I thought about posting this after running a few dungeons.
many moons ago, I played final fantasy 11. The hate system basically works as such. Tank did his thing and the damage dealers and healers had to walk a line not to do too much damage and pull hate, less he die. So in summary, if you were a DD and pulled hate, you were doing the most damage.
Does it work similar to this or are taunts more or less timed to pull hate.
the reason I ask is I see a lot of the same dumbassery in dungeons.
Example, ranged DD or healer that gets hate and then runs around all over the place so that the tank is incapable of getting hate back.
and somewhat similar, people that pull hate and runs around not realizing that they are a *** and keep pulling the boss off all of the ground DOT or away from buffs like The dragonknight ultimate. Because why not.
So is it similar and people as usual being ***, or not quite. The second example I gate is obvious enough.