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Content Format Idea (4-Man Expedition)

MaximusDecimus
MaximusDecimus
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What would everyone think of something in the difficulty range of Dragonstar Arena but in dungeon format? So like one really difficult dungeon that takes a minimum of an hour to complete with 9+ bosses and intricate add pulls. Something that would push players to develop new tactics to face cool mechanics.
  • Enemy-of-Coldharbour
    Enemy-of-Coldharbour
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    Like our current DLC dungeons?

    Silivren (Silly) Thalionwen | Altmer Templar | Magicka | 9-Trait Master Crafter/Jeweler | Master Angler | PVE Main - Killed by U35
    Jahsul at-Sahan | Redguard Sorcerer | Stamina | Werewolf - Free Bites | PVP Main
    Derrok Gunnolf | Redguard Dragonknight | Stamina | Werewolf - Free Bites
    Liliana Littleleaf | 9-Trait Grand Master Crafter/Jeweler (non-combat)
    Amber Emberheart | Breton Dragonknight | Stamina | Master Angler
    Vlos Anon | Dunmer Nightblade | Magicka | Vampire - Free Bites
    Kalina Valos | Dunmer Warden | Magicka | Vampire - Free Bites
    Swiftpaws-Moonshadow | Khajiit Nightblade | Stamina
    Morgul Vardar | Altmer Necromancer | Magicka
    Tithin Geil | Altmer Sorceress | Magicka
    Dhryk | Imperial Dragonknight | Stamina

    Guild Master - ESO Traders Union
    PC/NA - CP 2370+
  • pauli133
    pauli133
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    The LAST thing I want added to the game is more monolithic, time intensive content.
  • Inhuman003
    Inhuman003
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    Monster and Beast events Arena just like Coliseums in Roman and Greek Era. 4 man and teams of 4 with timer and no timer who can kill the most Monster and Beast and which teams can survive ( no team can kill no team) the Arena.
  • josiahva
    josiahva
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    I would like 4 man content that is far longer than 1 hour honestly. I would like to see 4 hour dungeons with 30 bosses..and rewards for completion that reward the time invested, but lets get real here...that is just too much work for them to create. Too many people in this game look at dungeons like a chore. What might be more interesting is procedurealy generated dungeons of varying lengths with a pool of 100 different bosses to draw from so you never have to run the same dungeon twice.
  • idk
    idk
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    Like our current DLC dungeons?

    Pretty much but fewer bosses.

    It seems Zos will add further to the different styles they have already added. We have DSA, MA and now AS and I expect Zos will continue along these lines with differing formats. Maybe a 6 or 8 man in the next one.
  • Foobiscuit11
    Foobiscuit11
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    josiahva wrote: »
    What might be more interesting is procedurealy generated dungeons of varying lengths with a pool of 100 different bosses to draw from so you never have to run the same dungeon twice.

    I like this idea. Give us dungeons of a length of 4-6 bosses, with the pool of most of the bosses in the game. Maybe have a vet mode that would give you harder DLC dungeon bosses. Use different sections of different areas, have a pool of trash mob types to pull from. Have the normal drops from bosses, and maybe for the first completion of the day/week, give us token(s) we can use to buy set pieces we might be missing, of course leaving the crafted sets out of those vendors. This way, you can work on getting the sets you want/need, and at the same time have a different run each time you set foot in the dungeon.
  • Vanthras79
    Vanthras79
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    What would everyone think of something in the difficulty range of Dragonstar Arena but in dungeon format? So like one really difficult dungeon that takes a minimum of an hour to complete with 9+ bosses and intricate add pulls. Something that would push players to develop new tactics to face cool mechanics.

    Why not throw in quality controlled randomly generated encounters and maps for funz. :wink:
    Norion Germain - Telvanni Wizard, Covenant Battle Mage, Mage's Guild Magister, Resident of Daggerfall Overlook, Lord of Tel Galen, Psijic Monk, Antiquarian, Breton Scholar, and Traveler.

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