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Millz
Millz
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Delete
Edited by Millz on August 11, 2019 12:10AM
Brenhji
PC NA - 400 cp
(Retired) XBOX NA - 1006 cp

---Say no to standardization---
  • ezeepeezee
    ezeepeezee
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    Uppercut doesn't slow you down, though, and it has an okay range on it. Instead of using it in the 1-2 meter range, use it in the 5-7 meter range. It makes a huge difference.
  • Millz
    Millz
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    ezeepeezee wrote: »
    Uppercut doesn't slow you down, though, and it has an okay range on it. Instead of using it in the 1-2 meter range, use it in the 5-7 meter range. It makes a huge difference.

    I still think its good but i am on XB1 and idk it just feels like people break my channel all the time
    Brenhji
    PC NA - 400 cp
    (Retired) XBOX NA - 1006 cp

    ---Say no to standardization---
  • Tetrafy
    Tetrafy
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    Agreed.
  • AverageJo3Gam3r
    AverageJo3Gam3r
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    On the Xbox you need to put uppercut on your bumper then maintain your reticle on your target the entire channel. That way your thumb never leaves right thumb stick.
  • Millz
    Millz
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    On the Xbox you need to put uppercut on your bumper then maintain your reticle on your target the entire channel. That way your thumb never leaves right thumb stick.

    I do on my LB execute RB
    Brenhji
    PC NA - 400 cp
    (Retired) XBOX NA - 1006 cp

    ---Say no to standardization---
  • SirDopey
    SirDopey
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    Millz wrote: »
    My argument is because they are changing that you can move full speed while channeling attacks now. So uppercut being clunky and easily counter-able (i.e. someone moves behind you, blind spot or just roll dodges backwards) Now I know this may be taken as something terribly unbalanced but I'm just asking maybe a 1 sec or 2 second chance for me to keep on my target without canceling the move because they jumped behind me or roll dodge backwards...... or cut the channel time down :)

    Yeah, I support this...
    NA PC | AD
    xx Doc Holliday xx
  • Datthaw
    Datthaw
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    Sooooo.... no. Imo it's fine the way it is. If they made it easier to land they would need to nerf the damage. All it usually takes is one uppercut to land then the ult dump and reverse gg rip.

    I get that it's a pain to use, I don't like it myself. But damn when it connects it connects
  • Millz
    Millz
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    On the Xbox you need to put uppercut on your bumper then maintain your reticle on your target the entire channel. That way your thumb never leaves right thumb stick.
    Datthaw wrote: »
    Sooooo.... no. Imo it's fine the way it is. If they made it easier to land they would need to nerf the damage. All it usually takes is one uppercut to land then the ult dump and reverse gg rip.

    I get that it's a pain to use, I don't like it myself. But damn when it connects it connects

    Not really, 5k ish average on a upper cut and 6k ish on a ulti (Dawny) and reverse slices yeah thats a lot of damage but people get on the defensive, UNlLESS you run a major defile good luck killing anyone unless theyre out of stam for real..... nerf incap :)
    Brenhji
    PC NA - 400 cp
    (Retired) XBOX NA - 1006 cp

    ---Say no to standardization---
  • Juhasow
    Juhasow
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    Uppercut is cast time ability not chanelled one
  • Millz
    Millz
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    And like surprise attack, bitting jabs and a bunch of other stam spamables out class it by far
    Brenhji
    PC NA - 400 cp
    (Retired) XBOX NA - 1006 cp

    ---Say no to standardization---
  • jerj6925
    jerj6925
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    No its fine as is.
  • Ragnarock41
    Ragnarock41
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    Dizzy is fine but wrecking blow can see a rework.

    Both morphs are useless when lag kicks in.
  • Millz
    Millz
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    Dizzy is fine but wrecking blow can see a rework.

    Both morphs are useless when lag kicks in.

    You cant say if you play other stam classes that their are far better options out there than dizzying, its just out classed, but i like that idea wrecking blow rework.
    Brenhji
    PC NA - 400 cp
    (Retired) XBOX NA - 1006 cp

    ---Say no to standardization---
  • Ragnarock41
    Ragnarock41
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    Millz wrote: »
    Dizzy is fine but wrecking blow can see a rework.

    Both morphs are useless when lag kicks in.

    You cant say if you play other stam classes that their are far better options out there than dizzying, its just out classed, but i like that idea wrecking blow rework.

    Point of dizzy swing is Its very hard to land ,but very rewarding in group play.
    Lets say its a 4v4 and I landed a dizzy on their stamblade, he is not recovering from that. nope, not on my watch.

    Wrecking blow on the other hand is considered ''crappy swing'' by many players and it could be reworked into a faster skill.
    Edited by Ragnarock41 on February 1, 2018 6:40PM
  • Millz
    Millz
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    Millz wrote: »
    Dizzy is fine but wrecking blow can see a rework.

    Both morphs are useless when lag kicks in.

    You cant say if you play other stam classes that their are far better options out there than dizzying, its just out classed, but i like that idea wrecking blow rework.

    Point of dizzy swing is Its very hard to land ,but very rewarding in group play.
    Lets say its a 4v4 and I landed a dizzy on their stamblade, he is not recovering from that. nope, not on my watch.

    Wrecking blow on the other hand is considered ''crappy swing'' by many players and it could be reworked into a faster skill.

    i see your point but you do see mine to ? Maybe like a half a second or 1 second period after they break the cast to let me try and reacquire the target
    Brenhji
    PC NA - 400 cp
    (Retired) XBOX NA - 1006 cp

    ---Say no to standardization---
  • Domander
    Domander
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    When the game launched all these channels/casts could be interrupted. I think we should go back to that system and redesign the "uninterruptible" ones as instants or something else.
  • Thogard
    Thogard
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    Despite its reputation as a noob player’s spammable, This is one of those skills that requires skill to use. And also a mouse with a reasonably high sensitivity. I can start a dizzy, turn a full 360, and still land the dizzy just fine as long as I have the target back in my crosshairs when the dizzy would be hitting.

    RIP console lol
    PC NA - @dazkt - Dazk Ardoonkt / Sir Thogalot / Dask Dragoh’t / Dazk Dragoh’t / El Thogardo

    Stream: twitch.tv/THOGARDvsThePeasants
    YouTube: http://youtube.com/c/thogardpvp


  • Millz
    Millz
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    Thogard wrote: »
    Despite its reputation as a noob player’s spammable, This is one of those skills that requires skill to use. And also a mouse with a reasonably high sensitivity. I can start a dizzy, turn a full 360, and still land the dizzy just fine as long as I have the target back in my crosshairs when the dizzy would be hitting.

    RIP console lol

    THIS didnt even think about this yes sensitivity needs increase then honestly i wont even care lololol RIP this post now
    Brenhji
    PC NA - 400 cp
    (Retired) XBOX NA - 1006 cp

    ---Say no to standardization---
  • DU5T__ST0RM
    DU5T__ST0RM
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    I believe you could leave dizzy the way it is but change wrecking blow to an Insta cast with a lower average tooltip. I get a tooltip of 14k-17k depending on build. Make it about 9k-12k with no cast time and leave the empower and it would be a viable skill.
  • Ragnarock41
    Ragnarock41
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    I believe you could leave dizzy the way it is but change wrecking blow to an Insta cast with a lower average tooltip. I get a tooltip of 14k-17k depending on build. Make it about 9k-12k with no cast time and leave the empower and it would be a viable skill.

    I agree on this. considering I can get close to 10k tooltip on a heroic slash, wrecking blow with an instant cast (or at least a faster cast than dizzy, should do a bit higher damage)
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