kyle.wilson wrote: »If your faction has such dominance over a server. You are the problem not the system.
On the populated servers it is rare for an emp to last more than 6 hours.
The abdicate feature is solely for emp swapping, and anyone that earns it this way doesn't deserve the title.
A prospective emp that cannot convince their faction to give up a few keeps, also doesn't have the influence to deserve it either.
I'm not sure now if the number of zergling grand overlords is more pathetic than former emperors. Right now their are dozens of players on Vivec that earned their emp on dead campaigns, and roll the title. Yet, mmost of the players that earned it in TF, Vivec, and AS at its peak; do not wear the title.
kyle.wilson wrote: »If 2 factions don't have the capability to dethrone, it's a dead campaign.
How would you delete the abdicate function? By not allowing the emp to leave/change the campaign? What about non-vet? Disallow logout so in case you ding 50 as emp, you have to stay online untill your faction naturally loses emp?
:golfclap:
VaranisArano wrote: »There's an easy solution. Tell the emp not to abdicate if you think the enemy is pulling shenanigans about the dethrone. The emp doesn't have to stay logged on, the emp can do whatever they want to, but if the enemy is going to deliberately leave you in emp limbo, don't abdicate, or at least wait until the enemy has started their final push for the dethrone.
On competitive campaigns, abdication works fine. On non-competitive campaigns, you getting emp swapping if you make abdication too easy or you get dethrone shenanigans if you make abdication too hard. Given the impact of emp swapping, I'd lean towards going with the too hard option.
And then there's the solution no one wants to talk about. Log onto your other faction characters, flip the map, log back on to your original faction, crown an emperor. Its emp swapping and cross faction play and all the sorts of things I hate recommending to players, but it'll solve the problem and its a perfectly valid way of doing so according to the game rules.