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Dragon bones DLC Sets Question (PVP POV)

Abysswarrior45
Abysswarrior45
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So as a console player, I don't have access to a pts but I decided I'd finally take a look and see what sets were coming with the new dragon bones dlc. Three sets in particular have me a little worried because they resemble the proc meta.

curse-of-doylemish-scalecaller-peak-dragon-bones.jpgthurvokuns-visage-dragon-bones.jpgzaan-guise-dragon-bones.jpg

So Curse of Doylemish looks like the new viper for tanks. Are we just going to see players running around in groups with knight slayer and Doylemish ransacking and heavy attacking players to death?

Zaan's disguise looks incredibly powerful on mag dks especially which are already top tier in a duels, but also magplars, perhaps even certain stam setups too. As a solo player, this has me worried. Can you have multiple Zaan procs on you at the same time? Its a beam proc too, so I imagine it can't be dodged either and with all these crazy snares and CCs getting 10m away from a mag dk or magplar every time Zaan procs isn't easy nor is it something you can do if you want to kill the player.

Thorvokun's Visage is less of a concern but still seems extremely powerful for organized group builds and zerglings. How large is the AOE it spawns? Defile tanks that can already reduce your healing by ridiculous amounts (60-80%) thanks to CP constantly being raised stacking Thorvokun on top of what they currently run is going to be cancerous.

So my question is this; should I be worried or not? Has anyone tested these sets for PVP?
Edited by Abysswarrior45 on January 28, 2018 8:32PM
  • Yolokin_Swagonborn
    Yolokin_Swagonborn
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    I'm surprised you don't have the one that shoots a ranged projectile every time you crit. These sets do have limitations and ive tested a few of them on the PTS, they aren't win buttons. But it is silly that viper got nerfed and some of these sets function very similarly.

    Why nerf proc sets if you are just going to make more proc sets? Where are the utility sets? Has ZOS run out of ideas?

    Every new set:

    when you do damage, you have % chance to do more damage.
  • Abysswarrior45
    Abysswarrior45
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    I'm surprised you don't have the one that shoots a ranged projectile every time you crit. These sets do have limitations and ive tested a few of them on the PTS, they aren't win buttons. But it is silly that viper got nerfed and some of these sets function very similarly.

    Why nerf proc sets if you are just going to make more proc sets? Where are the utility sets? Has ZOS run out of ideas?

    Every new set:

    when you do damage, you have % chance to do more damage.

    They aren't win buttons under what circumstances? Say a medium armor user, not necessarily a stamblade, just in general how easy are they to deal with? Honestly Zaan is really the only one that looks to be of some cause for concern. When you tested it, can multiple procs be applied to the same player? What were his/her resistances and what kind of damage was it doing?
  • ArchMikem
    ArchMikem
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    You shouldn't be worried about it. ZOS is going to utterly destroy these sets because of the sheer amount of threads like this people are making.
    CP2,100 Master Explorer - AvA Two Star Warlord - Console Peasant - Khajiiti Aficionado - The Clan
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  • Jsmalls
    Jsmalls
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    If I'm not mistaken players in PvP can't technically be "taunted". Do that 5 piece should have no affect on players that were hit with a taunt. The off balance portion should work in PvP however.
  • Abysswarrior45
    Abysswarrior45
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    Jsmalls wrote: »
    If I'm not mistaken players in PvP can't technically be "taunted". Do that 5 piece should have no affect on players that were hit with a taunt. The off balance portion should work in PvP however.

    Tremor scale procs off a taunt and that was working all too well during the proc meta.
    ArchMikem wrote: »
    You shouldn't be worried about it. ZOS is going to utterly destroy these sets because of the sheer amount of threads like this people are making.

    If they're imbalanced and with very limited counter-play that is a good thing. Nobody should be complaining about free damage being nerfed. With the cp cap being raised and all the content having been completed prior to them adding these sets, theres nothing punishing about them being "destroyed" as you phrased it.
  • Nelson_Rebel
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    Having new sets performance be USEFUL over the last 4 years of near consistent meta gear would be nice
  • Abysswarrior45
    Abysswarrior45
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    Having new sets performance be USEFUL over the last 4 years of near consistent meta gear would be nice

    Agreed, but I'd rather them be balanced and useful or non-existent.
  • Nyladreas
    Nyladreas
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    So as a console player, I don't have access to a pts but I decided I'd finally take a look and see what sets were coming with the new dragon bones dlc. Three sets in particular have me a little worried because they resemble the proc meta.

    curse-of-doylemish-scalecaller-peak-dragon-bones.jpgthurvokuns-visage-dragon-bones.jpgzaan-guise-dragon-bones.jpg

    So Curse of Doylemish looks like the new viper for tanks. Are we just going to see players running around in groups with knight slayer and Doylemish ransacking and heavy attacking players to death?

    Zaan's disguise looks incredibly powerful on mag dks especially which are already top tier in a duels, but also magplars, perhaps even certain stam setups too. As a solo player, this has me worried. Can you have multiple Zaan procs on you at the same time? Its a beam proc too, so I imagine it can't be dodged either and with all these crazy snares and CCs getting 10m away from a mag dk or magplar every time Zaan procs isn't easy nor is it something you can do if you want to kill the player.

    Thorvokun's Visage is less of a concern but still seems extremely powerful for organized group builds and zerglings. How large is the AOE it spawns? Defile tanks that can already reduce your healing by ridiculous amounts (60-80%) thanks to CP constantly being raised stacking Thorvokun on top of what they currently run is going to be cancerous.

    So my question is this; should I be worried or not? Has anyone tested these sets for PVP?

    IT'S MONSTERS ONLY. For the taunt. For players it's only stuns and immobilize. If it was taunt it'd be straight up ***. Go try it on pts rn.

    Me personally? I'm more worried about Thurvokun combined with Durok. With maxed CP on defile you're looking at 75% healing reduction with a high uptime. That's more than enough to *** anyone up regardless of gear if you're good and time it. Except shield spammers perhaps.

    As for ZAAN... very easy to break off as long as you have at least some situational awareness. 10 meters is absolutely nothing. A good timed roll dodge and it's 15 seconds of nothing happening.

    This might give DKs something nice though. Something many have been waiting for. We shall see.
    Edited by Nyladreas on January 29, 2018 5:55AM
  • Abysswarrior45
    Abysswarrior45
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    Nyladreas wrote: »
    IT'S MONSTERS ONLY. For the taunt. For players it's only stuns and immobilize. If it was taunt it'd be straight up ***. Go try it on pts rn.

    Me personally? I'm more worried about Thurvokun combined with Durok. With maxed CP on defile you're looking at 75% healing reduction with a high uptime. That's more than enough to *** anyone up regardless of gear if you're good and time it. Except shield spammers perhaps.

    As for ZAAN... very easy to break off as long as you have at least some situational awareness. 10 meters is absolutely nothing. A good timed roll dodge and it's 15 seconds of nothing happening.

    This might give DKs something nice though. Something many have been waiting for. We shall see.

    Well if its actually monsters only like it says it is, then thats great. I wish I could test it on pts but I'm a console pleb so I've no access which is why I was asking about the sets. As for Zaan, I hear people saying its hard to break and I hear people saying 1 roll dodge solves the problem. The thing is it takes more than 10-15 secs to kill a permablocking mag dk or magplar and the only way to kill those builds is to apply constant pressure which is hard to do if you have to create space every now and again. I would really like to see the kind of damage it puts out on a player tbh and know said player's stats.
  • Serjustin19
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    @To no one in particular
    A very Wise One, once said long long ago; but not to long ago. PvPer's could in fact be taunted, by other PvPer's. Not by the Sword, nor by the armor; in which PvPer's carry. There are those whom do little damage, but survive for a long time. Against thousands, more or less; to certain degree. Then there are those whom get mad, when enemy teabags; your fallen Comrade. You look up in the cloudy motionless sky, screeched widely in frustration. So much emotion and anger rages within you. So much you are letting this rage, build up inside you. You decide to let loose, your very rage. You tried to sneak along the shadows with in. Or you just burst head on. The choice is yours, but you fail nonetheless. At times you will succeed, but not in this one. The enemy just laughs, whilst your body; lay next to the one. Who you was supposed to avenged, but failed. Then there are other times, you will see this enemy PvPer You dislike so very much. Or you love this enemy, PvPer all together. You rushed in with pure hate, or pure love. You get so very close, yet suddenly her friends; come out within the shadows by her. Mocking you, with gleaming magic, a wink or a tear in enemy eyes. Sword glistening brightly, by being polished so very long. If held right to the sun interested sky, you can cook eggs on it and or blind your enemy. They laughed at you in glee, despite you see many enemy PvPer's. You still rushed head long and failed. Or you suddenly saw your friend on the enemy faction. She tried to tell you, by blocking to don't come close. Even though you saw the enemies by her. You decided to turn back, live for another time. Whilst your friend on the enemy side, her supposedly Comrade in Arms; are teabagging Her none stop. For letting you go,because she, your friend ;warned you not to come close. It's not safe, for you. But whomever says people whom can't taunt other people. Especially when wearing taunt armor and weapons. Are so very wrong, because within this lesson and story. I the bard of none, gave you many reasons on how to taunt other PvPer's.
    Formerly Serjustin19, Save for Forum Of Course.... Fiery_Darkness (PC NA) currently.
  • Beardimus
    Beardimus
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    DoyleMish says Monsters for the 5pc, not enemy. So wont effect players.
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  • VoiDGhOs7
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    The tooltip on set is more than well explained but the proc will be situational. It affects both monsters and players, on a taunted mob you get the dmg bonus as soon as you heavy attack, on players the proc will happen only if the players is stunned or immobilized by the heavy attack itself. The proc conditions are different based on PVE/PVP environment.
    Edited by VoiDGhOs7 on January 29, 2018 4:03PM
  • Aisle9
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    Here's a scary thought:

    Gankblades in heavy armor with access to WB ganks followed by a heavy with a 12k proc.

    Having fun yet ?
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  • xaraan
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    You are right to be concerned, most of these proc sets go against the reasons they nerfed proc sets to begin with. Really wish they would think a bit past the proc when developing new sets.
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