right now the heal range is 8 meters but it feels like 4. I built a health stacked warden tanked, excited to try the polar wind heal. I thought it would be nice to have the ability to heal allies if the healer goes down or if I got a *** healer in a random queue. The problem is it almost never works. it's like you have to be clipped through the allied player while spamming polar wind three times just to get a single heal off on them. 16 meter would be great but i'd even settle for 12. why does the range have to be so short, it already costs a metric ton of magika for just a 10% heal and 2% HoT.