


Yolokin_Swagonborn wrote: »I'm surprised you don't have the one that shoots a ranged projectile every time you crit. These sets do have limitations and ive tested a few of them on the PTS, they aren't win buttons. But it is silly that viper got nerfed and some of these sets function very similarly.
Why nerf proc sets if you are just going to make more proc sets? Where are the utility sets? Has ZOS run out of ideas?
Every new set:
when you do damage, you have % chance to do more damage.
If I'm not mistaken players in PvP can't technically be "taunted". Do that 5 piece should have no affect on players that were hit with a taunt. The off balance portion should work in PvP however.
You shouldn't be worried about it. ZOS is going to utterly destroy these sets because of the sheer amount of threads like this people are making.
Nelson_Rebel wrote: »Having new sets performance be USEFUL over the last 4 years of near consistent meta gear would be nice
Abysswarrior45 wrote: »So as a console player, I don't have access to a pts but I decided I'd finally take a look and see what sets were coming with the new dragon bones dlc. Three sets in particular have me a little worried because they resemble the proc meta.
So Curse of Doylemish looks like the new viper for tanks. Are we just going to see players running around in groups with knight slayer and Doylemish ransacking and heavy attacking players to death?
Zaan's disguise looks incredibly powerful on mag dks especially which are already top tier in a duels, but also magplars, perhaps even certain stam setups too. As a solo player, this has me worried. Can you have multiple Zaan procs on you at the same time? Its a beam proc too, so I imagine it can't be dodged either and with all these crazy snares and CCs getting 10m away from a mag dk or magplar every time Zaan procs isn't easy nor is it something you can do if you want to kill the player.
Thorvokun's Visage is less of a concern but still seems extremely powerful for organized group builds and zerglings. How large is the AOE it spawns? Defile tanks that can already reduce your healing by ridiculous amounts (60-80%) thanks to CP constantly being raised stacking Thorvokun on top of what they currently run is going to be cancerous.
So my question is this; should I be worried or not? Has anyone tested these sets for PVP?
IT'S MONSTERS ONLY. For the taunt. For players it's only stuns and immobilize. If it was taunt it'd be straight up ***. Go try it on pts rn.
Me personally? I'm more worried about Thurvokun combined with Durok. With maxed CP on defile you're looking at 75% healing reduction with a high uptime. That's more than enough to *** anyone up regardless of gear if you're good and time it. Except shield spammers perhaps.
As for ZAAN... very easy to break off as long as you have at least some situational awareness. 10 meters is absolutely nothing. A good timed roll dodge and it's 15 seconds of nothing happening.
This might give DKs something nice though. Something many have been waiting for. We shall see.