Hold the heavy attack button, when your character starts the heavy attack animation, click your ability without releasing your heavy attack button. The heavy attack and the ability will be casted as soon as the heavy attack is fully charged without having to worry about proper timing.
ZOS_GinaBruno wrote: »
· Increased the damage of Light Attacks by 15%.
· Decreased the damage of Heavy Attacks by 15%.
· Increased the resources restored by fully-charged Heavy Attacks by 30%.
Reduced the cast time of fully-charged Flame and Frost Heavy Attacks by 12.5%.
· To compensate for this increased attack speed, the damage for Flame and Frost Heavy Attacks has been reduced by an additional 12.5% for a total of 27.5%, and resources restored has been reduced by 12.5% for a total increase of 17.5%.
There are two goals with all the changes listed above. First, we want the damage difference between Light Attack weaving and Heavy Attack weaving to be more prominent. Light Attacks should be the clear winner when you are trying to maximize damage per second, while Heavy Attacks should deal less damage per second in exchange for restoring resources.
Second, we want to speed up some of the slowest Heavy Attacks while also increasing the amount of resources all Heavy Attacks restore. This should improve the combat feel of winding up some of the slower Heavy Attacks, while also allowing all builds to restore their resources faster and with less Heavy Attacks needed.