Abdicating and the chaos it brings

SugaComa
SugaComa
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When you abdicate you create more problems in that the game still requires the loss of all 6 emp keeps to enable it to reset the ability to crown a new emp for the faction the emp abdicated from .

I do however offer a solution

If the emp abdicate you only need to lose 50% of the keeps but one must be one of your home keeps
  • kyle.wilson
    kyle.wilson
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    No, this was done to kill the emp swapping that used to occur. The only reason to abdicate is emp swapping.
    16ac9fe9b7a19d636daf1561d6febd9c975875f3a92b1bb4239248d792baec35.jpg
  • SugaComa
    SugaComa
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    Maybe ...but for us that want to play the game for real it's becoming a nightmare having to lose everything just to win it back

    Now that on its self isn't an issue, but when a new group enters n they see a home coloured keep go under attack they rush to defend as they should, bust sadly this prevents us getting g emp bonuses

    And we're finding more n more players from other factions coming in at start of the campaign getting emp abdicating and leaving the home faction in turmoil

    It's a new way of preventing progression

    So just make it so it has to be 50% of the keeps but that has to include one home keep losing three will especially a home keep will prevent the emp swapping also
  • VaranisArano
    VaranisArano
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    Th only reason to abdicate is to clear the way for the next emperor so that the person with the next most AP in the faction doesn't have to overcome your high AP score.

    This problem is easily solved by having the current emp wait to abdicate until the emp ring has nearly fallen and they've almost been dethroned, then abdicate so you get the benefits of abdication while the enemy only has to capture a few keeps to reset.

    But honestly, there's no way to distinguish this from an honest "I want this change to make it easier for us to crown a new emperor for our faction" from "I want this change so its easier to crown the next guy in the emp swap agreement." Its a bad thing when people start emp swapping on campaigns. So its unlikely to change.
  • Twohothardware
    Twohothardware
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    They just need to change the way Emperor is awarded. The way it is right now where it goes solely off of AP is just dumb and poorly thought out and results in the same guy having Emp for 30 days and on some Alliances for months at a time. It needs to be more skill based and focused around defending key home keeps rather than just capping emtpy keeps on the edges of the map and zerg farming randoms open world.
  • DoctorESO
    DoctorESO
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    .
    Edited by DoctorESO on September 23, 2018 1:36AM
  • kyle.wilson
    kyle.wilson
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    If your faction has such dominance over a server. You are the problem not the system.
    On the populated servers it is rare for an emp to last more than 6 hours.

    The abdicate feature is solely for emp swapping, and anyone that earns it this way doesn't deserve the title.
    A prospective emp that cannot convince their faction to give up a few keeps, also doesn't have the influence to deserve it either.
    I'm not sure now if the number of zergling grand overlords is more pathetic than former emperors. Right now their are dozens of players on Vivec that earned their emp on dead campaigns, and roll the title. Yet, mmost of the players that earned it in TF, Vivec, and AS at its peak; do not wear the title.

  • SugaComa
    SugaComa
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    DoctorESO wrote: »
    How about we just delete the abdicate feature instead?

    Yup I'm all for that option too
  • SugaComa
    SugaComa
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    If your faction has such dominance over a server. You are the problem not the system.
    On the populated servers it is rare for an emp to last more than 6 hours.

    The abdicate feature is solely for emp swapping, and anyone that earns it this way doesn't deserve the title.
    A prospective emp that cannot convince their faction to give up a few keeps, also doesn't have the influence to deserve it either.
    I'm not sure now if the number of zergling grand overlords is more pathetic than former emperors. Right now their are dozens of players on Vivec that earned their emp on dead campaigns, and roll the title. Yet, mmost of the players that earned it in TF, Vivec, and AS at its peak; do not wear the title.

    Shore, EU ps4 it's not 3 bar popular like vivec, but it's fairly evenly matched with one to two bars at peak

    Sadly the problem is not emp swapping

    It's not a campaign that is done to swap Emps it's a campaign played to win campaigns and that's the problem, by abdicating it forces a choice ... Actively lose points in the campaign to gain emp and hopefully re acquire the lost points, or push points knowing that as a faction you've forfeit the chance of emp

    We as a faction shouldn't have to decide one or the other cos of a bad decision , surely Zos can come up with a better way

    Remove abdication altogether as said previously or make the reset of the emp push easier to do
  • DeadlyRecluse
    DeadlyRecluse
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    Ghost emp will bring lasting peace to Cyrodiil.
    Thrice Empress, Forever Scrub
  • kyle.wilson
    kyle.wilson
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    If 2 factions don't have the capability to dethrone, it's a dead campaign.
  • Beardimus
    Beardimus
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    As much as that might make getting Emp personally easier, its not a good idea. It will lead to big guilds abusing it and emp swapping. Not cool.
    Xbox One | EU | EP
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    Fighting small scale with : The SAXON Guild
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    Xbox One | NA | EP
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    Nordimus : VR16 Stamsorc
    Beardimus le 13iem : L30 Dunmer Magsorc Icereach
  • Leandor
    Leandor
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    How would you delete the abdicate function? By not allowing the emp to leave/change the campaign? What about non-vet? Disallow logout so in case you ding 50 as emp, you have to stay online untill your faction naturally loses emp?

    :golfclap:
  • SugaComa
    SugaComa
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    If 2 factions don't have the capability to dethrone, it's a dead campaign.

    Not that it's they don't ... It that they won't they know that we can't push for emp until it's "lost" so they will actively ignore taking one keep so we have to either take back the other 5 or let them ride the point loss every hour
  • SugaComa
    SugaComa
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    Leandor wrote: »
    How would you delete the abdicate function? By not allowing the emp to leave/change the campaign? What about non-vet? Disallow logout so in case you ding 50 as emp, you have to stay online untill your faction naturally loses emp?

    :golfclap:

    You can log out n not play at any time, you can leave campaign at any other time just not while you actively have emp

    I'm all for losing 6 for a dethrone hell when other factions are on doing a push to dethrone it's great fun other week we had a 5 hour 3 way fight defending EMP at Roebeck

    The problem isn't defending n losing emp

    It's simply if an employee abdicates it shows no emp

    The opposition now know it is needed to lose all 6 to crown a new emp

    However the game takes a twist that I think is unhealthy ... Opposing factions will take 5 emp keeps then they will take other keeps (we have also do this) this way no team gets emp bonus and we / they hold as many keeps n resources as possible for campaign points

    Each faction will focus one into a spawn lock hoping the one left to run the map uncontested will "dethrone" they do the same so you end up in a situation where you only see actual PvP at one of the three faction gate keeps
  • VaranisArano
    VaranisArano
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    There's an easy solution. Tell the emp not to abdicate if you think the enemy is pulling shenanigans about the dethrone. The emp doesn't have to stay logged on, the emp can do whatever they want to, but if the enemy is going to deliberately leave you in emp limbo, don't abdicate, or at least wait until the enemy has started their final push for the dethrone.

    On competitive campaigns, abdication works fine. On non-competitive campaigns, you getting emp swapping if you make abdication too easy or you get dethrone shenanigans if you make abdication too hard. Given the impact of emp swapping, I'd lean towards going with the too hard option.

    And then there's the solution no one wants to talk about. Log onto your other faction characters, flip the map, log back on to your original faction, crown an emperor. Its emp swapping and cross faction play and all the sorts of things I hate recommending to players, but it'll solve the problem and its a perfectly valid way of doing so according to the game rules.
  • Qbiken
    Qbiken
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    There's an easy solution. Tell the emp not to abdicate if you think the enemy is pulling shenanigans about the dethrone. The emp doesn't have to stay logged on, the emp can do whatever they want to, but if the enemy is going to deliberately leave you in emp limbo, don't abdicate, or at least wait until the enemy has started their final push for the dethrone.

    On competitive campaigns, abdication works fine. On non-competitive campaigns, you getting emp swapping if you make abdication too easy or you get dethrone shenanigans if you make abdication too hard. Given the impact of emp swapping, I'd lean towards going with the too hard option.

    And then there's the solution no one wants to talk about. Log onto your other faction characters, flip the map, log back on to your original faction, crown an emperor. Its emp swapping and cross faction play and all the sorts of things I hate recommending to players, but it'll solve the problem and its a perfectly valid way of doing so according to the game rules.

    The bolded part is Shor (PC/EU) in a nutshell. And we also have the abdicating emperors who get fed AP by keepflipping the first few ours after the campaign has been reset, just to leave after 1 day.........

    Abdicating is one thing, and I personally don´t think it can be prevented. However, re-applying one alliance/campaign isn´t such a big deal if you ask me and would make it much more difficult to keep-flip an entire campaign.
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