I think flame reach is less frustrating to land since you can be at further range. But it is dodgeable. It also knocks your opponent back, which could be useful if you are trying to maintain range or knock someone off a keep/wall.
Rune cage is clunky to use and really expensive now, but it can’t be dodged or blocked.
Wardens and DK’s can make themselves mostly immune to destructive reach, but it’s quick and spammable DPS.
They both have their downsides. Hold your nose and pick one after trying them both out.
my rune cage cost a few hundred less to be fair .
being unblockabale and undodgeable is what's appealing to me and range is still pretty decent.
I don't use a spammable so just set up burst then cc for everything to land at once
Inner Light increases by damage by 3%. Whoo. And you're double-barring it???
Surge is also obsolete. Spellcrit potions save you three slots, so to say.
Sustain comes from your sets. Pretty much everyone runs a hybrid sustain set, with Shacklebreaker being the favorite.
Streak is close range, doesn't go through block and is very slow to use. Since you point out everyone breaks free immediately, the Streak animation and turning around is not very practical for a combo. And god help you when the terrain is uneven, which it always is outside keeps.
Inner Light increases by damage by 3%. Whoo. And you're double-barring it???
Surge is also obsolete. Spellcrit potions save you three slots, so to say.
Sustain comes from your sets. Pretty much everyone runs a hybrid sustain set, with Shacklebreaker being the favorite.
Streak is close range, doesn't go through block and is very slow to use. Since you point out everyone breaks free immediately, the Streak animation and turning around is not very practical for a combo. And god help you when the terrain is uneven, which it always is outside keeps.
Inner Light increases by damage by 3%. Whoo. And you're double-barring it???
Surge is also obsolete. Spellcrit potions save you three slots, so to say.
Sustain comes from your sets. Pretty much everyone runs a hybrid sustain set, with Shacklebreaker being the favorite.
Streak is close range, doesn't go through block and is very slow to use. Since you point out everyone breaks free immediately, the Streak animation and turning around is not very practical for a combo. And god help you when the terrain is uneven, which it always is outside keeps.
This is correct from my experience as well. Nobody runs surge anymore due to bar space being limited, especially when you can run spell power pots instead.
Inner Light increases by damage by 3%. Whoo. And you're double-barring it???
Surge is also obsolete. Spellcrit potions save you three slots, so to say.
Sustain comes from your sets. Pretty much everyone runs a hybrid sustain set, with Shacklebreaker being the favorite.
Streak is close range, doesn't go through block and is very slow to use. Since you point out everyone breaks free immediately, the Streak animation and turning around is not very practical for a combo. And god help you when the terrain is uneven, which it always is outside keeps.
I’d *love* to use spellcrit pots, but I need immovable because I’m usually running away from a huge horde of terribad idiots, all spamming CC’s. It’s not even funny, 99% of the time I’m bolting off with five, maybe six light spears sticking out of my back and twice as many destructive reach shots following me. If one hits before I reach cover, I’m done.
So instead I do mage light. It reveals hidden, which is needed in almost every fight, or anytime you take a keep. It gives more Max Magicka, which makes the shield bigger, and 3% more damage which is desperately needed on a crappy damage riposte-tato build like mine. Then it gives crit of course, all without chugging a potion every one minute in the game.
Inner Light increases by damage by 3%. Whoo. And you're double-barring it???
Surge is also obsolete. Spellcrit potions save you three slots, so to say.
Sustain comes from your sets. Pretty much everyone runs a hybrid sustain set, with Shacklebreaker being the favorite.
Streak is close range, doesn't go through block and is very slow to use. Since you point out everyone breaks free immediately, the Streak animation and turning around is not very practical for a combo. And god help you when the terrain is uneven, which it always is outside keeps.
I’d *love* to use spellcrit pots, but I need immovable because I’m usually running away from a huge horde of terribad idiots, all spamming CC’s. It’s not even funny, 99% of the time I’m bolting off with five, maybe six light spears sticking out of my back and twice as many destructive reach shots following me. If one hits before I reach cover, I’m done.
So instead I do mage light. It reveals hidden, which is needed in almost every fight, or anytime you take a keep. It gives more Max Magicka, which makes the shield bigger, and 3% more damage which is desperately needed on a crappy damage riposte-tato build like mine. Then it gives crit of course, all without chugging a potion every one minute in the game.
Move your lazy butt and get those ingredients, bro!
xP
Otherwise you'll never be at 100% performance.
3% do absolutely nothing.
If you need Immo pots, you can have 'em with spellcrit or detection. So Magelight remains obsolete.
It's your choice what to use on your one flex spot, but realize that Magelight is optional, as is Surge. The said argument that you do not have space for a skill like Rune Cage is simply false.
Inner Light increases by damage by 3%. Whoo. And you're double-barring it???
Surge is also obsolete. Spellcrit potions save you three slots, so to say.
Sustain comes from your sets. Pretty much everyone runs a hybrid sustain set, with Shacklebreaker being the favorite.
Streak is close range, doesn't go through block and is very slow to use. Since you point out everyone breaks free immediately, the Streak animation and turning around is not very practical for a combo. And god help you when the terrain is uneven, which it always is outside keeps.
Inner Light increases by damage by 3%. Whoo. And you're double-barring it???
Surge is also obsolete. Spellcrit potions save you three slots, so to say.
Sustain comes from your sets. Pretty much everyone runs a hybrid sustain set, with Shacklebreaker being the favorite.
Streak is close range, doesn't go through block and is very slow to use. Since you point out everyone breaks free immediately, the Streak animation and turning around is not very practical for a combo. And god help you when the terrain is uneven, which it always is outside keeps.
@Lord-Otto
That 3% increase is a long shot, that's 7% more magicka, which at 50k magicka is roughly 3k magicka, equivalent to another 300 spell damage....
Inner Light increases by damage by 3%. Whoo. And you're double-barring it???
Surge is also obsolete. Spellcrit potions save you three slots, so to say.
Sustain comes from your sets. Pretty much everyone runs a hybrid sustain set, with Shacklebreaker being the favorite.
Streak is close range, doesn't go through block and is very slow to use. Since you point out everyone breaks free immediately, the Streak animation and turning around is not very practical for a combo. And god help you when the terrain is uneven, which it always is outside keeps.
@Lord-Otto
That 3% increase is a long shot, that's 7% more magicka, which at 50k magicka is roughly 3k magicka, equivalent to another 300 spell damage....
That calculation is very wrong off the bat. The 3% does not apply to the max, it applies to the base, of which you're at best sitting at ~40k with necropotence proc'ed before all the passives (CPs, Altmer, Mage's Guild, Undaunted) carry you to over 50k.
And that's if you're running Necropotence. Cause otherwise your base is around ~35k including the food buff, mage Mundus and sets.
runningtings wrote: »I can't bring myself to spend a fortune on pots.
I just use Immov pots for escape purposes, doesn't feel right to me if you need to rely on them.