I could be wrong but IIRC the problem was(or still is idk) that shuffle would give you the 15% dodge chance, but whenever that dodge chance ''procced'' it would proc a dodge frame that would dodge all dodgeable stuff in that time frame, instead of just dodging one attack.
Is that the problem that people usually complain about or is it something else lol?
I wouldn't recomend to remove all dodge chances: dodge is a fundamental mitigation mechanics, and should stay. However, the problem of chances must be addressed, cause a - let's say - 15% dodge chance should mean that you read something like "Hit! Hit! Dodge! Hit! Hit! Hit! Hit!", and not - as it is now - something like "Dodge! Dodge! Dodge! Dodge! Dodge! Hit! Dodge"...
I would say that roll dodge should allow to avoid only 1 hit (aka: learn to roll and decide wisely when it's time to roll), and major evasion should give a REAL 15% chance. Maybe even a 20% chance, but real, not fictional...
I wouldn't recomend to remove all dodge chances: dodge is a fundamental mitigation mechanics, and should stay. However, the problem of chances must be addressed, cause a - let's say - 15% dodge chance should mean that you read something like "Hit! Hit! Dodge! Hit! Hit! Hit! Hit!", and not - as it is now - something like "Dodge! Dodge! Dodge! Dodge! Dodge! Hit! Dodge"...
I would say that roll dodge should allow to avoid only 1 hit (aka: learn to roll and decide wisely when it's time to roll), and major evasion should give a REAL 15% chance. Maybe even a 20% chance, but real, not fictional...
I wouldn't recomend to remove all dodge chances: dodge is a fundamental mitigation mechanics, and should stay. However, the problem of chances must be addressed, cause a - let's say - 15% dodge chance should mean that you read something like "Hit! Hit! Dodge! Hit! Hit! Hit! Hit!", and not - as it is now - something like "Dodge! Dodge! Dodge! Dodge! Dodge! Hit! Dodge"...
I would say that roll dodge should allow to avoid only 1 hit (aka: learn to roll and decide wisely when it's time to roll), and major evasion should give a REAL 15% chance. Maybe even a 20% chance, but real, not fictional...
"Well, we looked at the logs and serverwide, dodge chance from evade comes out to 14.92%, counting all players irrespective of having evade up or not. So our metrics show that the drop chance of impenetrable monster helmets dodge chance is correctly calculated."