Ajaxandriel wrote: »One can not complete a pledge from the Undauntable dailies if s/he's called at rescue after the first boss is already down.
This leads to groups having to disband after failing to pass later bosses (often the last boss) since most people running for plegdes won't stay if the LookForGroup tool put them into middle/last-boss groups, and their own pledge is not checked.
I don't understand the relevance of this process.
People who are called at rescue by the LFG should be rewarded the same way, for passing the difficulty of the last boss and helping try-hard groups. So the flow of the whole system would be improved
VaranisArano wrote: »Part of the reason they don't grant completion of the pledge only at the last boss is to avoid what we just had someone complaining about with trials: crown kicking other members, bringing in friends, and completing the pledge.
VaranisArano wrote: »Part of the reason they don't grant completion of the pledge only at the last boss is to avoid what we just had someone complaining about with trials: crown kicking other members, bringing in friends, and completing the pledge.
Apache_Kid wrote: »VaranisArano wrote: »Part of the reason they don't grant completion of the pledge only at the last boss is to avoid what we just had someone complaining about with trials: crown kicking other members, bringing in friends, and completing the pledge.
I specifically said if you use the activity finder so you would only get credit queueing in that way. Just traveling to the dungeon and not getting in via the activity finder could not give credit to avoid this issue exactly. I'm surprised you didn't even consider this tbh.
VaranisArano wrote: »Apache_Kid wrote: »VaranisArano wrote: »Part of the reason they don't grant completion of the pledge only at the last boss is to avoid what we just had someone complaining about with trials: crown kicking other members, bringing in friends, and completing the pledge.
I specifically said if you use the activity finder so you would only get credit queueing in that way. Just traveling to the dungeon and not getting in via the activity finder could not give credit to avoid this issue exactly. I'm surprised you didn't even consider this tbh.
I can see where getting credit for past bosses if you get pulled in from group finder as a replacement could work. On the other hand, its just as legitimate for a group to look for a replacement from their guilds - I've been that replacement when a friend or a guildie needed a replacement tank or DPS.
So limiting it to groupfinder picks would help close that loophole, but would also cut out the use of guildmates or friends to legitimately fill replacement slots, but then the current issue is that neither groupfinder, guildmate, or friend replacements get credit.
I actually quite like group finder putting me in at the last boss if I have to use it - I can complete HM for the extra key and then do a quick run on normal for the completion. Works out much quicker most of the time than a whole vet dungeon with a hit or miss pug group
It's been suggested/requested/demanded countless times that ZOS add an option "no in-progress groups" to the LFG tool. For whatever reason, they haven't done this yet, not even acknowledged the request or given feedback on it.
Apache_Kid wrote: »I actually quite like group finder putting me in at the last boss if I have to use it - I can complete HM for the extra key and then do a quick run on normal for the completion. Works out much quicker most of the time than a whole vet dungeon with a hit or miss pug group
It totally depends on the situation. If you are a solo DPS the time you have to spend in a queue for another mine but be longer then it would've taken to just do the whole dungeon.
Apache_Kid wrote: »I actually quite like group finder putting me in at the last boss if I have to use it - I can complete HM for the extra key and then do a quick run on normal for the completion. Works out much quicker most of the time than a whole vet dungeon with a hit or miss pug group
It totally depends on the situation. If you are a solo DPS the time you have to spend in a queue for another mine but be longer then it would've taken to just do the whole dungeon.
But on the other hand.... How good is it when you do your daily random dungeon for the xp and get pulled in for the last boss. One and done.
Re run an dungeon once, two bad DD dropped out, me and healer got an random replacement with two good DD so we re ran blackheart again. Tank was after bone pirate for alt this one does anything if fun.But on the other hand.... How good is it when you do your daily random dungeon for the xp and get pulled in for the last boss. One and done.
Yes, that is good.
However, the topic is about pledges, not running a random group finder.
If I see the portal when I enter a dungeon I need for pledges, and I see on the map that the group is past the first boss needed for the pledge, I say "I'm sorry, I need all bosses."
A few times I'd be asked to stay and the group would re-run the dungeon for me...but that's never happened...the player who offered that immediately drops group, so I don't fall for that anymore.
I agree, something should be looked at for a solution here. What that is that won't be abused, though, I have no idea.
Ajaxandriel wrote: »One can not complete a pledge from the Undauntable dailies if s/he's called at rescue after the first boss is already down.
This leads to groups having to disband after failing to pass later bosses (often the last boss) since most people running for plegdes won't stay if the LookForGroup tool put them into middle/last-boss groups, and their own pledge is not checked.
I don't understand the relevance of this process.
People who are called at rescue by the LFG should be rewarded the same way, for passing the difficulty of the last boss and helping try-hard groups. So the flow of the whole system would be improved
I think the remedy for this is to make killing the final boss the only requirement for the pledge, with the dungeon properly gated to not allow "skipping" the other mini bosses.
VaranisArano wrote: »Part of the reason they don't grant completion of the pledge only at the last boss is to avoid what we just had someone complaining about with trials: crown kicking other members, bringing in friends, and completing the pledge.
It's been suggested/requested/demanded countless times that ZOS add an option "no in-progress groups" to the LFG tool. For whatever reason, they haven't done this yet, not even acknowledged the request or given feedback on it.