ezeepeezee wrote: »Uppercut doesn't slow you down, though, and it has an okay range on it. Instead of using it in the 1-2 meter range, use it in the 5-7 meter range. It makes a huge difference.
AverageJo3Gam3r wrote: »On the Xbox you need to put uppercut on your bumper then maintain your reticle on your target the entire channel. That way your thumb never leaves right thumb stick.
My argument is because they are changing that you can move full speed while channeling attacks now. So uppercut being clunky and easily counter-able (i.e. someone moves behind you, blind spot or just roll dodges backwards) Now I know this may be taken as something terribly unbalanced but I'm just asking maybe a 1 sec or 2 second chance for me to keep on my target without canceling the move because they jumped behind me or roll dodge backwards...... or cut the channel time down
AverageJo3Gam3r wrote: »On the Xbox you need to put uppercut on your bumper then maintain your reticle on your target the entire channel. That way your thumb never leaves right thumb stick.
Sooooo.... no. Imo it's fine the way it is. If they made it easier to land they would need to nerf the damage. All it usually takes is one uppercut to land then the ult dump and reverse gg rip.
I get that it's a pain to use, I don't like it myself. But damn when it connects it connects
Ragnarock41 wrote: »Dizzy is fine but wrecking blow can see a rework.
Both morphs are useless when lag kicks in.
Ragnarock41 wrote: »Dizzy is fine but wrecking blow can see a rework.
Both morphs are useless when lag kicks in.
You cant say if you play other stam classes that their are far better options out there than dizzying, its just out classed, but i like that idea wrecking blow rework.
Ragnarock41 wrote: »Ragnarock41 wrote: »Dizzy is fine but wrecking blow can see a rework.
Both morphs are useless when lag kicks in.
You cant say if you play other stam classes that their are far better options out there than dizzying, its just out classed, but i like that idea wrecking blow rework.
Point of dizzy swing is Its very hard to land ,but very rewarding in group play.
Lets say its a 4v4 and I landed a dizzy on their stamblade, he is not recovering from that. nope, not on my watch.
Wrecking blow on the other hand is considered ''crappy swing'' by many players and it could be reworked into a faster skill.
Despite its reputation as a noob player’s spammable, This is one of those skills that requires skill to use. And also a mouse with a reasonably high sensitivity. I can start a dizzy, turn a full 360, and still land the dizzy just fine as long as I have the target back in my crosshairs when the dizzy would be hitting.
RIP console lol
DU5T__ST0RM wrote: »I believe you could leave dizzy the way it is but change wrecking blow to an Insta cast with a lower average tooltip. I get a tooltip of 14k-17k depending on build. Make it about 9k-12k with no cast time and leave the empower and it would be a viable skill.