VaranisArano wrote: »I hope the poison hurts your opponent in a duel, or else what's the point of running a poison?
Also, your proposal hurts the crafters making your poisons, or the farmers selling your reagents to make the poisons, or the opportunity cost built into he economy if you provide all the mats and make your own poisons.
In short, poisons are consumables, designed to be consumed. You might as well say that you should get the benefit of weapon power/weapon crit potions without consuming them in duels or during your DPS parse.
brandonv516 wrote: »VaranisArano wrote: »I hope the poison hurts your opponent in a duel, or else what's the point of running a poison?
Also, your proposal hurts the crafters making your poisons, or the farmers selling your reagents to make the poisons, or the opportunity cost built into he economy if you provide all the mats and make your own poisons.
In short, poisons are consumables, designed to be consumed. You might as well say that you should get the benefit of weapon power/weapon crit potions without consuming them in duels or during your DPS parse.
I would argue that the loss to crafters and harvesters would be negligible. This benefits them as well (unless all they do is harvest, craft, sell, log off).
VaranisArano wrote: »brandonv516 wrote: »VaranisArano wrote: »I hope the poison hurts your opponent in a duel, or else what's the point of running a poison?
Also, your proposal hurts the crafters making your poisons, or the farmers selling your reagents to make the poisons, or the opportunity cost built into he economy if you provide all the mats and make your own poisons.
In short, poisons are consumables, designed to be consumed. You might as well say that you should get the benefit of weapon power/weapon crit potions without consuming them in duels or during your DPS parse.
I would argue that the loss to crafters and harvesters would be negligible. This benefits them as well (unless all they do is harvest, craft, sell, log off).
It only benefits the crafters if they use poisons in duels or on training dummies. This is something you want because you want to win AND not pay the gold cost for winning. Cake, eat it too.
VaranisArano wrote: »Got it. You want the game to work according to your convenience in both "combat" with a training dummy and in actual combat with other players.
Sorry, there's really no arguing with such a blatant case of "I want to have my cake and eat it too." Good luck convincing ZOS to change how consumables work.
brandonv516 wrote: »VaranisArano wrote: »Got it. You want the game to work according to your convenience in both "combat" with a training dummy and in actual combat with other players.
Sorry, there's really no arguing with such a blatant case of "I want to have my cake and eat it too." Good luck convincing ZOS to change how consumables work.
Of course it would probably be a coding nightmare, create more bugs, and create lots of frustration. What's not to love?
However the beautiful thing is that it's just an idea that I've proposed. No harm if it goes no further than this post. You keep going on about how it's all about me and "my cake". Seems like you have nothing to contribute. Thanks anyway.
ZOS could go about introducing special potion variants that are similar to what Diablo 3 has. They are these infinite-use potions called “Bottomless Potions”, which are legendary drops (very rare). And upon using them, they enable you to recover health, as well as obtain a special effect as well.
brandonv516 wrote: »Duels and dummy fighting should not cost potions/poisons. The game should register when you are in combat with one of the two and make your number = infinity.
This hurts no one and it saves gold. This does not cater to anyone, it caters to everyone.
I got the idea because I find myself not dueling anymore in between BGs as I need to save my potions for them. I guess I could just restrain from using them in duels but that's like saying I might as well just restrain from winning.
ZOS could go about introducing special potion variants that are similar to what Diablo 3 has. They are these infinite-use potions called “Bottomless Potions”, which are legendary drops (very rare). And upon using them, they enable you to recover health, as well as obtain a special effect as well.