce58 wrote: »Isn't the worst one invigorating?
Invigorating and Decisive, perhaps. Both are revamps of earlier traits (Prosperous and Weighted, respectively), so it's just ZOS not knowing what to do with these traits.
While Decisive may be better than Invigorating as it can be beneficial with a very few, certain sets, it might be the most useless of the weapon traits, followed by Charged. Charged just doesn't do enough to compete with Infused, Precise, Sharpened, Defending (underrated, but a very good trait) and Nirnhorned, but Decisive is just so narrow in use that it's really meh in most cases.
Invigorating is, wow, not good. It seems to have been designed to work like divines, in that to get the most of it you need as many pieces in it as possible, but the pay-off for what you lose doing that in terms of what other traits can do instead makes it not worth. Nirnhorned for armor is a problem the same way--if it was buffed so 1 or 2 pieces made a difference, it probably be used by some players, but then there'd be player running 7 pieces with crazy resistances and we already have that problem in PVP (or course they could add a limit--say you could only wear 3 or less--but ZOS won't).
Training is actually a revamp of the old Exploration trait that only gave extra XP when you discovered new places. Honestly I hate this trait, it's surprisingly OP with how easy it is to level up in this game and is exploited by bots and cheesers. It's made crafter like me make the choice to stop making training sets, and imo, it should be done away with. Keep the Set of the Trainee that drops in the noob zones, if people what to farm/buy that, but get rid of this craftable trait. But they won't.
I actually use a decisive lightning staff on my magDK in PVP. It has a specific use: elemental blockade and heavy attacking for magicka return and damage debuff. But it's not my primary weapon where all my damage abilities are for the most part.Invigorating and Decisive, perhaps. Both are revamps of earlier traits (Prosperous and Weighted, respectively), so it's just ZOS not knowing what to do with these traits.
While Decisive may be better than Invigorating as it can be beneficial with a very few, certain sets, it might be the most useless of the weapon traits, followed by Charged. Charged just doesn't do enough to compete with Infused, Precise, Sharpened, Defending (underrated, but a very good trait) and Nirnhorned, but Decisive is just so narrow in use that it's really meh in most cases.
Invigorating is, wow, not good. It seems to have been designed to work like divines, in that to get the most of it you need as many pieces in it as possible, but the pay-off for what you lose doing that in terms of what other traits can do instead makes it not worth. Nirnhorned for armor is a problem the same way--if it was buffed so 1 or 2 pieces made a difference, it probably be used by some players, but then there'd be player running 7 pieces with crazy resistances and we already have that problem in PVP (or course they could add a limit--say you could only wear 3 or less--but ZOS won't).
Training is actually a revamp of the old Exploration trait that only gave extra XP when you discovered new places. Honestly I hate this trait, it's surprisingly OP with how easy it is to level up in this game and is exploited by bots and cheesers. It's made crafter like me make the choice to stop making training sets, and imo, it should be done away with. Keep the Set of the Trainee that drops in the noob zones, if people what to farm/buy that, but get rid of this craftable trait. But they won't.
Invigorating and Decisive, perhaps. Both are revamps of earlier traits (Prosperous and Weighted, respectively), so it's just ZOS not knowing what to do with these traits.