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Pledge completion system is not right

Ajaxandriel
Ajaxandriel
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One can not complete a pledge from the Undauntable dailies if s/he's called at rescue after the first boss is already down.

This leads to groups having to disband after failing to pass later bosses (often the last boss) since most people running for plegdes won't stay if the LookForGroup tool put them into middle/last-boss groups, and their own pledge is not checked.

I don't understand the relevance of this process.

People who are called at rescue by the LFG should be rewarded the same way, for passing the difficulty of the last boss and helping try-hard groups. So the flow of the whole system would be improved
TESO:Triskelion - forum RP, guilde francophone
Ajaxandriel - haut-elfe gardien 50 ;
Altarya - haute-elfe templière 50 ;
Angelith - elfe des bois gardienne 50 ;
Antarius Scorpio - impérial chevalier-dragon 50 ;
Artémidore de Corbeaulieu - bréton lame noire 50 ;
Azothos Sadras - elfe noir sorcier 50 ;
Celestras - haut-elfe sorcier 50 ;
Diluviatar - elfe des mers sorcier 50 ;
Dorguldun gro-Arash - orque sorcier 50 ;
Hjarnar - nordique sorcier 50 ;
Jendaya al-Gilane - rougegarde chevalier-dragon 50 ;
Sabbathnazar Ullikummi - elfe noir chevalier-dragon 50 ;
Selvaryn Virotès - elfe noire lame noire 50 ;
Tahajmi - khajiit sorcière 50 ;
Telernil - haut-elfe templier 50 ;
Zadzadak - gobelin nécromancien 50 ;
Zandoga - rougegarde chevalier-dragon 50
  • danno8
    danno8
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    One can not complete a pledge from the Undauntable dailies if s/he's called at rescue after the first boss is already down.

    This leads to groups having to disband after failing to pass later bosses (often the last boss) since most people running for plegdes won't stay if the LookForGroup tool put them into middle/last-boss groups, and their own pledge is not checked.

    I don't understand the relevance of this process.

    People who are called at rescue by the LFG should be rewarded the same way, for passing the difficulty of the last boss and helping try-hard groups. So the flow of the whole system would be improved

    I think the remedy for this is to make killing the final boss the only requirement for the pledge, with the dungeon properly gated to not allow "skipping" the other mini bosses.
  • Loc2262
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    It's been suggested/requested/demanded countless times that ZOS add an option "no in-progress groups" to the LFG tool. For whatever reason, they haven't done this yet, not even acknowledged the request or given feedback on it. :(
    Kind regards,
    Frank
    PC-EU, 12 chars, 900+CP
  • Apache_Kid
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    You should get credit for any bosses previously killed by the group you join if using the activity finder and you get queued into an already half-way finished instance. They can do this with the actual dungeon quests so there is no excuse not to do it with the pledges. It's so lame when you have to wait for a long queue as a DPS only to have to carry some hopeless group of sorry sad-sacks to the finish line only to get no reward except having to wait in another 15 minute queue.
  • VaranisArano
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    Part of the reason they don't grant completion of the pledge only at the last boss is to avoid what we just had someone complaining about with trials: crown kicking other members, bringing in friends, and completing the pledge.
  • Girl_Number8
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    Part of the reason they don't grant completion of the pledge only at the last boss is to avoid what we just had someone complaining about with trials: crown kicking other members, bringing in friends, and completing the pledge.

    This^
    Edited by Girl_Number8 on February 4, 2018 12:25AM
  • Apache_Kid
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    Part of the reason they don't grant completion of the pledge only at the last boss is to avoid what we just had someone complaining about with trials: crown kicking other members, bringing in friends, and completing the pledge.

    I specifically said if you use the activity finder so you would only get credit queueing in that way. Just traveling to the dungeon after being invited by someone else and not getting in via the activity finder could not give credit to avoid this issue exactly. I'm surprised you didn't even consider this tbh.

    Also it takes all 3 people to kick someone not just crown.
    Edited by Apache_Kid on February 4, 2018 12:37AM
  • RexyCat
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    Why not have as system where you get one key when you help complete a dungeon after three times? That way people would finish daily pledge even when there is few people online for that pledge and people would have motivation to stay even when it is in the middle of a dungeon run.

    You need to kill minimum 1/3 bosses for getting that key, so it shouldn't be possible to abuse that easy.
    Edited by RexyCat on February 4, 2018 12:41AM
  • VaranisArano
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    Apache_Kid wrote: »
    Part of the reason they don't grant completion of the pledge only at the last boss is to avoid what we just had someone complaining about with trials: crown kicking other members, bringing in friends, and completing the pledge.

    I specifically said if you use the activity finder so you would only get credit queueing in that way. Just traveling to the dungeon and not getting in via the activity finder could not give credit to avoid this issue exactly. I'm surprised you didn't even consider this tbh.

    I can see where getting credit for past bosses if you get pulled in from group finder as a replacement could work. On the other hand, its just as legitimate for a group to look for a replacement from their guilds - I've been that replacement when a friend or a guildie needed a replacement tank or DPS.

    So limiting it to groupfinder picks would help close that loophole, but would also cut out the use of guildmates or friends to legitimately fill replacement slots, but then the current issue is that neither groupfinder, guildmate, or friend replacements get credit.
  • Apache_Kid
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    Apache_Kid wrote: »
    Part of the reason they don't grant completion of the pledge only at the last boss is to avoid what we just had someone complaining about with trials: crown kicking other members, bringing in friends, and completing the pledge.

    I specifically said if you use the activity finder so you would only get credit queueing in that way. Just traveling to the dungeon and not getting in via the activity finder could not give credit to avoid this issue exactly. I'm surprised you didn't even consider this tbh.

    I can see where getting credit for past bosses if you get pulled in from group finder as a replacement could work. On the other hand, its just as legitimate for a group to look for a replacement from their guilds - I've been that replacement when a friend or a guildie needed a replacement tank or DPS.

    So limiting it to groupfinder picks would help close that loophole, but would also cut out the use of guildmates or friends to legitimately fill replacement slots, but then the current issue is that neither groupfinder, guildmate, or friend replacements get credit.

    I think we can all agree that the current system is less than ideal.
  • lillybit
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    I actually quite like group finder putting me in at the last boss if I have to use it - I can complete HM for the extra key and then do a quick run on normal for the completion. Works out much quicker most of the time than a whole vet dungeon with a hit or miss pug group :)
    PS4 EU
  • Apache_Kid
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    lillybit wrote: »
    I actually quite like group finder putting me in at the last boss if I have to use it - I can complete HM for the extra key and then do a quick run on normal for the completion. Works out much quicker most of the time than a whole vet dungeon with a hit or miss pug group :)

    It totally depends on the situation. If you are a solo DPS the time you have to spend in a queue for another mine but be longer then it would've taken to just do the whole dungeon.
  • Ihatenightblades
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    Loc2262 wrote: »
    It's been suggested/requested/demanded countless times that ZOS add an option "no in-progress groups" to the LFG tool. For whatever reason, they haven't done this yet, not even acknowledged the request or given feedback on it. :(

    Well ever think that nobody would EVER Queue for the other option whatever that is lol? If we had a option where we chose to only chose fresh dungeon then people who are stuck will never get a group once someone leaves. That would be stupid. Maybe thats why they never acknowledged it?

    Lol " no in progress group"
    Edited by Ihatenightblades on February 4, 2018 1:32AM
  • Girl_Number8
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    Apache_Kid wrote: »
    lillybit wrote: »
    I actually quite like group finder putting me in at the last boss if I have to use it - I can complete HM for the extra key and then do a quick run on normal for the completion. Works out much quicker most of the time than a whole vet dungeon with a hit or miss pug group :)

    It totally depends on the situation. If you are a solo DPS the time you have to spend in a queue for another mine but be longer then it would've taken to just do the whole dungeon.

    Then simply ask them to kick you. I just don't feel someone should get credit for doing a pledge for just killing the last boss. The pledge is outlined in your journal, working as intended.
  • DoctorESO
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    .
    Edited by DoctorESO on September 23, 2018 1:58AM
  • lillybit
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    Apache_Kid wrote: »
    lillybit wrote: »
    I actually quite like group finder putting me in at the last boss if I have to use it - I can complete HM for the extra key and then do a quick run on normal for the completion. Works out much quicker most of the time than a whole vet dungeon with a hit or miss pug group :)

    It totally depends on the situation. If you are a solo DPS the time you have to spend in a queue for another mine but be longer then it would've taken to just do the whole dungeon.

    I am a solo DPS. I don't find the queues for pledges normally too long for normal. Nowhere near as bad a vet. And I can can be doing other stuff while I wait - it's always a good time to harvest mats.
    PS4 EU
  • Lightspeedflashb14_ESO
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    If you are doing a vet pledge and you join a group that has already kill the first boss, you can finish the dungeon and then go back on normal and kill that boss by yourself, the you will get full credit for the vet completion. This works and I have done this more then once.
  • Eatmyface
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    But on the other hand.... How good is it when you do your daily random dungeon for the xp and get pulled in for the last boss. One and done.
  • Kel
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    Eatmyface wrote: »
    But on the other hand.... How good is it when you do your daily random dungeon for the xp and get pulled in for the last boss. One and done.

    Yes, that is good.
    However, the topic is about pledges, not running a random group finder.
    If I see the portal when I enter a dungeon I need for pledges, and I see on the map that the group is past the first boss needed for the pledge, I say "I'm sorry, I need all bosses."
    A few times I'd be asked to stay and the group would re-run the dungeon for me...but that's never happened...the player who offered that immediately drops group, so I don't fall for that anymore.
    I agree, something should be looked at for a solution here. What that is that won't be abused, though, I have no idea.
  • xSkullfox
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    Problems exist sooo long already with jip dunegons, no comment from ZOS so no fix.
    Groupfinder:
    The worst part is when it finally puts you in a group, your healer turns into a werewolf, your tank has 14k HP and the dps is heavy armor, using a restro staff and a two handed sword on the backbar. Then comes the 15 minute penalty before the cycle starts anew.

    Rulz of Morrowind:
    • The first rule of Morrowind is: You do not talk about Morrowind.
    • The second rule of Morrowind is: You do not talk about Morrowind.
    • Third rule of Morrowind: Someone yells NDA stuff, uploads images, streams, the game is over.
    • Fourth rule: only invited players can test.
    • Fifth rule: one invite at a time, fellas.
    • Sixth rule: crying or bashing on pts.
    • Seventh rule: NDA will go on as long as they have to.
    • And the eighth and final rule: If this is your first invite at Morrowind, you have to play.
  • Diminish
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    Simple enough fix would be just like the prompt to accept or decline when group finder finally gets a team together, have it state on that screen that the dungeon is in progress, and if at all possible (but not entirely necessary) which bosses have been defeated rather than tossing you straight into a group who has already started the dungeon. This would allow you to choose to accept/decline prior to porting in just to see a portal to the last boss. It would literally fix everyone's issue with the current system.
  • zaria
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    jabrone77 wrote: »
    Eatmyface wrote: »
    But on the other hand.... How good is it when you do your daily random dungeon for the xp and get pulled in for the last boss. One and done.

    Yes, that is good.
    However, the topic is about pledges, not running a random group finder.
    If I see the portal when I enter a dungeon I need for pledges, and I see on the map that the group is past the first boss needed for the pledge, I say "I'm sorry, I need all bosses."
    A few times I'd be asked to stay and the group would re-run the dungeon for me...but that's never happened...the player who offered that immediately drops group, so I don't fall for that anymore.
    I agree, something should be looked at for a solution here. What that is that won't be abused, though, I have no idea.
    Re run an dungeon once, two bad DD dropped out, me and healer got an random replacement with two good DD so we re ran blackheart again. Tank was after bone pirate for alt this one does anything if fun.

    My thought is that you if you queue in with finder on last boss you should get the pledge, its an imitative to help group.
    No invite would not give this as it could be exploited, kick random at last boss and invite guild member.
    Helping on last boss still give helmet, chance of weapon drop and optional special reward.
    You can easy run an alt trough an normal in 10 minutes for an key.
    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • Runefang
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    Honestly I like it when that happens most of the time (except for WGT!). Just means I need to go back and solo the early bosses on normal difficulty.

    It's only annoying when the early bosses can't be soloed due to the mechanics.
  • NewBlacksmurf
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    danno8 wrote: »
    One can not complete a pledge from the Undauntable dailies if s/he's called at rescue after the first boss is already down.

    This leads to groups having to disband after failing to pass later bosses (often the last boss) since most people running for plegdes won't stay if the LookForGroup tool put them into middle/last-boss groups, and their own pledge is not checked.

    I don't understand the relevance of this process.

    People who are called at rescue by the LFG should be rewarded the same way, for passing the difficulty of the last boss and helping try-hard groups. So the flow of the whole system would be improved

    I think the remedy for this is to make killing the final boss the only requirement for the pledge, with the dungeon properly gated to not allow "skipping" the other mini bosses.

    That is NOt the remedy that’s going to create another issue. Simply the solution is ALL DAILY quests, ALL DUNGEON quests need to be in the activity finder @ZOS_RichLambert

    ALL not some or few as that solves many issues.
    -Dungeon
    -Undaunted
    -Any other zone boss or doleman

    FYI this solves you not problem too as exp should be within these activities and possible for solo to max group.
    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
  • LeagueTroll
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    Oh plz i luv join group on last boss, this mean remaining ones in group are most likely capable, some dungeons do have good sets, only doing last boss in cradle or mazz are like the best, ez pz motifs with minimal effort.
  • Ajaxandriel
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    Thinking about this... Something is quite bothering too

    The pledge quests are not shareable...

    It would be more "player-friendly" if someone would be able to share a pledge quest when entering a dungeon, especially if it's a random one, taking place where the daily quest is set, by chance.

    I think I'm the 165464e person to state this, but well I can't see why this is not implemented yet.

    Maybe induce gatherings and life at the Undauntable places? But anyway, one will have to interact with the nice NPCs to check the passed quest, right?
    TESO:Triskelion - forum RP, guilde francophone
    Ajaxandriel - haut-elfe gardien 50 ;
    Altarya - haute-elfe templière 50 ;
    Angelith - elfe des bois gardienne 50 ;
    Antarius Scorpio - impérial chevalier-dragon 50 ;
    Artémidore de Corbeaulieu - bréton lame noire 50 ;
    Azothos Sadras - elfe noir sorcier 50 ;
    Celestras - haut-elfe sorcier 50 ;
    Diluviatar - elfe des mers sorcier 50 ;
    Dorguldun gro-Arash - orque sorcier 50 ;
    Hjarnar - nordique sorcier 50 ;
    Jendaya al-Gilane - rougegarde chevalier-dragon 50 ;
    Sabbathnazar Ullikummi - elfe noir chevalier-dragon 50 ;
    Selvaryn Virotès - elfe noire lame noire 50 ;
    Tahajmi - khajiit sorcière 50 ;
    Telernil - haut-elfe templier 50 ;
    Zadzadak - gobelin nécromancien 50 ;
    Zandoga - rougegarde chevalier-dragon 50
  • jaye63
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    Part of the reason they don't grant completion of the pledge only at the last boss is to avoid what we just had someone complaining about with trials: crown kicking other members, bringing in friends, and completing the pledge.

    And just how does that happen? You have to get a unanimous yes vote to kick some one. I was in a group where I had a friend and the other 2 were friend and both sides blamed the other for the fails and no one would kick... had to disband the group... so 'plain to me this bug/exploit on kicking a group and adding all friends before the timer to port you out starts... please. Im tired of gimps who think they can do Bloodroot with 10k DPS
  • DoctorESO
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    Loc2262 wrote: »
    It's been suggested/requested/demanded countless times that ZOS add an option "no in-progress groups" to the LFG tool. For whatever reason, they haven't done this yet, not even acknowledged the request or given feedback on it. :(

    This would make it exceedingly difficult to get a replacement. Most people will not want to join in-progress groups becaude they have a pledge or assume that the group is failing, even though someone just might have disconnected or the now-kicked "tank" without a taunt caused group to wipe at latter stage bosses.
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